Version .34e is up at DFFD.
Version 0.34e
- Reduced number of rocks needed to produce certain stone items
- Added adventurer reactions to smelt rock ore, make alloys and turn coal rocks into coke
- Added various types of metal objects to the adventurer reaction list
includes barrels, buckets, chains, pipes, and other things
- Smithing reactions now call for coke, charcoal can be turned into coke with crucible
- Hammers can now be made without crucibles, anvils or fuel
- Adventurers can dry peat and turn it into charcoal
- inorganic_stone_mineral.txt adopted by mod, reaction classes added to ores and minerals
- Revised reagent and product amounts for various smithing jobs
It turns out that when you drop small rocks in adventurer mode, they are no longer usable by reactions. This wasn't popping up in Arena testing, so thanks for alerting me to it, I hadn't realized the blockmaking was broken or I would've covered that last night.
Reactions for rocks won't take more than two at a time now, and you can use ore rocks to make bars. Smithing uses coke as fuel, and you can make coke from charcoal - the amounts provided by burning wood are more generous thanks to wood's scarcity. If you find coal rocks or peat, you essentially have an infinite source of fuel, you just need to process the stuff first.
You'll probably notice a bit of weirdness with selecting bars, where it needs to select one additional bar more than the reaction calls for. I verified the material sizes demanded by each reaction, so it's just a problem with the way adventurer mode sizes them up. The actual consumption is appropriate, so you won't burn through resources faster, but you'll need one extra of whatever you're using up in order to use it.
OP was updated with a continued crafting guide and an updated reaction list. Like all new reactions, you'll need to gen a new world to see those, but I still suggest updating the save raws so that the other reactions are functioning as intended. I'll keep dealing with bugs as they emerge, but I'd love hearing about everyone's adventures all the same.
i have melted and gotten the fuel right (follow the graphical instructions in the OP) but i still cant find (or make) a stone hammer... someone knows how to deal with it?
The rock hammer it was asking for was really a metal hammer, it was showing as rock because of the METAL:NONE in the reagent token. I improved the way that appears and also made hammers easier to make, all you need now are metal and wood, no furnace needed.
Thank you both. You can start adventurer mode as a Wizard outsider, which will give you access to spells right away, but you won't be able to learn secrets later. An adventurer of a mundane race can learn secrets by reading the books or the slabs, the way the Necromancer secrets work in standard DF, but most of the new secrets and their holders are found in keeps and such rather than Towers. As for finding them, the surest way is to check out the slabs in Legends mode and try to follow their trail.
Thanks bro.
When you say keeps, what do you mean? What kind of keeps? Surely not just the regular human ones right?
Sure do, take this bit from one world's Legends:
The yellow line was the entirety of the slab's history, and neither it nor Inan ever left Soaredpleat afterward. It doesn't mention the exact building it gets stored in, but it should be thrown in with the rest of the secret-holder's possessions.
My pyromancer is actually a native who went exploring in the old dungeons. I am currently in the morgue. Dead bodies everywhere leading to it, and tons of coffins and memorials in the room itself. If only Elf Retreats existed. I could go to their continent, which is actually pretty close. I think it's the Dwarves on one continent, the Elves on the other, and the humans on two tiny islands including the one I'm on. I'm not sure if my world has Goblins.
Oh, and how heavy is cheese?
The general density of cheese is reported in the template as 1200 urist, 400 urist less than most common soils. Not a stellar projectile by any means, but it can still shatter bone with enough velocity.
It's a pity you aren't a necromancer, what with all those bodies nearby. But maybe you'll learn the secrets of life and death before you leave.