Uronym, thanks for the advice on the lever.
Slothen update 2. 28th Sandstone, 127, Mid-Autumnhere's some images I uploaded to go with the last post.
Since this fort has enough animals and food and a farm, I'm firing all the fisherdwarves and making them the first militia squad. Hopefully this will nail two birds with one stone. The miserable dirty fisherdwarves will become lumberjacks. Marksdwarves will go in the captain of the guard squad under wypie.
Also, my predecessor seems to have destroyed the staircase leading to the magma forges, and over a dozen dwarves are trapped down there, not just one guy.
Okay, everyone has been rescued from dehydration. I've slaughtered a bunch of useless animals that were beating up children. I've redone a few stockpiles, started up some bin production (for all the goddamn piles of coke), and made a few exceptional steel swords and battleaxes so the wood cutters aren't defenseless. I've also tripled the number of woodcutters and miners.
The outpost liason and a dwarven caravan has arrived. I don't know if we have any trade goods, but if we don't I'll have our legendary stone crafter trade a raw adamantine mug for their whole cargo, if we need anything.
JESUS FUCKING CHRISTAutumn of year 2 and there's 75 walking corpses. They've already surrounded the entire place. Elf, human, dwarf, and goblin corpses. The outpost liason doesn't stand a chance, they're already on top of him. about half a dozen dwarves are outside. I sound the alarm.
I delay retracting the bridge a few seconds to allow the mayor to make it to safety. I wait for the bridge to retract, but no one's pulled the lever! They're all rushing to the magma forges to move stone out of the way, an order I had given earlier. I quickly cancel that, hoping someone will pull the lever.
The first of the zombies get within sight of the entrance. Two war dogs and a few of the caravan guards charge out heroically buying us additional time. It's probably too late for Doren though. She's hiding in the ditch, pretending to be in a meeting with the mayor, who happens to have run inside long ago.
The bridge retracts with Doren, 2 war dogs, and 4 caravan guards outside. The dogs die quickly. The caravan guards dispatch 11 zombies before succumbing to the growing horde around them. Finally Doren breaks from cover, but is immediately grabbed by a goblin corpse. She doesn't even swing her axe.
There are at least 45 zombies milling about... staring across the ditch into the courtyard. They're a short stone's throw from the trade depot. There will be no trading going on while this siege lasts.
Our hospital is a short building on the surface level. It houses our well. There are 5 dehydrated dwarves there, apparently injured by animals in our packed tiny meeting hall. I've ordered a tunnel to be dug that will allow rescue of these dwarves without interruption by the moaning horde outside. It will also help since we're low on booze currently. Scratch that, it is now winter. The booze situation is under control, but the dehydrated dwarves in the hospital are probably gonners.
I've given some steel crossbows and steel bolts to the fortress guard squad. In two rounds, they've done a pretty good job thinning out the zombies in front of our fortress. There's only 15 left. They're kind of upset about being sent to fight though.
I've completed a second well in the caverns. Unfortunately it was too late to save 2 of the dehydrated dwarves in the hospital. The rest are recieving water, but the guard captain Wypie is very upset about having to give water (he's an SOB). He's also not happy about not having more than a meager bedroom. Well, hardly anyone has any rooms, and our dining hall is a few tables carved in a hole in the dirt. I've only been on the job 2 months, these drunk midgets need to cut me some slack and be happy their drinking booze instead of eating brains, or starved to death down in the forges. Instead there's quite a few tantrums going on. I think the intense sad vibes around here can be traced back to that goddamn miniature dining hall. Regardless, I've ordered the production of some coffins.
We are in a serious tantrum spiral. Coffins are being filled as fast as possible... dwarves are murdering each other left and right. Wypie, our captain of the guard, has gone berserk and been struck down. 6 Relatively sane dwarves are armed with well made steel weapons. Our militia commander wields the legendary mace. Now is the best chance to finish off the 15 zombies outside our walls. I go to lower the lever... only to find its been destroyed. If we have any sane miners left, they will have to open a path to the outside.
The surviving mechants from our fortress burst out and sprint away from our deteriorating fortress. Two militia fall to the zombies, but the rest are making progress. One zombie chases the gem setter Tun Ropepaper in circles outside our fortress. Tun is keeping the dwarf-corpse at range, but suddenly Tun gives birth while running. She abandons her child, but it looks like the militia commander has come to the rescue! Unfortunately it isn't the actual militia commander wielding the legendary mace.
That guy is dead. His backup is the new militia commander, and the dwarf corpse dispatches him instantly. Tun keeps running.
Finally the last corpse falls, and the siege is lifted. At this point.. most of the surviving dwarves are insane. There's a good handful form the most recent migrant wave that are still functional. Aside from collecting corpses, building coffins, and fixing the bridge with the broken lever, there's not much left to do except wait it out and wait to rebuild. With all these insane dwarves not eating or drinking, and several caravan members dead, the fort has food and drink to last years.
Spring has come.A child goes into a secretive mood, then cancels it to have a trantrum then and start a fist fight. Then goes back to the mood, then goes insane before claiming a workshop. This kid had tantrumed so much he had novice skill level in thrower and archer.
I technically have like a full year left in my turn >_<. Still this has been really fun. Never been sieged by undead, i made some improvements to the fortress that will last even if most of the dwarves die, this is the first large scale tantrum spiral I've ever witnessed in years playing this game. I think the fort will be okay when more migrants come, and if not it can be reclaimed. I'll get the save up by the end of the weekend and we can proceed.
Speak of the devil, here are some migrants.