*snipped*
Players grow impatient and irritated with volunteer GMs who have lives, and other things on their mind, and may not have even chosen to take part in this thankless task (to reiterate: thanks for GMing to CG, Terenos, Nuke, Iituem, etc.).
You Are King is not fun anymore. I don't know where we went wrong, but I imagine that it was somewhere between taking the game too seriously, and failing to keep the characters involved and joined with one another against some common threat.
Had I my way, independent characters would not be allowed save for special circumstances. But had I my way, we would still be playing in Elbreth, with the players unified under the same banner, save for those special-and-interesting circumstances of roleplay, and Iituem never would have had to quit just because a few people decided to take things too far OOC.
In my absence i have been keeping tabs on things. There's been an obvious amount of slowdown (which i noticed via 2 pages in 2 weeks). I understand Shoot's school issues more than any, and my own absence was in part to my son's pending birth (which has now passed as of Saturday the 23rd). Anyone that's had children and/or a new sibling in their home understands that birth isn't enough to return me to here in a consistent matter. For that I do appologize, as does it sadden me to see something with so much work put into it slowly die.
I can't fault ThatKid on any point really, things haven't been fun for many recently and there has been a growing number of 'soloist' mentality players trying to get involved. The backbone existed to give the original YaK a step up in this version. Having multiple starting points allowed for a diversity and an allowance for players to attempt national wars, but due to a lot of attempts at 'easy mode' acquisitions - this failed.
Overall, I'm pleased with the result of YaK II though. We took something Iituem put little long term planning into and bludgeoned it into a functional system of which several people have PM'd me about hijacking the basic ruleset to. This is the very definition of imitation being the highest form of flattery, second in my heart only to the near-harrassment levels of PMs Terenos and I recieved prior to the return of EG. While YaK and YaK II are related, they are still entirely seperate beasts.
YaK II survived several instances of OOC abuse, player time restraints causing drop outs as well as numerous GM fluctuations. There are also things it simply can't survive...
YaK was meant to be a game of narration over action. The mechanics invented and added yaK II were intended to give players more of an option to playstyle rather than assigning themselves to a King and being their obedient dog. The intention was abused, clear and simply, for that I am partially responsible. For the current slow death of the game, I am also responsible, though not as appologetic as some would likely want. Life is more important, especially that of your first born coming into this world, and while I would love to throw my hat back into the ring and GM up a storm on the level of narration we once had - it would be some time yet before that's possible. Rolls are easy, narration is a bitch.
I thank thatkid, shoot and Ardas for their acceptance of life being more important and attempting to continue the game in my absence. GM'ing wasn't entirely thankless for me though, nor was it a waste should YaK die to the dull embers of slowing interest. I will likely use the system in the future for another game, likely set in a new locale to start fresh. YaK has also sparked a number of stories I have already nailed down the shells of and which will at least entertain a few people should I finish them to some semblance of the justice they deserve.
My two cents, as dictated (but not read) between diaper changes and under massive sleep deprivation mixed with insomnia.