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Author Topic: You are King II.I OOC Thread - Almost always accepting new players  (Read 77674 times)

thatkid

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #435 on: June 08, 2012, 06:54:21 pm »

Quote
<thatkid> Ok, so regarding the siege towers
<thatkid> They work as the rules say, but the bonus is capped by the number of infantry regiments involved in the same portion of the battle
<thatkid> So if you have 5 towers and 3 regiments, you only get a +3
<Taricus> Ah, fair enough.
<thatkid> if you somehow split the enemy forces so one of the mini-battles is 5 towers and 2 regiments, it's a +2
<Skyr> Shoot
<thatkid> You can now reorder the building of towers
<Skyr> My seasonal skill training needs to be rolled too
<Taricus> Seems reasonable. Infantry regiment means a regiment without the Cav upgrade?
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Deny

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #436 on: June 08, 2012, 06:55:14 pm »

Hmm, i thought i did know, oh well, changing now

(Thinking back on it, i probably wouldn't know that the queen had come back, sorry my bad.Also i was trying to say that i knew somthing was going on, not a siege, just a civil war, but i probable wouldn't)
« Last Edit: June 09, 2012, 06:00:49 am by Deny »
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King_of_the_weasels

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #437 on: June 08, 2012, 09:07:11 pm »

"first off, engineering is unrelated to the creation of gunpowder"

this is both right and wrong, in game you need engineering to create gunpowder, I'm not even sure what the chemist skill you have does, since no one else has it ((that I know of, My action takes 2 seasons, so I haven't been keeping up that much))
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Araph

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #438 on: June 08, 2012, 09:39:45 pm »

Well... to make gunpowder, you need saltpeter, charcoal, and sulfur. Sulfur can be found naturally, charcoal can be made easily, but potassium nitrate (saltpeter) was historically obtained through a process involving manure, wood ash, and long periods of time. Another method involves processing urine over a shorter period of time. I don't know how engineering could fit into this.

I suppose actually producing guns would be engineer's work, but gunpowder is another story. Have we really been using engineering as the skill to make gunpowder?  ???
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Skyrunner

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #439 on: June 08, 2012, 09:40:43 pm »

Yup. Since that's how the world works, that would be why Euri connected engineer->gunpowder.
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King_of_the_weasels

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #440 on: June 08, 2012, 10:17:20 pm »

Well... to make gunpowder, you need saltpeter, charcoal, and sulfur. Sulfur can be found naturally, charcoal can be made easily, but potassium nitrate (saltpeter) was historically obtained through a process involving manure, wood ash, and long periods of time. Another method involves processing urine over a shorter period of time. I don't know how engineering could fit into this.

I suppose actually producing guns would be engineer's work, but gunpowder is another story. Have we really been using engineering as the skill to make gunpowder?  ???

For characters who can't make their own gunpowder, they require the assistance of an engineer, engineer basically means scientist.  It's been that way since You are King I, since that's when gunpowder was invented (though it was really never used, and guns/cannons did not exist) I should know I'm the guy who invented it in this world, and now I'm his grandson.  So yeah it is technically chemistry, but it's governed by the engineer skill.  I'd ask a gm about your chemist skill thing since it's kinda pointless unless for making poisons or poultices I guess.

Plus it takes 2 entire seasons to make 1 unit of guns, and another season to make 1 unit of gunpowder, so it's not like you'll be much help in the battle in that way.

So it takes 3 seasons to make 1 batch of rifle and then it'll probably cost even more to train and hire the men to use them, so guns are expensive, I hope their worth it. Oh also you have to get your hands on some gun blueprints, which you can either buy or spend some time experimenting and making your own, which all of this costs you money.
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Araph

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #441 on: June 08, 2012, 10:25:35 pm »

So... engineer covers all explosives, then...

Even so, I'll stick with chemistry. I think that the gunpowder thing should be changed, but I guess it's already entrenched, so oh well. Chemistry does have some pretty cool uses.

Actually, does engineering cover all explosives, or just gunpowder?
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King_of_the_weasels

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #442 on: June 08, 2012, 10:53:47 pm »

So... engineer covers all explosives, then...

Even so, I'll stick with chemistry. I think that the gunpowder thing should be changed, but I guess it's already entrenched, so oh well. Chemistry does have some pretty cool uses.

Actually, does engineering cover all explosives, or just gunpowder?

Pretty sure it's just gunpowder, but what do I know.
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Araph

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #443 on: June 09, 2012, 02:19:12 pm »

EDIT: Nvm, internet shenanigans.
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #444 on: June 10, 2012, 03:05:01 pm »

Tiruin, what is the training you're asking for? I didn't find it when I searched for it.
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Tiruin

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #445 on: June 10, 2012, 03:46:25 pm »

For my basic skill that I've listed in my character sheet. On the wiki, it states a vague "defense", so I assumed it is fighting unarmed.
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #446 on: June 10, 2012, 04:20:58 pm »

And if I may ask, why would a merchant have any skills in defensive fighting?
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Tiruin

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #447 on: June 10, 2012, 04:26:08 pm »

No, not that. The deal which was given and accepted by CG was:

Spoiler: This (click to show/hide)

Edit: (Accidentally put in spoiler)

Erm, sorry if I went a bit off tangent with missing the action  :-\
« Last Edit: June 10, 2012, 04:39:22 pm by Tiruin »
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #448 on: June 10, 2012, 04:36:38 pm »

Ah. I understand now. Will roll soon.
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Araph

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #449 on: June 11, 2012, 09:22:35 pm »

Based off the understanding that neutral parties are allowed to roll for related events (or miscellaneous events), would there be any objections if I was to take over the job of GMing for the siege from Thatkid?
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