OK so, theres this other thread which didnt really seem to be a thread meant for discussing the game as a whole, so I made this one. I will be a good OP and do my best to maintain this thread.
Anyway, I decided to start playing this. I never played it in the past but with all the mention it gets on this forum and other places around the 'tubes, I decided to plop down some money for it at GOG and give it a whirl. So far, enjoying it quite a bit though obviously there are some things we all wish were there like faster scrolling, map zoom-out, and battle auto-resolve for the easy ones.
I guess the question rolling around is why dont we have a remake of this game, a true spiritual successor, etc? Sure we have Age of Wonders: Shadow Magic and then theres Elemental by Stardock, I wont even go there. (let's hope the Fallen Enchantress is better) Lets not even mention how many remakes and clones have been cursed and failed miserably over the years.
What is it that makes any attempt to recreate the fun had in the original Master of Magic and dashes it upon the rocky shores of player expectations and standards? Nostalgia giving us rose tinted glasses? I am new to the game, so that's not the case for me. Maybe it's game balance and all the options a player has to create their own stories and bizarre situations with the combinations of spells and units. Not sure what it is, I leave the discussion up to us to hash it out. What makes this game great, or not so great and what would we like to see in a true spiritual successor?
ALSO
This thread is for discussing gameplay and such, so lets do that too. Whats a fun strategy you did or strange combination of spells, units, tactics, etc.?
Lets ask questions and answer them for each other. I have one to start: what game mechanics governs access to the higher level spells? In other words, how can I get those high level spells in my book?
Heres some Resources:
Strategy Guide:
http://faqs.ign.com/articles/372/372466p1.htmlVarious tips as well as some gamebreaking wizard builds