Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Sphalerite  (Read 2253 times)

Elone

  • Bay Watcher
    • View Profile
Re: Sphalerite
« Reply #15 on: March 22, 2012, 07:11:37 am »

IDEA! It will unleash the hellspawn, but they won't be able to reach you. You can get a more accurate measurement of how big the plug needs to be by using dfreveal, but otherwise you can just make it really, really huge and hope it's big enough.
 
Hmm. I need to try this.

Also this? Not only does it involve outright cheating (cleaning contaminants is a patch for a lacking feature, but reveal is outright a wallhack), but unleashing the clowns and NOT killing them is not going to be pleasant at all - huge FPS drops are common, and they dont get any better until you deal with the clowns in the usual dwarfy way. Good luck coping with the rest of your fort on a magnitude of 10fps or so.
Logged
▼ It's all their fault. ▼

greycat

  • Bay Watcher
    • View Profile
Re: Sphalerite
« Reply #16 on: March 22, 2012, 07:39:06 am »

unleashing the clowns and NOT killing them is not going to be pleasant at all - huge FPS drops are common, and they dont get any better until you deal with the clowns in the usual dwarfy way.

Ah, yes.  The usual dwarfy way.  When everyone's dead, you won't need to worry about that fortress's FPS again.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Lagslayer

  • Bay Watcher
  • stand-up philosopher
    • View Profile
Re: Sphalerite
« Reply #17 on: March 22, 2012, 08:14:43 am »

IDEA! It will unleash the hellspawn, but they won't be able to reach you. You can get a more accurate measurement of how big the plug needs to be by using dfreveal, but otherwise you can just make it really, really huge and hope it's big enough.
 
Hmm. I need to try this.

Also this? Not only does it involve outright cheating (cleaning contaminants is a patch for a lacking feature, but reveal is outright a wallhack), but unleashing the clowns and NOT killing them is not going to be pleasant at all - huge FPS drops are common, and they dont get any better until you deal with the clowns in the usual dwarfy way. Good luck coping with the rest of your fort on a magnitude of 10fps or so.
I never said to ignore the HFS forever. I merely implied that you should mine every piece of candy first, then tackle them with your new super military.

Also, if you know where the hollow center is, you can position the plug without using a hack (since the hollow part is always 2x2). I was saying you could use the hack to determine the minimum height the plug would have to be, or barring a hack, just make it as big as you can to make sure it reaches the bottom. You can deconstruct it as you go if it gets in the way

knutor

  • Bay Watcher
  • ..to hear the lamentation of the elves!
    • View Profile
Re: Sphalerite
« Reply #18 on: March 22, 2012, 04:18:51 pm »

They must die in gory and Awesome ways

If we can put stockpiles on retractable bridges, never tried it, I have a gory death trap.  You could lock them under a stockpile of low quality granite statues.  Then pull a lever to drop statues 10 z levels, onto the trapped visitor's noggen. 

Got that idea last night while trying to fall asleep.  Requires stockpile painting on bridge, not sure bout that.  Worth doing the SCIENCE, however.  I know we can drop food thru a hatch.  Hmm.  Knutor
Logged
"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Sphalerite
« Reply #19 on: March 22, 2012, 04:27:02 pm »

dont know if that will actually work like you think and no it doesn't seem possible.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

quarague

  • Bay Watcher
    • View Profile
Re: Sphalerite
« Reply #20 on: March 23, 2012, 04:00:08 pm »

IDEA! Make a plug tall enough to fill up the entire bottom of the adamantine tube, then crash it through. If done correctly, it should create a pillar stretching from the bottom of the hfs up to the bottom of the tube. It will unleash the hellspawn, but they won't be able to reach you. You can get a more accurate measurement of how big the plug needs to be by using dfreveal, but otherwise you can just make it really, really huge and hope it's big enough.
 
Hmm. I need to try this.

I don't have much experience with that but does the hole go straight down? I interpreted the wiki as meaning it is 2x2 on every z-level and there is at least one field overlap from one z-level to the next
although just thinking, that would make your idea much easier because the plug will only fall a few z-levels at most and then get stuck still blocking access to your fort
Logged
More importantly, ... , making the project pointlessly difficult and requiring greatly overcomplicated means to set up  ...
from Sphalerite

Tolisk

  • Bay Watcher
  • [ANGRY_MAMMOTH=TRUE]
    • View Profile
Re: Sphalerite
« Reply #21 on: March 23, 2012, 04:56:19 pm »

Candy is a 2x2 hollow (a square, if you cant think right) with a few extras hanging off the sides that i dont know how to get.
Logged
In the grim darkness of DF, there can be only FUN
Pages: 1 [2]