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Author Topic: When Kickstarter goes wrong?  (Read 681169 times)

Graknorke

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Re: When Kickstarter goes wrong?
« Reply #2910 on: February 24, 2015, 03:58:19 pm »

Can you imagine being the school nurse?
Well in the books we saw someone turn into an animal and lose all the bone in their arm, and that was only by accident, students actually trying to achieve questionable goals would really fuck things up.
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2911 on: February 24, 2015, 04:02:47 pm »

I HATE that I have to give credit where credit is due...

But in Charmed...

Their Hogwartz rip off, that was Hogwartz, actually had a spell cast on it that makes you essentially immortal.

But then again if you actually read the books you kind of know that Hogwartz is kind of a TERRIBLE SCHOOL!
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Putnam

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Re: When Kickstarter goes wrong?
« Reply #2912 on: February 24, 2015, 04:12:44 pm »

Reminds me that according to Harry Potter and the Methods of Rationality, creating new spells is hard.

I dunno, Snape managed it in canon. 3 times. And one of them was a spell that cures bleeding.

If I were to make a game or mod, I would sorta base it on MoR, yeah, mostly because it's less horrifically exploitable than canon.

i2amroy

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Re: When Kickstarter goes wrong?
« Reply #2913 on: February 24, 2015, 04:15:19 pm »

Reminds me that according to Harry Potter and the Methods of Rationality, creating new spells is hard.
I dunno, Snape managed it in canon. 3 times. And one of them was a spell that cures bleeding.

If I were to make a game or mod, I would sorta base it on MoR, yeah, mostly because it's less horrifically exploitable than canon.
According to known canon creating new spells is hard (or at least requires you to have full knowledge of the advanced field), which was what made the whole "Snape created new spells" thing so amazing (and according to the Harry Potter wiki he actually created 6 new spells).
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2914 on: February 24, 2015, 04:19:53 pm »

Then again Snape was one of the greatest living wizards that we know of... Probably the third greatest living wizard.
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Putnam

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Re: When Kickstarter goes wrong?
« Reply #2915 on: February 24, 2015, 04:23:18 pm »

Sorry, forgot to mention, at the age of 16.

Graknorke

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Re: When Kickstarter goes wrong?
« Reply #2916 on: February 24, 2015, 04:26:22 pm »

But then again if you actually read the books you kind of know that Hogwartz is kind of a TERRIBLE SCHOOL!
Hey come on it's not that bad. Apart from the bit where it encourages destructively extreme personalities, has very lax security measures given what the school specialised in, teaches no core non-magical skills, and offers all of like 3 extracurricular activities.
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2917 on: February 24, 2015, 04:27:17 pm »

I'll just drop two names.

Fred.
George.
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Glloyd

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Re: When Kickstarter goes wrong?
« Reply #2918 on: February 24, 2015, 04:29:55 pm »

But then again if you actually read the books you kind of know that Hogwartz is kind of a TERRIBLE SCHOOL!
Hey come on it's not that bad. Apart from the bit where it encourages destructively extreme personalities, has very lax security measures given what the school specialised in, teaches no core non-magical skills, and offers all of like 3 extracurricular activities.

I think it's mentioned in passing that they teach languages and math, but I could be wrong.

Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2919 on: February 24, 2015, 04:31:07 pm »

But then again if you actually read the books you kind of know that Hogwartz is kind of a TERRIBLE SCHOOL!
Hey come on it's not that bad. Apart from the bit where it encourages destructively extreme personalities, has very lax security measures given what the school specialised in, teaches no core non-magical skills, and offers all of like 3 extracurricular activities.

Its detention involves letting children through deep dark woods filled with monsters, the dinner room is cursed (a detail not in the movies), the stairs can move while you are on it getting you killed, None of the professors are thoroughly screened and a few are even incompetent, the sport can end in instant fatality (Sort of... there is an implication that wizards are resistant to being hurt)...

The list goes on.
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scriver

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Re: When Kickstarter goes wrong?
« Reply #2920 on: February 24, 2015, 04:57:50 pm »

GIANT FUCKING TREE THAT HATES KIDS AND WANTS TO KILL THEM
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2921 on: February 24, 2015, 05:02:01 pm »

GIANT FUCKING TREE THAT HATES KIDS AND WANTS TO KILL THEM

Giant killer dog that you can just walk through a unmarked door to get to.
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forsaken1111

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Re: When Kickstarter goes wrong?
« Reply #2922 on: February 24, 2015, 05:04:42 pm »

GIANT FUCKING TREE THAT HATES KIDS AND WANTS TO KILL THEM

Giant killer dog that you can just walk through a unmarked door to get to.
To be fair they were all warned not to go up there and the door was locked.

I mean it wouldn't have killed them to put up a fucking sign though.
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #2923 on: February 24, 2015, 05:06:49 pm »

I think the idea is that they're way more blasé about horrible injuries due to how easy it is to cure them.
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i2amroy

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Re: When Kickstarter goes wrong?
« Reply #2924 on: February 24, 2015, 05:25:18 pm »

Yeah, as long as you don't actually die then it's just a brief stay in the hospital for the most part. (As for Quidditch, wasn't it part of the Referee's job to be ready to save falling players before they hit the ground or something similar?. I seem to remember that was part of the reason why they got to cary wands onto the pitch.)
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
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