I just noticed that the image for the body-location chart has a body location #4, but #4 doesn't turn up in the list of body locations below the image.
For a "permanently refined" system that's been playtested for "years" by satisfied players, I find that odd.
It's also odd that "torso, stomach" and - probably since it's not labeled - "pelvis" are separate body locations, yet each arm isn't a distinct body location from each hand, nor is each foot a distinct body location from the legs. It would seem to make more sense to merge "torso"/"stomach"/"pelvis" into one location, and make at least the hands their own location, so you could have character who can lose a hand but have a weapon strapped to each forearm. That makes more gameplay sense than wondering whether hits were in the upper/middle/lower torso region.
What this feels like to me is someone who's eager but doesn't have much actual common sense about basic game design.
e.g. if I was coming up with a body location system it would be a table of location-vs-size, also no need to give left arm/leg/hand/foot separate designations, just list them as one body location. So you'd have head, neck, torso, arm, hand, leg, foot: 7 basic locations. Then, each one would be assigned a size, affecting chance-to-hit positively or negatively, and each body location would have a criticality chance to score a critical hit. Preferably reducing all this to a single percentile dice roll. e.g. if you target the hand you can knock a weapon out of someone's hand, but it's a small target, so you could target the arm, which is bigger/easier to hit, but less chance to knock the weapon out of the hand.
* Also, right below that, he's got D&D type magic spells, "third level spells" listed, and divided into "wizard" "sorceror" "enchanter" "summoner" and fucking "druid". Literally all those things were in AD&D 2nd ed. Except that in AD&D, there were common magic tables, rather than having a separate set of spells for every type of magic-user. This is actually looking like a more fucked-up and less flexible magic system, while also being grossly incongruous with the outer-space setting.
** now, I just got to the bit about how $75000 will allow him to make a phone app. I can make a shitty phone app for an RPG, as can just about anyone these days, without spending any money, since the tools to do so are all free.
*** Half a million for an MMO-RPG? No fucking way. That only pays 10 people for 1 year. It's not physically possible to get an MMO for that. Especially a galaxy-spanning RPG that includes hundreds of planets, space combat, both guns and magic, and 36 races etc etc. How many programmers does he think he needs, how many artists, how many community managers etc etc?