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Poll

Ponies should grasp with

Mouth and Horns only
- 35 (42.7%)
Forehooves
- 3 (3.7%)
All of the above
- 44 (53.7%)

Total Members Voted: 82


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Author Topic: My Little Fortress - Fanon is Magic 1.2  (Read 80689 times)

dei

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #135 on: May 17, 2012, 05:13:07 pm »

There are no girls on the internet, so why should you feel ashamed or embarrassed about liking pastel-colored ponies?
But if there were are girls on the internet, so we should feel ashamed/embarrassed?

…Lurk moar.
« Last Edit: May 17, 2012, 05:15:32 pm by dei »
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Mr. J

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #136 on: May 18, 2012, 08:55:43 am »

There are no girls on the internet, so why should you feel ashamed or embarrassed about liking pastel-colored ponies?
But if there were are girls on the internet, so we should feel ashamed/embarrassed?

…Lurk moar.
Nah, i don't do "lurking" i prefer just walking straight forward being completely oblivious to what other people think.
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Mr. J

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #137 on: May 25, 2012, 01:33:12 pm »

I've got one o' them there Requests... Could you make Milling Wheat a separate job from just "Mill Plants"?
So that I can put it on Repeat without milling all my other plants into... Dye...

On a different note, it's not just the Rainbow Refractulate-somethingy Blueprints that bug out and give me Random Tools, most other blueprints do that, But I'm guessing you crushed all of those when you crushed the ones for the Refractulabalatormantor-machine-thingy.

Keep Up the good work! We're all Rootin' For ya!  :D
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Mr. J

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #138 on: May 25, 2012, 03:29:26 pm »

Also, Dig Dog's don't appear to have.. Ummm... Sprites? They're just dot's... I hope this isn't intentional, Because, well... It makes them a whole lot more sneaky then they should be :P
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Mr. J

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #139 on: May 25, 2012, 04:54:57 pm »

Hate to nag, but... I can't seem to find a way to make Sunflower Oil, It's supposed to be done at the Screw Press right? Because there is no option to do that there... Or anywhere else for that matter...
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Sorcerer

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #140 on: May 25, 2012, 08:32:19 pm »

have you processed the sunflowers in a farmer's workshop? The sunflowers were an early addition, and my rudimentary modding skills mean they are basically just a renamed copy of rock nuts.
you mill the seeds for oil, and you require a container to do so.

If you go into the orders menu and type oil, you should see it if it is available
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Mr. J

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #141 on: May 25, 2012, 11:23:42 pm »

Yeah, I had plenty of Petals, Seeds and Sunflowers. But i never milled any part of the Sunflowers... I stopped milling when i noticed the ponies took all my berries and such and turned them into dye   :-\
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Indigo_Surprise

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #142 on: May 29, 2012, 01:22:31 pm »

You need glazed jugs to work a screw press.
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Sorcerer

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #143 on: May 29, 2012, 01:24:22 pm »

Or wooden ones (which are quite alot easyer to make)
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CyberUrist

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #144 on: May 29, 2012, 03:14:14 pm »

If research is an item, I fear ponies may throw them and use them as weapons.

The spinning research strikes the Grendel in the left lower leg, bruising the muscle and tearing the fat!
And/or
The earth pony strikes the Troll in the head with the research, shattering the skull and tearing the brain!
The Troll has been struck down.
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Johuotar

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #145 on: May 29, 2012, 03:25:33 pm »

Canon close? This might be what Im looking for, Ill give it a try.
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DarthBoogalo

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #146 on: May 30, 2012, 04:05:32 pm »

There are no minecarts or wheelbarrows.
   [TOOL:ITEM_TOOL_MINECART]
   [TOOL:ITEM_TOOL_WHEELBARROW]
Just copy and paste that into the proper entity files.
Oh, and Diamond Dogs are blank black spaces.

Have a nice day. <3
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Replica

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #147 on: June 02, 2012, 05:00:12 pm »

Pegasi don't pursue hostile flying targets despite having the ability to fly, is that some sort of DF bug or are the tags misplaced/not working properly?

Aside from that haven't meet many critical problems thus far, but judging from what I've read plenty of fun and leather related pony suicides await.
« Last Edit: June 02, 2012, 07:53:51 pm by Replica »
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Maklak

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #148 on: June 03, 2012, 07:46:37 am »

Use ranged weapons against fliers. A squad of crossbow pegasai works quite well for Dawnpick community game.

EDIT: Ah. Sorry. Ranged weapons could be disabled for this mod for all I know. They work in 1.71 for DF 31.25, though.
« Last Edit: June 03, 2012, 09:58:55 am by Maklak »
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Mr. J

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Re: My Little Fortress - Fanon is Magic 1.2
« Reply #149 on: June 03, 2012, 07:59:51 am »

Use ranged weapons against fliers. A squad of crossbow pegasai works quite well for Dawnpick community game.
Crossbows? I thought those were disabled with this mod, or is it just the crossbow workshop? It'd be a pain to have to buy them all from merchants... if they even sell them that is...
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