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Author Topic: absurd types of silk  (Read 18442 times)

Girlinhat

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Re: absurd types of silk
« Reply #45 on: March 21, 2012, 04:57:24 pm »

I have no idea what you're talking about.

AWdeV

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Re: absurd types of silk
« Reply #46 on: March 21, 2012, 04:59:24 pm »

Huh, me neither. Odd, I could've sworn it said sock. I must be going crazy.
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Lewpis

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Re: absurd types of silk
« Reply #47 on: March 21, 2012, 05:27:57 pm »

Also, it has a rather nasty bite.
Thats not a camelspider bite thats a brown recluse spider bite, I've seen that picture years ago in something documenting their bite, notice the necrosis around the wound.
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KodKod

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Re: absurd types of silk
« Reply #48 on: March 21, 2012, 05:28:30 pm »

Let's just hope that Toady never puts giant versions of thesehttp://en.wikipedia.org/wiki/Portia_%28spider%29 in the game.

Hyper intelligent spiders, what a nightmare.
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MetalHead

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Re: absurd types of silk
« Reply #49 on: March 21, 2012, 07:19:43 pm »

I for one would enjoy locating and possibly taming some form of Giant Trap-Door Spider for use as a defense mechanism.  How to exactly implement the 'trap-door' and the use of ambush mechanics is beyond me, but think of the reaction you'll get from your green-skinned guests the first time they knock on your door:

Goblin 1: Dude, this place has no defences whatsoever. Easiest. Siege. Ever.
Goblin 2: No shit Frank, and here I thought we'd have to cut our way through a dozen legendary hammerdwarves while dodging giant buzzsaws, giant lava pits and war badgers.
Goblin 3: Screw it I'm going in. Dibs on their be-THUMP-THUMP
Goblin 2: Jim? Frank did you see what happened to Jim?
THUMP-THUMP
THUMP
Goblin 2 looks over his shoulder just in time to see one of the local guard 'dogs' snatch him up and drag him into its pit
THUMP
General Numbskull (who saw the whole thing): NOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPE!

Also, park a few of these (http://en.wikipedia.org/wiki/Spitting_spider) next to your marksdwarves for added NOPE-ness and Fun.
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wierd

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Re: absurd types of silk
« Reply #50 on: March 21, 2012, 08:48:23 pm »

I imagine Urist McBadAss proudly displaying his matched set of "full spider-spun" silk attire, bragging about his cunning, virility and the stiffness of his beard, while recounting the heroic tale of how he conned the giant cavern dropper into spinning not only the more common single left sock, (always the left!) But also not only a rare right sock, but also a tunic, a pair of trousers, a cap, and a pair of gloves, each in turn, before claiming its head with his masterwork silver axe.


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Darekun

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Re: absurd types of silk
« Reply #51 on: March 21, 2012, 10:50:36 pm »

1) a brown recluse produces a 'web' the size of a dime. That is at the largest. To make a single silk sock, you would need a mountain of them.

2) the silk is worthless, pretty much. Worth less than pigtail cloth without improvement modifiers. Masterwork recluse silk cloth is worth a whopping 90 urists. Given the novelty of the stuff, I think it should at least be the same as pigtail. (I can get 160 urists for masterwork pigtail cloth.)
It seems to me that custom reactions could use those two problems to sort-of solve each other; add a reaction that turns 16 brown recluse silk into 1 intermediate brown recluse silk, and then one that turns 16 intermediate brown recluse silk into 1 refined brown recluse silk. Each step is worth 3× as much(the silk types will need to be added to the creature), so hundreds of webs and lots of hauling later you've got masterwork silk cloth worth 810 points.

(Sadly, adding a reaction requires regen.)
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Darekun likes iron, cobalt, alicorn, cut gems, elves for their comparative advantage, and goblins for being an iron-bearing ore. When possible, she prefers to consume tea, cow meat, and Bacon Salt. She absolutely detests pasture creatures.

NW_Kohaku

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Re: absurd types of silk
« Reply #52 on: March 21, 2012, 11:04:45 pm »

(Sadly, adding a reaction requires regen.)

But changing an existing reaction doesn't.

I like to try adding in some [DUMMY_REACTION_1] through 5 to have a few extra reactions in case I might want to try something crazy later on in the fort. 

Or, if nothing else, you can always just temporarily cannibalize an old reaction and make rock nut pressing into something completely different for a while.
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Captain Crazy

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Re: absurd types of silk
« Reply #53 on: March 21, 2012, 11:21:08 pm »

When I read the title, I expected the absurd silk to be something like 'Giant Marmoset Brute silk', not a small nag about a normal spider.
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wierd

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Re: absurd types of silk
« Reply #54 on: March 21, 2012, 11:25:23 pm »

Nono, I am totally down with "giant ass forgotten beast silk" kind of absurd. That's funny.

But .15g spider produces entire bolt of silk cloth? That's just batshit crazy and dumb.

That's like a chicken laying a bowling ball.
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Splint

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Re: absurd types of silk
« Reply #55 on: March 21, 2012, 11:38:53 pm »

Nono, I am totally down with "giant ass forgotten beast silk" kind of absurd. That's funny.

But .15g spider produces entire bolt of silk cloth? That's just batshit crazy and dumb.

That's like a chicken laying a bowling ball.
When has the world of DF ever made any sense?

I mean for god's sake, I've had psychotic dwarves bite of kobold and goblin arms (how such a feat is possible with goblins I have no clue.) So those annoying little brown recluse spiders making bolts of cloth sounds entirly resonable.

And if nothing else, ignor the absurdity and look at the bright side of them providing a clothier some admitedly odd work material.

I once had a mess of phantom spider silk laying around when I used JustEmbark to settle in goblin territory.

Stupid cats had to ruin it by walking through it all...

wierd

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Re: absurd types of silk
« Reply #56 on: March 21, 2012, 11:47:52 pm »

Cats were probably after the phantom spiders.

I was lucky enough to hit an embark with them in 40d days. Like these silly recluses, they keep pooping the webs out passively, you you just sit back and scoop it up, and keep the cats in the pen. (Cats did eat a few of the recluse spiders before I pastured them.)

At least when I envision a phantom spider, I imagine a semi-largish, semi-transparent, but spindly weak spider about the size of a guinea pig.  But a brown recluse? Its... its the size of a kernel of corn!  A black widow is 2x to 3x its size!

Maybe I just need to take a stress pill like HAL says to..... but damnit! I can't help it, I can't shake how dumb this feels pulling a wad of candyfloss out of a cockroach sized creature.
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Splint

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Re: absurd types of silk
« Reply #57 on: March 21, 2012, 11:52:57 pm »

Take the stress pill. It's the only way.

Or a sit-in at a magma sauna might help too.

Darekun

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Re: absurd types of silk
« Reply #58 on: March 22, 2012, 12:00:53 am »

I like to try adding in some [DUMMY_REACTION_1] through 5 to have a few extra reactions in case I might want to try something crazy later on in the fort.
True, I call 'em [REACTION:POSTADD_0] through [REACTION:POSTADD_9], but same idea. I was assuming wierd didn't…

Or, if nothing else, you can always just temporarily cannibalize an old reaction and make rock nut pressing into something completely different for a while.
…but somehow that hadn't occured to me :J
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Darekun likes iron, cobalt, alicorn, cut gems, elves for their comparative advantage, and goblins for being an iron-bearing ore. When possible, she prefers to consume tea, cow meat, and Bacon Salt. She absolutely detests pasture creatures.

NW_Kohaku

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Re: absurd types of silk
« Reply #59 on: March 22, 2012, 12:02:26 am »

When has the world of DF ever made any sense?

I mean for god's sake, I've had psychotic dwarves bite of kobold and goblin arms (how such a feat is possible with goblins I have no clue.) So those annoying little brown recluse spiders making bolts of cloth sounds entirly resonable.

And if nothing else, ignor the absurdity and look at the bright side of them providing a clothier some admitedly odd work material.

I once had a mess of phantom spider silk laying around when I used JustEmbark to settle in goblin territory.

Stupid cats had to ruin it by walking through it all...

"Most realistic fantasy world generator"... 

Toady spends all his time working on the verisimilitude, and people focus in on only the insane things like farming mermaids by flinging their babies into spike pits for their valuable, valuable soap.  Or they make kittens explode after he clearly took extra time out to try to make cats more unique in honor of his own cat.

Then, when he tries to make the game closer to his original vision, there are complaints about "fixing things that shouldn't be fixed".

Again, I look forward to the day that Toady reveals that Armok is actually an elf-lover just to screw around with people.

There's something to be said, though, about how the game is just realistic enough that it throws the players into the uncanny valley, where they can only see the unrealistic things clearly, and take the realistic things for granted.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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