Thanks for all the suggestions, guys!
Perhaps I should introduce class discrimination and confine the "lesser peoples" to the caverns? Have them farm, mine, or otherwise hunt all day. In other words, if you're not useful to me now... you will be later. After some "re-education" in the caverns.
I do have that vampire locked in her room. I don't see any advantage to turning more of my populace, aside from ensured continuity of the fort.
I think it would be nice to have a bunch of soldiers, but I'm currently working on the equipment for the melee guys. I should turn a bunch of the bums in to wood burners (curse you, sneaky lignite/coal) and furnace operators to speed up bar production.
In fact, I could just have all of them do hauling / masonry / furnace operating / wood burning / etc / etc. That would probably work well. Essentially creating a peasant class... interesting...
Turn hauling off on useful dwarves that can be constantly occupied with other, useful jobs, and just have your useless dwarves do all the hauling.
Use workshop profiles to make your main masons' shops accept only high-skill people, turn masonry on for all of them, and then use them to construct large-scale structures topside. No-skill masons make buildings just as fast as high-skill masons, so hordes of useless haulers are the mortar with which megaprojects are built! Literally, if you mix their blood into it.
Put them into the military and set them on active training; they'll get some useful skills, like dodger and fighter, even if they're unequipped, and as you get equipment you can have dwarves that are at least somewhat useful in a fight. Make wood or leather shields and training weapons for them and they'll boost useful weapon skills, too.
Those are really good ideas. I'll have to give them a try. Can't ever have enough haulers (CLEAN THOSE ROOMS OF STONE) and I'm pissed off waiting for my damn mason to build my crossbowdwarfs' tower/quarters. With some
slave free labor...
Turn any with 1000+ agility into Hunters. Then start a robust leather industry. Are there polar bears there?
Haha! No, there are very few things to hunt here. I think my original butcher and his migrant replacement have slaughtered two wild animals between the two of them. My hunter spends more time standing in the entryway than hunting things. I don't think we're quite far enough in to the extremes to have polar bears.
Use soap makers for your medical purposes.
Yes, but for right now I don't have any of that set up. I'm doing one thing at a time... current issue is dealing with freeloaders. Got some projects planned (a hospital level is one of them) for later.
Xykon's theorem: Everything can be solved by sacrificing minions.
Isn't it true, though?