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Author Topic: You are King II.I OOC Thread - Almost always accepting new players  (Read 77524 times)

Shootandrun

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filiusenox

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CyberGenesis

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #482 on: June 28, 2012, 03:15:53 am »

*snipped*
Players grow impatient and irritated with volunteer GMs who have lives, and other things on their mind, and may not have even chosen to take part in this thankless task (to reiterate: thanks for GMing to CG, Terenos, Nuke, Iituem, etc.).
You Are King is not fun anymore. I don't know where we went wrong, but I imagine that it was somewhere between taking the game too seriously, and failing to keep the characters involved and joined with one another against some common threat.

Had I my way, independent characters would not be allowed save for special circumstances. But had I my way, we would still be playing in Elbreth, with the players unified under the same banner, save for those special-and-interesting circumstances of roleplay, and Iituem never would have had to quit just because a few people decided to take things too far OOC.

In my absence i have been keeping tabs on things. There's been an obvious amount of slowdown (which i noticed via 2 pages in 2 weeks). I understand Shoot's school issues more than any, and my own absence was in part to my son's pending birth (which has now passed as of Saturday the 23rd). Anyone that's had children and/or a new sibling in their home understands that birth isn't enough to return me to here in a consistent matter. For that I do appologize, as does it sadden me to see something with so much work put into it slowly die.

I can't fault ThatKid on any point really, things haven't been fun for many recently and there has been a growing number of 'soloist' mentality players trying to get involved. The backbone existed to give the original YaK a step up in this version. Having multiple starting points allowed for a diversity and an allowance for players to attempt national wars, but due to a lot of attempts at 'easy mode' acquisitions - this failed.

Overall, I'm pleased with the result of YaK II though. We took something Iituem put little long term planning into and bludgeoned it into a functional system of which several people have PM'd me about hijacking the basic ruleset to. This is the very definition of imitation being the highest form of flattery, second in my heart only to the near-harrassment levels of PMs Terenos and I recieved prior to the return of EG. While YaK and YaK II are related, they are still entirely seperate beasts.

YaK II survived several instances of OOC abuse, player time restraints causing drop outs as well as numerous GM fluctuations. There are also things it simply can't survive...

YaK was meant to be a game of narration over action. The mechanics invented and added yaK II were intended to give players more of an option to playstyle rather than assigning themselves to a King and being their obedient dog. The intention was abused, clear and simply, for that I am partially responsible. For the current slow death of the game, I am also responsible, though not as appologetic as some would likely want. Life is more important, especially that of your first born coming into this world, and while I would love to throw my hat back into the ring and GM up a storm on the level of narration we once had - it would be some time yet before that's possible. Rolls are easy, narration is a bitch.

I thank thatkid, shoot and Ardas for their acceptance of life being more important and attempting to continue the game in my absence. GM'ing wasn't entirely thankless for me though, nor was it a waste should YaK die to the dull embers of slowing interest. I will likely use the system in the future for another game, likely set in a new locale to start fresh. YaK has also sparked a number of stories I have already nailed down the shells of and which will at least entertain a few people should I finish them to some semblance of the justice they deserve.

My two cents, as dictated (but not read) between diaper changes and under massive sleep deprivation mixed with insomnia.
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Ardas

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #483 on: June 28, 2012, 03:32:02 am »

Great to hear from you CG, and your words are apprecieated.

But YaK is far from dying in my opinion. We have slowed down and lost some people, but I believe there is still a lot that can be done. Now that Laythe has returned to the throne game hopefully can return to its roots. There are several ways we can work on it and it would be a shame to let this go. We have been playing YaK 1 and 2 for almost a year now. There must be something here that makes this so long-lived and interesting.
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Deny

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #484 on: June 28, 2012, 04:29:55 am »

I'm just waiting for the action to happen at mileth
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #485 on: June 28, 2012, 08:09:59 am »

What needed to be said has been said. I'll continue to roll as often as I can and attempt to stop the game from dying. Should the game die, I'll join your YaK 3 or whatever the name will be.

Also, I'd like to thank the players for their patience.
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Child of Armok

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #486 on: June 28, 2012, 01:05:55 pm »

What do i now have to do with Terryn being away?
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #487 on: June 28, 2012, 01:58:57 pm »

Be patient. Thatkid hasn't replied to my PM yet. I'll give him some time, and if he does not answer I'll play Terryn for the discussion.
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Ardas

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #488 on: June 28, 2012, 02:06:51 pm »

Didn't he say he is quitting?
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Shootandrun

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #489 on: June 28, 2012, 04:05:09 pm »

He did, but taking up his character without even asking him if he wanted to do one last conversation would be impolite. I also asked him what were the characteristics of Terryn's personality, in case I have to play him.
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CyberGenesis

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #490 on: June 29, 2012, 01:11:38 am »

I'm not saying it -is- dead, simply that it's slowly dying. We've brought it back several times before, it simply needs that kickstart again.
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Skyrunner

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #491 on: June 29, 2012, 02:21:04 pm »

The business tax, is it only in Ligoria, or does it include Polca? I'm kind of confused on that.
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Taricus

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #492 on: June 29, 2012, 02:24:14 pm »

This new law affects Ligoria, as in the province of it, rather than the whole kingdom per-say.
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Skyrunner

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #493 on: June 29, 2012, 02:48:10 pm »

I realized I didn't ask if Polca had tax or not.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Ardas

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Re: You are King II.I OOC Thread - Almost always accepting new players
« Reply #494 on: July 03, 2012, 09:15:57 am »

Ok, in the interest of keeping this game afloat and organising a mini-revival of sorts, can I have all those willing to play  or still playing declare themselves here? I would like to have a list so that I could know if this is to be continued.
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