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Author Topic: an advantage to the Planepacked glitch  (Read 968 times)

Aviator CJ

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an advantage to the Planepacked glitch
« on: March 21, 2012, 02:56:00 am »

I just had a child become possessed, and take over a Crafts shop. Just for the hell of it, I burrowed her out of the workshop so that I would get a Planepacked-type artefact. When I undid the restriction, she sat in the shop muttering about needing leather and gems. However, just to see what would happen, I re-enacted the burrow restriction.

She promptly got up and started collecting more stones!

It seems that if your dorf wants stuff that you don't have available yet, you can stall for time by enforcing the Planepacked glitch. This could certainly come in handy.
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There's safe. Then there's unsafe. And then there's the average dwarf fort, which remains unrated because the OSHA inspector flatly refused to go anywhere within a dozen miles of the place.

Blizzlord

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Re: an advantage to the Planepacked glitch
« Reply #1 on: March 21, 2012, 02:59:07 am »

I belive this is a known fact.
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flieroflight

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Re: an advantage to the Planepacked glitch
« Reply #2 on: March 21, 2012, 02:59:25 am »

Best wih stome artifacts as they would be easiest to get more of as im sure in one of my forts a dwarf used every gem i had then started collecting wood. it was a gem mood
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Aviator CJ

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Re: an advantage to the Planepacked glitch
« Reply #3 on: March 21, 2012, 03:08:00 am »

I belive this is a known fact.

Bugger, I hate being late to the party


Best wih stome artifacts as they would be easiest to get more of as im sure in one of my forts a dwarf used every gem i had then started collecting wood. it was a gem mood

I got lucky with this one, it was stone. I wound up with an amulet (boring!) that seems to describe the early history of the Monarchy, it has depictions of the ascensions of a King and 3 Queens.
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!!Science!!: Knowledge through magma

There's safe. Then there's unsafe. And then there's the average dwarf fort, which remains unrated because the OSHA inspector flatly refused to go anywhere within a dozen miles of the place.