At Gavin's Meeting...
Terryn rubbed at his temples, and shook his head clear. "Interesting. Oswald, you feeling faint?" he hissed, trying to remain unheard. The man beside him gave a short nod. "Interesting..."
The Hedge Knight frowned, as the mention of being unarmed was made. It was either that, or laugh. Did this fool really think anyone would exit the town without protection? With the recent raids? This man must have had some faith in his...abilities, to be sure.
Or he was in league with some of the bandits. Terryn had seen his fair share of "magic" tricks before, played up by street urchins wanderers alike. He had never seen anything quite like this, though. It was worth getting to the bottom too.
Terryn tapped Oswald on the shoulder, and then began to slip through the crowd. He had spotted William on the other side of the clearing, attempting to get the priest's attention. It would be best to remain unseen for the moment, he'd speak with the man in private, after the crowd had dispersed and the Lonemine Lord had had his fill.
-Terryn and some of his men surreptitiously follows Gavin/The Preacher back to whatever tavern he is staying in.
Sometime Later...
"Damn..." Terryn muttered. "Well, so much for that. New plan."
-Terryn seeks out a suitable abandoned dock-side warehouse. He has the regiment of thugs lay in waiting surrounding it. He then goes to meet with the Guard Captain, with the following story: First, Terryn apologizes for having left without finishing the job. Second, he explains that his men have been following the Captain only to ensure that he had not fallen in league with William. Finally, he explains that he wishes to help in breaking Polca free of the Lonemine Lord's grip, and that the Captain should come with him to discuss things privately. The captain may bring some trusted guards, if he feels safer that way. Then Terryn leads the Captain to the warehouse (wherein his own regiment is waiting). Once the Captain is inside, the Thug Regiment (if I still have them helping me out) will close in on the warehouse to aid the Thornbred in killing/capturing the Guard Captain. (This may all be rolled in one go, I guess)