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Author Topic: Retrieving Urist McStupidhead's Corpse  (Read 1010 times)

TigerHunter

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Retrieving Urist McStupidhead's Corpse
« on: March 18, 2012, 09:52:05 pm »

Having stumbled upon an embark site with a waterfall, I quickly went and read the appropriate section on the wiki. Shortly after reading the part about how stupid dwarves will fall to their deaths trying to cross them, my fisherdwarf and expedition leader did just that. Now he's here:


Here's the level above him:


Since I don't want my dwarves partying (the mined out area will eventually be a dining room, since mist makes dorfs happy apparently) with their fallen comrade right over the ledge next to them, both for gameplay and aesthetic reasons, what do I need to do to get a dwarf to safely retrive his corpse and clean up the blood?
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Flying Dice

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Re: Retrieving Urist McStupidhead's Corpse
« Reply #1 on: March 18, 2012, 10:11:20 pm »

Dam the river? Use DFhack to clean the blood and dump the corpse on dry ground?
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TigerHunter

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Re: Retrieving Urist McStupidhead's Corpse
« Reply #2 on: March 18, 2012, 10:26:32 pm »

So... not possible without either modding or environmental engineering?

Also, my woodcutter just did the same damn thing...
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zombie urist

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Re: Retrieving Urist McStupidhead's Corpse
« Reply #3 on: March 18, 2012, 10:36:56 pm »

You can use screwpumps to pump the river into itself, which might give enough time to retrieve the corpse.

Or you can see if the river freezes
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TigerHunter

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Re: Retrieving Urist McStupidhead's Corpse
« Reply #4 on: March 18, 2012, 11:24:57 pm »

...ordered the construction of walls around the danger zone... and my mason fell in while building them.

Abandoning settlement: dorfs too stupid.
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Matoro

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Re: Retrieving Urist McStupidhead's Corpse
« Reply #5 on: March 19, 2012, 02:16:43 am »

Dam the river? Use DFhack to clean the blood and dump the corpse on dry ground?

That's probably easiest way. DFHack and clean splatter. Then teleport items from river with autodump.
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Moonshine Fox

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Re: Retrieving Urist McStupidhead's Corpse
« Reply #7 on: March 19, 2012, 06:41:59 am »

Abandoning settlement: dorfs too stupid.
Done that SOOO many times.
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slothen

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Re: Retrieving Urist McStupidhead's Corpse
« Reply #8 on: March 19, 2012, 07:41:34 am »

For similar situations in the future, setting the spot to restricted with traffic zones should help in keeping your dwarves from trying to cross it.

It won't help if they want to cross to the other side and the restricted area is the only way to path there, so put a safe bridge next to the restricted area and then it'll have an effect.
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GhostDwemer

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Re: Retrieving Urist McStupidhead's Corpse
« Reply #10 on: March 19, 2012, 05:52:12 pm »

They fell from the top of the waterfall because the top of the waterfall has water that they think they can wade through. They only look at tile depth, not if it is capable of washing them over a hundred foot drop. You must provide another way for them to get across the top of the waterfall, or block it entirely. And remember that pets don't respect your designations anyhow.  Also, whatchoo mean does it look unpathable? You haven't shown us the top of the waterfall where they fell from so who knows? Personally, when taking advantage of natural waterfalls, I use fortifications. Mist goes through them, dwarves and enemies do not (but bolts and fireballs do...)
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