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Author Topic: When Kickstarter goes wrong?  (Read 681078 times)

Fniff

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Re: When Kickstarter goes wrong?
« Reply #2790 on: September 17, 2014, 07:36:11 pm »

That's not a PbP made into a videogame. That's a MUSH. They are basically making a MUSH. MUSHes are MUDs (Multiplayer text adventures). It's like a chat room roleplay but in the guise of a text adventure. It's not uncommon, nor difficult. Hell, I even played a MUSH that is basically the same as Admoxin. Latitude, which was entirely dead when I showed up.

They need ten grand for a project most coders could do with just a server and minimal expense.

I've been Admin'ing and making mu*s for 10 years. Currently making one based on the Dresden Files and SCP as my personal project and helping with a few others. I was even getting paid for it.
I was actually looking at that. It is a cool project and I should probably check it out. I love urban fantasy. As a MU* developer, what's your opinion on Admoxin? Would you say it is a MUSH or am I mistaken?

I spent a really long night (It actually seems like a year in retrospect) looking for quality non-medieval multiplayer browser games. They don't exist. I can sympathize with your plight.
Really? I know there's at least a few RTS type ones that are set in modern or near future.
In my memory was freesky online that I am still salty about the takedown of.
Those RTS ones don't really appeal to me. What was Freesky like?

Aklyon

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Re: When Kickstarter goes wrong?
« Reply #2791 on: September 17, 2014, 07:47:52 pm »

That's not a PbP made into a videogame. That's a MUSH. They are basically making a MUSH. MUSHes are MUDs (Multiplayer text adventures). It's like a chat room roleplay but in the guise of a text adventure. It's not uncommon, nor difficult. Hell, I even played a MUSH that is basically the same as Admoxin. Latitude, which was entirely dead when I showed up.

They need ten grand for a project most coders could do with just a server and minimal expense.

I've been Admin'ing and making mu*s for 10 years. Currently making one based on the Dresden Files and SCP as my personal project and helping with a few others. I was even getting paid for it.
That sounds pretty dang cool, does it have a name?
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2792 on: September 17, 2014, 11:02:46 pm »

Think how bad I feel every time I find a nice MUD and it turns out to be human themed.

That was one issue. ::)
The issue I had with muds was following "the simple path to the east."

[E]ast, [E]ast, [E]ast, [E]ast, [N]orthEast, [E]ast, [E]ast, [E]ast, [ U]p The Hill, [E]ast, [E]ast, [ S]outhEast, [ S]outhEast [ S]outh, [ S]outhEast, [E]ast, [E]ast, [E]ast, [E]ast, [A]rrive At Destination

It was a freaking nightmare to get anywhere.  And god forbid if anything happened along the way.
« Last Edit: September 17, 2014, 11:04:36 pm by Draco18s »
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Squeegy

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Re: When Kickstarter goes wrong?
« Reply #2793 on: September 18, 2014, 12:02:41 am »

Think how bad I feel every time I find a nice MUD and it turns out to be human themed.

That was one issue. ::)
The issue I had with muds was following "the simple path to the east."

[E]ast, [E]ast, [E]ast, [E]ast, [N]orthEast, [E]ast, [E]ast, [E]ast, [ U]p The Hill, [E]ast, [E]ast, [ S]outhEast, [ S]outhEast [ S]outh, [ S]outhEast, [E]ast, [E]ast, [E]ast, [E]ast, [A]rrive At Destination

It was a freaking nightmare to get anywhere.  And god forbid if anything happened along the way.
MUDs that use anything but cardinal directions (like 'enter' or 'arrive') are for fools. For everything else, there's MasterCard "run":

run 4e ne 3e u 2e 2se s se 4e

Bind it to an alias, and bam.
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #2794 on: September 18, 2014, 01:51:33 am »

and the various programs they want, are, to my understanding, all legit prices

Question:
Why do they need....
  • Dreamweaver (this is an HTML editing program)
  • Flash and FlashBuilder (they're doing a live action film, not 10 minute cell shaded animation, plus both of these do the same thing)
  • Illustrator (2D vector graphics for print)
  • Fireworks (image editing for websites)
  • InDesign (design and layout for print)
  • Lightwave and Maya and CINEMA 4D (all of these do the same thing)
They also don't have a compositing software suite.  Like, at all.  Unless one of their video editing programs can do it, they're going to have trouble.  Nuke is a program that all it does is compositing (and does it very well) and costs several thousand dollars.  Photoshop ain't gonna cut it.

Well, because its generally cheaper to get the whole kit and koobudle then buying the individual pieces. They could also just be using some of those applications. Photoshop and Illustrator for pre production, posters, other things. Flash, is just part of the kit. They also may be doing all their websites in house too. And the 3d modeler do similar things, but they dont do everything the same. Like if memory servers Maya has really great inverse kinetic animation rigging. Lightwave better with particle effects. I dont know squat about cinema 4d. As for not having compositing software. They didnt list the stuff they already had, and their fancy expensive video editing mcdohicky might just do find for composition.
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That's not a PbP made into a videogame. That's a MUSH. They are basically making a MUSH. MUSHes are MUDs (Multiplayer text adventures). It's like a chat room roleplay but in the guise of a text adventure. It's not uncommon, nor difficult. Hell, I even played a MUSH that is basically the same as Admoxin. Latitude, which was entirely dead when I showed up.

They need ten grand for a project most coders could do with just a server and minimal expense.

I've been Admin'ing and making mu*s for 10 years. Currently making one based on the Dresden Files and SCP as my personal project and helping with a few others. I was even getting paid for it.
I was actually looking at that. It is a cool project and I should probably check it out. I love urban fantasy. As a MU* developer, what's your opinion on Admoxin? Would you say it is a MUSH or am I mistaken?

If its as mechanically and rules heavy as the kickstarter suggests. It would probably benefit pretty greatly from a mu* like environment. And I am aware of a few PbP games that turned into a mu*. It'd be a bitch to migrate the players over. And you'd lose a noticeable number of them. As PhB is great for drop in drop out RPing. A mu*, not so much.

That's not a PbP made into a videogame. That's a MUSH. They are basically making a MUSH. MUSHes are MUDs (Multiplayer text adventures). It's like a chat room roleplay but in the guise of a text adventure. It's not uncommon, nor difficult. Hell, I even played a MUSH that is basically the same as Admoxin. Latitude, which was entirely dead when I showed up.

They need ten grand for a project most coders could do with just a server and minimal expense.

I've been Admin'ing and making mu*s for 10 years. Currently making one based on the Dresden Files and SCP as my personal project and helping with a few others. I was even getting paid for it.
That sounds pretty dang cool, does it have a name?

Navitas: The City Limits. Its in my signature.
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Graknorke

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Re: When Kickstarter goes wrong?
« Reply #2795 on: September 18, 2014, 01:56:19 am »

What was Freesky like?
It was an RTS one, but had a really nice style/theme going on, and all units were airships which you could customise how they were outfitted and stuff with researched components, so they could be specialised for doing one thing or another. And unlike a lot of the strategy-type browser games the world was persistent rather than round-based. If you got conquered in a war the winner would receive a percentage of the loser's income every day or whatever either for a month or until the loser managed to get together enough force to overthrow the winner.

Hardly any microtransactions either. You could buy some resource or other to speed up building construction and upgrades, but that was it as far as I remember.


It has a sequel which has no sense of individuality, style, or tact. It looks like all the other farmville-but-with-fighting games out there.
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MarcAFK

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Re: When Kickstarter goes wrong?
« Reply #2796 on: September 18, 2014, 07:50:44 am »

That's not a PbP made into a videogame. That's a MUSH. They are basically making a MUSH. MUSHes are MUDs (Multiplayer text adventures). It's like a chat room roleplay but in the guise of a text adventure. It's not uncommon, nor difficult. Hell, I even played a MUSH that is basically the same as Admoxin. Latitude, which was entirely dead when I showed up.

They need ten grand for a project most coders could do with just a server and minimal expense.

I've been Admin'ing and making mu*s for 10 years. Currently making one based on the Dresden Files and SCP as my personal project and helping with a few others. I was even getting paid for it.
That sounds like a great idea, something different at least.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2797 on: September 18, 2014, 09:22:59 am »

The issue I had with muds was following "the simple path to the east."

[E]ast, [E]ast, [E]ast, [E]ast, [N]orthEast, [E]ast, [E]ast, [E]ast, [ U]p The Hill, [E]ast, [E]ast, [ S]outhEast, [ S]outhEast [ S]outh, [ S]outhEast, [E]ast, [E]ast, [E]ast, [E]ast, [A]rrive At Destination

It was a freaking nightmare to get anywhere.  And god forbid if anything happened along the way.
MUDs that use anything but cardinal directions (like 'enter' or 'arrive') are for fools. For everything else, there's MasterCard "run":

run 4e ne 3e u 2e 2se s se 4e

Bind it to an alias, and bam.

[a]rrive was mostly a joke.  But there was one M* that I played (for like an hour) and it literally had 30 instructions moving from one major location to the other.  While you could macro that, that was ONE road.  It went from the tutorial area to the first main city.  If it was mapped to real life, the path was like a mile long (the game contained enough "space" to functionally have multiple nation-states1).  And ever single bend and divergent point into bushes, etc. had a stopping point with a two paragraph description.

It was absurd.  That kind of detail populated ever route from somewhere you wanted to be to another place you wanted to be.  You couldn't macro them all.

I'd compare it to navigating by GPS when your GPS includes the instruction "pull over to the side and smell roses" or "check house number: input to continue" every block.

1As in, like over a dozen major cities with outlying areas, all modeled as a collection independent "rooms."
« Last Edit: September 18, 2014, 09:25:41 am by Draco18s »
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MarcAFK

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Re: When Kickstarter goes wrong?
« Reply #2798 on: September 18, 2014, 10:22:04 am »

Like playing minecraft with a text editor....
Edit block +2238, 45, -1450, dig
Grab drop
Place block +2238,45, -1450 oak log.
Move east +2239, 45 -1450
Place block +2239, 45 -1450 oak log
*you cannot place block there, area obstructed*
Observe area.
Observing block +2239, 45, -1450
This block is a tree, idiot.
Cut tree
Which tree?
Cut tree +2239, 45, -1450
You do not have a tool for cutting.
Punch tree to death with fist.
Tree is not alive.
FUCK!!
Command not accepted, you do not have enough mobs to breed another steve.
Punch tree.
Which tree.
Punch tree +2239, 45 -1450
The tree drops a log.
Craft wood planks.
You create 4 wooden planks.
Place wooden plank +2239, 45 -1450
You place a wooden plank at +2239, 45, -1450
You are eaten by a zombie.
You cannot respawn in hard mode.
Restart?

Edit: Typing this out made me remember how frustrated I got trying to play my friends smaug, serrian something or other.
« Last Edit: September 18, 2014, 10:24:06 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

anzki4

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Re: When Kickstarter goes wrong?
« Reply #2799 on: September 18, 2014, 11:04:59 am »

Discworld MUD is the only real MUD.
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lordcooper

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Re: When Kickstarter goes wrong?
« Reply #2800 on: September 18, 2014, 03:52:06 pm »

Discworld MUD is the only real MUD.

Spoken like someone who never tried Armageddon!
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Moghjubar

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Re: When Kickstarter goes wrong?
« Reply #2801 on: September 18, 2014, 03:57:26 pm »

You would think those MU*s with insane directions like that would have road signs with options to follow them to the destination, thus avoiding having to do insane macros all the time.
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Squeegy

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Re: When Kickstarter goes wrong?
« Reply #2802 on: September 18, 2014, 05:16:48 pm »

You would think those MU*s with insane directions like that would have road signs with options to follow them to the destination, thus avoiding having to do insane macros all the time.
This is basically what my MUD did.
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #2803 on: September 19, 2014, 02:34:52 am »

Muds that get super deep into trying to make a simulated living world, tend to trap themselves and think that any 'gamey' thing placed into the world, is a detriment to the simulation. For some places, they just refuse to believe a balance can be found.
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http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
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FearfulJesuit

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Re: When Kickstarter goes wrong?
« Reply #2804 on: October 13, 2014, 05:39:44 pm »

Guy wants 150 Bitcoins to name his daughter Satoshi Bitcoin. Bonus: donate twenty bitcoins and become her godparent.
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