Quite so, strawberries are identical to their dwarven counterparts
Did i forget to add the sawmill? i swear it was in my notes... Thanks for catching that!
The Sawmill takes one log and turns it into 3 planks, aka wood blocks, usable only for construction.
With above ground construction requiring LOTS of material, the sawmill can help you get more construction for your wood
Wheat is kinda strange, the biome is set to NOT_FREEZING but despite this it doesn't always show up on embark for most civs.
I've found that the best way to get wheat is to make sure your civ covers a lot of ground, which ups the chances.
I am going to add a couple more cereal plants in the "baking arc" most of which will create straw as byproduct.
I am currently working on the pegasus arc, adding weather factory and rainbow refractor to the game.
Light clouds will be usable for certain objects such as furniture, heavy clouds will be usable for construction, and in the rainbow refractor you can solidify rainbows and then extract their color to make dyes.
With the dyes in place it should technically be possible to use glazing as a type of paint system.
Further down the line i have plans for the aforementioned bakery, more options in the clothing/fashion line (gold silk, diamond encrusted ribbons, etc).
I also have some plans for rare plants that have to be purchased from the other civilizations and then cultivated before you can plant them.