Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Animal Training and Recruiting in Adventure Mode  (Read 4935 times)

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Animal Training and Recruiting in Adventure Mode
« on: March 18, 2012, 07:11:51 am »

I just recently had a nice little game of Adventuring, when it struck me. Wouldn't it be nice to be able to catch animals and then be able to tame them appropiately. So say i get ambushed by Wolves, which would normally lead to annihalation of my party or most likely theirs, I decide to whip out my net and then I throw it at wolverine A. I succeed and then I am able to tame the beast by feeding it some meat, and then be able to train it further to become a war variety of the same kind. As soon as the beast is tamed I shall be able to name it to my likings to further my shenanigans.

Objections?
Logged

Mudcrab

  • Bay Watcher
    • View Profile
Re: Animal Training and Recruiting in Adventure Mode
« Reply #1 on: March 18, 2012, 09:53:04 am »

That would be awesome, surely its been suggested before?

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Animal Training and Recruiting in Adventure Mode
« Reply #2 on: March 18, 2012, 10:14:27 am »

I have no idea, after having been reprimanded for releasing a topic that has been suggested before, I actually DID use the search function. I wonder what footkerchief says to this. I think its also likely that this feature is already planned by toady anyway, but I wondered how bay12 thinks about this suggestion
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Animal Training and Recruiting in Adventure Mode
« Reply #3 on: March 18, 2012, 10:29:32 am »

Remember that the search bar in this forum operates by boolean "AND" logic - the search needs to find every word, exactly how it is spelled (although if you search for "pet" and it finds "pets" it still counts) to register as a hit, so the more words you search for at once, the less hits you will get.

Also, be sure to check the devpages, including the long-term goals, as well.  This one is more important than just searching the forums - no point in suggesting something Toady is already going to do, anyway.

If you look through the short-term, Toady One is basically going to start working on moving a huge number of the Fortress Mode skills into becoming Adventure Mode skills, as soon as he is finished with this Caravan Arc stuff that involves making towns larger and more dynamic.  This includes buying and raising livestock, owning mounts, and also, separately, the ability to capture enemies alive.  A quick search doesn't include the phrase "tame wild animals", but it certainly seems like a logical thing to be included in all the other stuff being chucked in from Fortress Mode to Adventurer Mode.  In the long-term goals, there is specific mention of adventurers being able to "tame the lizards you find", so it definitely is planned, and its lack of inclusion in the devlog is likely just an oversight.

As for what people think, I doubt there is any objection to the adding of a feature that does nothing to really detract from the game, and where the major lifting for the coding has already been done for Fortress Mode, anyway.  It'll probably just be ported into Adventurer mode along with all the rest of things. 



Also, as a final aside, wolverines and wolves are not the same thing - wolverines are actually a rather large and aggressive cousin of badgers.
« Last Edit: March 18, 2012, 10:32:46 am by NW_Kohaku »
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Animal Training and Recruiting in Adventure Mode
« Reply #4 on: March 18, 2012, 11:26:16 am »

Now I know something new  :)
So why call a badger a wolverine... silly namegivers...
Logged