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Poll

Ponies should grasp with

Mouth and Horns only
- 35 (42.7%)
Forehooves
- 3 (3.7%)
All of the above
- 44 (53.7%)

Total Members Voted: 82


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Author Topic: My Little Fortress - Fanon is Magic 1.2  (Read 80642 times)

Replica

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #285 on: August 10, 2012, 06:04:35 pm »

Oh absolutely, Valikdu's mod is a work of art, that is definitely the way to go if you just want plain old murder, grimness and war.
I sometimes play it myself to get away from the monotone dullness of DF.

This mod aims towards canon, in MLF Fanon is Magic you care about your slave workers, Valikdu's mod does the exact opposite.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Volfgarix

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #286 on: August 10, 2012, 06:54:36 pm »

 Yea, I take care about my Dwarves. Maybe I don't get Gobbo siege yet, but having a overgroved ponies near my fortress will be useful, when I will get bored of Goblins, and you know, that's nice material for bloodline/community gameplay, I think.
 Please imagine, Pony as leader of Goblin civilization [because big, strong and hooved], funny :D.
« Last Edit: August 10, 2012, 07:30:30 pm by Volfgarix »
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Indigo_Surprise

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #287 on: August 10, 2012, 07:06:14 pm »

I don't know.

- Depends on where they settle in worldgen, which likely means that they don't. Diamond Dogs should pretty much have the same gear and creatures as goblins though.
- If they appear in worldgen, then yes. Pasting the vanilla entity file should give you 8 different civs, including the 4 added by the mod.
- Next version probably, discussion about how giving ponies grasping hooves was done a few pages ago.
- [ETHIC:TORTURE_FOR_FUN:UNTHINKABLE], you heard wrong.
- When the sun rises in the west and sets in the east and when Sorcerer wills it.

When the seas run dry, when the mountains blow in the wind like leaves.
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Volfgarix

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #288 on: August 11, 2012, 04:27:47 am »

I Downloaded mod and generated world, but I can't move in embark site choose mode, What's going on?

Edit: Solved, I added bindings for arrows.
« Last Edit: August 12, 2012, 05:19:42 am by Volfgarix »
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Detahramet

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #289 on: August 12, 2012, 08:45:57 pm »

I don't know.

- Depends on where they settle in worldgen, which likely means that they don't. Diamond Dogs should pretty much have the same gear and creatures as goblins though.
- If they appear in worldgen, then yes. Pasting the vanilla entity file should give you 8 different civs, including the 4 added by the mod.
- Next version probably, discussion about how giving ponies grasping hooves was done a few pages ago.
- [ETHIC:TORTURE_FOR_FUN:UNTHINKABLE], you heard wrong.
- When the sun rises in the west and sets in the east and when Sorcerer wills it.

When the seas run dry, when the mountains blow in the wind like leaves.

Time for a bit of Dorfish Ingenuity!
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Hail Kodkod, Goddess of Jam!

Volfgarix

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #290 on: August 13, 2012, 02:24:51 am »

 Are you messed up in bindings? Because I can't Permit All in Workshop Profile or Zoom out and Zoom in. I can't find bind for first and Zooming didn't work, weird...
« Last Edit: August 13, 2012, 02:27:44 am by Volfgarix »
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Detahramet

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #291 on: August 23, 2012, 09:24:15 am »

Is it dead?
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Mr. J

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #292 on: August 23, 2012, 05:28:52 pm »

Is it dead?
We need necromancers! STAT!!
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Detahramet

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #293 on: August 23, 2012, 09:21:57 pm »

STAND BACK!
I HAVE ACCIDENTALLY AND IDIOTICALLY NECRO'D DEADER THREADS
Mea MANNULUS meus MANNULUS,
Mirabar quid amicitia posset esse
Donec omnibus vobis participatur eius magicae mecum
multis valebat
multum gaudebamus
A pulchro cum pectore
Fidelis et fortis
communicansque, misericordiam
Suus 'an securus feat
Et magicarum facit eam perfecta est
Habetis parvum meum mannis
Numquid scitis vos Immo omnes meus valde amici optimi
Mea MANNULUS
Mea MANNULUS
Mea MANNULUS
amicis

Is it alive?
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Mr. J

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #294 on: August 23, 2012, 10:32:02 pm »

Well... You might have awoken some ancient hidden !!FUN!! But I don't know about the thread... Maybe we should try some heavy duty CPR.
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Now i ain't sayin' i'm a gold digger...

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Detahramet

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #295 on: August 23, 2012, 10:55:24 pm »

Latin usually works...
Only sorcerer can save it now,,,
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Replica

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #296 on: August 24, 2012, 10:49:57 am »

Aw no, Sorcerer is becoming terminally ill with real life again... :[
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Mr. J

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #297 on: August 24, 2012, 01:07:32 pm »

Ah yes... Real life... That horrifying incurable disease that always ends in death... Let's hope that's not the case and he/she's actually fighting of hidden !!FUN!!, not so hidden !FUN! and tantrum spirals.
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dizzyelk

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #298 on: August 26, 2012, 01:18:40 pm »

I don't like tilesets, but I can't figure out how to get this to normal ascii. I've fixed the bindings to normal, I've fixed the color to normal, I've gone into the init file and removed the water level indicator and set it to ascii, but it has wrong tiles for things in game. How do I fix this so it looks like vanilla DF, but modded. Or, is there somewhere where I can download the mod without everything done to make it 'easier'?
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Dwarf Fortress - Bringing out the evil in people since 2006.
Somehow, that fills me more with dread than anticipation.  It's like being told that someone's exhuming your favorite grandparent and they're going to try to make her into a cyborg stripper.

Replica

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #299 on: August 27, 2012, 12:29:25 am »

I don't like tilesets, but I can't figure out how to get this to normal ascii. I've fixed the bindings to normal, I've fixed the color to normal, I've gone into the init file and removed the water level indicator and set it to ascii, but it has wrong tiles for things in game. How do I fix this so it looks like vanilla DF, but modded. Or, is there somewhere where I can download the mod without everything done to make it 'easier'?

Graphics are stored in DF>raw>Graphics and DF>Data>Art

Remove anything that isn't in the default DF files and everything should return to ASCII.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange
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