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Author Topic: You are King II.I OOC Thread - Almost always accepting new players  (Read 77459 times)

Dwarmin

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #630 on: July 05, 2012, 07:48:31 pm »

Well here's my char and potential starting lore. Heh.

Player: Dwarmin
Position: King of Windheath (Or Atemheide in the less used Northern Dialect)
Full Name: Albert Conricht
Region: Kings Crossing, a District situated around the river, and the Capital City Stormstead (Or, Sturmstatt)
Bio: Albert is the oldest son and heir of the Conricht family-the rightful rulers by right of conquest, the victors in the War of the Hounds, a bloody conflict that set the displaced the previous rulers and gave rise to the 'Atemlund', the Northern peoples dominion over the land and it's resources.

His mother-the 'Iron Queen' Kathryn Conricht- ruled nearly unopposed since her husbands death shortly after the war, and her recent handing of the Dragonspine Scepter to her young son Albert was viewed as wise choice.

As a ruler, he's untested-young at 24, prone to be temperamental and impatient with his courtiers. But youth brings it's own advantage, and Albert seems to bring to the throne equal degrees of good sense, a strong moral center and a certain degree of naivety. Dedicated to bringing forth a golden age for Windheath, he's put out the call to farflung persons of import all over the Kingdom to help him in this task...

His personality is magnetic-suitable for a king-and while he's not been 'blooded', Albert is able fighter, having been extensively trained in the battle by his mother. He's shown a certain degree of skill in hunting and slaying inhuman threats-his personal guard double as professional Hunters, and he and his men have already gained reputation for killing more than a few Drakes and Trolls in their time.

Traits:
+1 to Charisma and Leadership
"Naturally, a King must be strong of arm...it helps if he's strong of word and deed, as well. I intend to keep the promises I make to the people"

+2 to Monster Hunting and Slaying
"One might ask why I risk my oh-so-valuable Noble blood hunting the cold blooded Drakes in the Crown Mountains-surely, there are 'lesser' men to meet these teeth and claws?

Maybe, but sometimes 'greater' men need to be reminded that duty does not stop at speeches. I've seen the aftermath of the ravages of these creatures, and I'm not going to stop until my people are free from this threat. A lesser task, to some, but not to me."


--

« Last Edit: July 06, 2012, 11:00:51 am by Dwarmin »
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Araph

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #631 on: July 05, 2012, 08:06:05 pm »

There is a reason the rennaisance is called the rennasiance era, and the middle ages are the middle, AGES, the rennaisance is not an age that comes after the midle ages after the middle ages comes the modern age, with the industrial era, the computor era, things that are eras are not ages OK, but pike and shot didn't come around till the late middle ages so there wouldn't be the pike and shot any ways

So good to see you hinging your argument on the point that 'age' and 'era' are two different words. At the end of the Late Middle Ages began the Early Modern Period; the transition took place after the Black Death, and was followed by the birth of Humanism and the Renaissance in Italy. This was sometime between the 1300s and 1400s, with the Renaissance ending in the 1500s.

If you don't mind me asking, what source are you using for your information?
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CyberGenesis

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #632 on: July 05, 2012, 08:07:03 pm »

There is a reason the rennaisance is called the rennasiance era, and the middle ages are the middle, AGES, the rennaisance is not an age that comes after the midle ages after the middle ages comes the modern age, with the industrial era, the computor era, things that are eras are not ages OK, but pike and shot didn't come around till the late middle ages so there wouldn't be the pike and shot any ways

The distinction between 'era' v 'ages' in naming periods of history is semantics, not functionality. The Stone and Bronze AGES were of greater prolific importance to humanity than the Ren ERA was. Whereas the middle AGES were basically a dark point in history.
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Deny

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #633 on: July 05, 2012, 08:15:47 pm »

The Late middle ages ended with the discovery of America by Cristopher Columbus, or the end of the war of the roses, (A Viking had discoverd it before but whatever) and my source is in fact multiple sources from books, the intenet and that stuff, the rennaisance began after the black death but that was during the late middle ages, the late middle ages ended in 1485 or 1497 depending on your sources, the rennaisance ended after the start of the modern age, and began near the end of the late middle ages, heres one of my sources
http://www.middle-ages.org.uk/late-middle-ages-timeline.htm
« Last Edit: July 05, 2012, 08:19:31 pm by Deny »
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #634 on: July 05, 2012, 08:19:12 pm »

All cities taken!

Player: Shootandrun
Position: Duc of Altaregia - or Highcastle, as the lowborn call it. (The eastern city along the main river)
Full Name: Richard Conricht
Bio: Richard is Albert's younger brother by three years, a difficult position in a kingdom enforcing primogeniture. However, his parents raised him well, and turned him into a loyal and unambitious young man, who would not be able to threaten his older brother's rule. Although he was always the family member who remained in the shadow of those more important than him, he developed a certain charm - the Gods gave him a strong voice and a pleasing physique, which would help him later in his career of politics. While Albert received education in administration and court intrigue, Richard spent most of his time with the soldiers, learning the art of war as best he could.

He grew up to be a fine tactician and a charismatic man, and he quickly turned his attention to the military. Although he was granted lands when he had eighteen years, he decided to keep his focus on all things war. He developed a distinct like for hunting, riding, hawking and tourneys, and though he was not the best of knights - although he is somewhat tall, he is not nearly as strong as the finest knights in the realm - he generally ended in quarter finals or semi finals.

When his brother received the throne, he immediately went to the capital, to aid Albert in his rule, however he could.

Traits:
Huntsman: +1 archery.
"A deer with an arrow through the eye is a dead deer. The same logic goes for knights."
Outstanding tactician: +2 to tactics rolls
"I do not 'inspire' myself from the ideas of others - every general can copy his betters. I change them, and that's where the difference lies."
« Last Edit: July 08, 2012, 12:58:58 pm by Shootandrun »
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Iituem

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #635 on: July 05, 2012, 08:21:29 pm »

Yessss.  Windheath returns with a vengeance!  (Assuming anybody at all remembers You are Lord!)
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Deny

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #636 on: July 05, 2012, 08:23:08 pm »

can we please end this argument now, from where I stand all I can see is constant debate with neither side agreeing, Pike and shot are not around an that was all that I wanted to know, so can we end this argument now?
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Dragor23

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #637 on: July 05, 2012, 08:47:18 pm »

Player: Dragor
Position: Comte of the southern plains (south of the capital)
Full Name: Theor Blackshield or Schwerzshilt in the southern dialect
Bio:  Theor Blackshield is a descendant from the old noble houses of the south, which got nearly eradicated in the War of the Hounds. Once a great cade branch of the monarchs from the South, his family took great suffers. They lost their land in the war, they lost their gold and at last they lost their honour, because they swore fealty to the new king. Only because of this betrayal, his house survived. But at what cost? Once great ducs on the coast, now he only inherit the lowly title of a Comte from his dead father.

Growing up as a minority in the nobility of Windheath and the poorness of his house, Theor is a little bit bitter in his heart and is often sarcastic when he's annoyed or angered. But he has the ambition to rise his house out of the ashes and let rise it like a phoenix. Diligent and never giving up, he hungers after prestige and wealth.

Traits :
Diligent : +1 administration
"You will never get fame when you don't work for it, lad."
Skilled duelist : +1 to personal combat rolls
"In a fight man against man you know you're alive...Unless you're stupid enough to die."


« Last Edit: July 06, 2012, 09:49:49 am by Dragor23 »
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Deny

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #638 on: July 05, 2012, 09:02:54 pm »

From what I see you can pick 2 traits, I'm guessing that troops would be at the cost of 1 less trait
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #639 on: July 05, 2012, 09:09:47 pm »

You can pick 3 traits - or more troops - if you are not a noble, but apart from that you are right.
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Taricus

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #640 on: July 05, 2012, 09:26:16 pm »

Alright, here's mine. (Note, edits to it will happen.)

Player: Taricus
Position: Duc Of Spiritusaer
Full Name: ??? "Ursa, Blauritter (Or Chevalier-Bleu)." Emanhild
Bio: The child of an accomplished Adranic duc and a lesser Ampyrian noblewoman, "Ursa" inherited the duchy of Spiritusaer a few years ago due to the death to their parents. Ursa is quite capable with a sword, and with their namesake: a suit of what looks to be a very bulky and/or heavy suit of armour which mostly hides their figure from sight. Ursa has also received a basic military education post-ascension to the position of Duc, in order to better command the garrison.

Traits:
Accomplished sword user: +1 Personal combat rolls with a Sword-type weapon
"At the end of the day, When two people fight only one will walk away. I always intend that person to be me in any of my fights."

Trained Tactician +2 Bonus to tactics rolls
"In a feudal system, war is an inevitablility. Learning how to best utilize the troops at your command is a vital step to victory."
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Tiruin

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #641 on: July 06, 2012, 12:20:19 am »

This thing jumps when I'm not on.  :D

Firstly, Long Live King Dwarmin!

Secondly, possible to become a knight banneret or a hedge knight?  :P

Thirdly, where is the format for the sheet? Forgive my findings, but I can't see any around.
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Dwarmin

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #642 on: July 06, 2012, 12:30:09 am »

@Tiruin: Use this?

Quote
Player:
Position:
Full Name:
Bio:
Traits:
Trait 1/
~Insert Quote here~
Trait 2/
~Insert Quote here~

For traits, you get up to three points to spend on them-from what I understand, leftover points turn into free starting soldiers.

Also, welcome to the game! My suggestion is to start play with a bit of power and position in the kingdom. Mercenaries, traders and etc didn't quite work out in the last game.
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Deny

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #643 on: July 06, 2012, 12:37:38 am »

Player: Deny
Position: A freelance mercaneary
Full Name: Theoclius Marximus
Bio: Born a Ralkarian, he managed to climb his way up the ladder of rich and powerful, till he owned a small buisness, he looked set to take over his nation as he was the second richest man in the nation and the richest was close to dying, Then the third richest, a man named Alexidor, through a series of piracy, bribes and law suits drove him out of buisness, and Theoclius was forced to watch Alexidor come to power, and, realising that he would soon lose all his money, he gatherd a group of his freinds, sold all his remaining buisness, bought the best weapons and armour he could afford, and set off to be a mercanairy. His band has had good times and bad time, and not many of the original group remains, but his band has become a place for those who have been cast out of their society, resulting in them and becoming a very multicultural band, his men are armed with a wide variety of weapons,from bradswords to billhooks, from axes to spears, and from bows to crossbows, their equipment varies from each person, depending on were they came from, he has recently decided to try his luck in windheath, although he unfortunatly came too late for the civil war, he needs his money back before he can head off again, so for now he's stuck in Windheath.

Traits:
Way with words +1 charisma
Come on, you know you want too...
Troops:
Theo's Band 1 regiment of heavy troops
Also known as the odd ones or, more insultingly, societies rejects, this band are a wide collection of cultures, with freindships forged in countless battles, they are fiercly loyal to Theoclius
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Tiruin

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #644 on: July 06, 2012, 01:39:28 am »

Player: Tiruin
Position: Sénéchal  of the Hinterlands (South East city/town[?])
Full Name: Bann Tyrene

Bio: Years have come and gone, with the hands and heirs of the nobility shifting as fast as the waves on the sea. Said to be at the age of thirty, and sporting a crown of white hair, Bann Tyrene is a descendant of the noble houses of the southern coastline, a mix between Aldranic and Altanic blood, sharing the belief of a neutral view on slavery, and on the treatment on prisoners of wars.

The War of the Hounds was a catastrophe to his family - having lost every elder relative of his, and being the only child on the declaration of the end of the war, he and his people were sworn to surrender at the behest of the victor, deciding rather to spare the lives of his people than lose them to a conflict that he did not understand.

One of charisma, he was not, nor was he an able fighter for the people he governed over, but observation in the years has been his constant boon. After the war, the land his house owned was left in his hands, and the ravages of it have given him much knowledge on the true reality of the world.



Traits:
Chivalric Retinue - "A whole regiment of mounted knights, trained and bred for the protection of the realm." [Cavalry regiment]
Tactician - "They say I'm too old for this, but age has it's benefits." [+1 to defense strength when fighting against human and monster armies, +1 to tactics]


Reason on why I'm not a noble: Everyone is in a different timezone! We can't chat correctly. D:[/s]
Hope this one works out. The latter modifier in Tactician can be cut out if the 3 points are already spend (pertaining to the defensive strength against multiple species - 2, and the personal retinue being a 1

If the retinue counts as two points, shift the Tactician to +1 to tactics).

Also, if I've got my wording wrong, change the Position of Senechal to the French 'Duc'. Editing the bio anyway.


New sheet up. Reply 694
« Last Edit: July 07, 2012, 11:58:03 am by Tiruin »
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