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Author Topic: When Kickstarter goes wrong?  (Read 672850 times)

Sonlirain

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Re: When Kickstarter goes wrong?
« Reply #2715 on: August 15, 2014, 08:05:31 pm »

Becoming a youtube personality seems like large ammounts of personal charisma nad luck... with far more luck than charisma.
I mean you can literally just become one out of thin air... i mean look at pewdiepie. What did he do to become so popular?
His first video is literally 2 minutes of dicking around a glitched out zombie while talking in swedish 75% of the time.
https://www.youtube.com/watch?v=9jeJbdVl2jI&list=UU-lHJZR3Gqxm24_Vd_AJ5Yw
It's nothing special at all... maybe the voice quality is better than most but back then he was just a random guy posting something on youtube.

And now? Enough subscribers to make his own country...

Long story short. You need luck to get noticed by people at large and charisma to make them subscribe... because quite frankly breathing at the mic and speaking broken english won't net you any subscribers/fans unless you somehow do it in a funny enough way.
« Last Edit: August 15, 2014, 08:13:33 pm by Sonlirain »
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Neonivek

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Re: When Kickstarter goes wrong?
« Reply #2716 on: August 15, 2014, 10:37:05 pm »

That doesn't stop anyone from trying to get paid.

Yeah but I cannot think of many people who start up patreons for someone who has nothing.
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NobodyPro

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Re: When Kickstarter goes wrong?
« Reply #2717 on: August 31, 2014, 10:36:03 pm »

Bullrush (British Bulldog) 2-D Retro Arcade Game/App
This is amazing. Anyone who wants to kickstart a game should look at this.
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Graknorke

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Re: When Kickstarter goes wrong?
« Reply #2718 on: September 01, 2014, 08:51:10 am »

Bullrush (British Bulldog) 2-D Retro Arcade Game/App
This is amazing. Anyone who wants to kickstart a game should look at this.
Does this really take that much money? I can't imagine a videogame adaptation of Bulldog being particularly complex.
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Parsely

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Re: When Kickstarter goes wrong?
« Reply #2719 on: September 01, 2014, 02:39:33 pm »

Bullrush (British Bulldog) 2-D Retro Arcade Game/App
This is amazing. Anyone who wants to kickstart a game should look at this.
Does this really take that much money? I can't imagine a videogame adaptation of Bulldog being particularly complex.
This person sounds a bit- Just the way some of- Ehhhhhh.. :v
Quote
Apart from being very addictive for developers, there isn't really many risks and challenges involved as every game developer I have approached has said this 2-D type is easy to make. Some of the prices quoted were a bit ridiculous however, the $30k target should see all development costs and reward all pledge commitments with a little change for advertising.
What does this even mean.

e:
Quote
I have yet to choose a developer to award this cool project to however anyone willing to show me a sample of your work in one of the levels would greatly increase your chances of finalizing a deal.

Quote
The game has also banned at schools since the late 1990's because of over protective parents which is the reason we should bring this fun activity back in the form of an app/game.
« Last Edit: September 01, 2014, 02:43:46 pm by GUNINANRUNIN »
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Graknorke

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Re: When Kickstarter goes wrong?
« Reply #2720 on: September 01, 2014, 04:10:17 pm »

-snip-
Wait, he's not developing it?
Then... what is he doing?
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Parsely

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Re: When Kickstarter goes wrong?
« Reply #2721 on: September 01, 2014, 04:26:30 pm »

-snip-
Wait, he's not developing it?
Then... what is he doing?
He's asking for money to pay someone to develop his vision I guess..?
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2722 on: September 01, 2014, 04:56:26 pm »

He's raising money in order to pay someone else to do all the work.
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Sergarr

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Re: When Kickstarter goes wrong?
« Reply #2723 on: September 01, 2014, 04:57:07 pm »

He's raising money in order to pay someone else to do all the work.
So, basically, Your World.
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scriver

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Re: When Kickstarter goes wrong?
« Reply #2724 on: September 01, 2014, 04:59:50 pm »

Quick, somebody ask him if there will be hookerbots.
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Love, scriver~

Graknorke

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Re: When Kickstarter goes wrong?
« Reply #2725 on: September 01, 2014, 06:42:14 pm »

-snip-
Wait, he's not developing it?
Then... what is he doing?
He's asking for money to pay someone to develop his vision I guess..?
His vision that most amateur programmers could make in an hour or so? Really I have seen more complex things made in Scratch. This is not a 30000 anything project.
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #2726 on: September 01, 2014, 07:40:36 pm »

In a world where Potato Salad can net $55k, anything is possible.
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2727 on: September 01, 2014, 08:22:08 pm »

He's raising money in order to pay someone else to do all the work.
So, basically, Your World.

No, on the scale of 1 - 10 (10 is just stupid), this is a 7.  Potato Salad is only about a 2.  Your World was an 11.

Your World was dumb on more than "I'm going to hire someone to do it" it was also a poorly conceived idea that wasn't even internally consistent, plus bad marketing.  Bullrush is "I want to make someone else's game, except I'm going to pay another someone else to make it."  And then horrendously stupid reward tiers.  Seriously, read their $1000 pledge level aloud without laughing or confusing someone.
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #2728 on: September 01, 2014, 08:32:59 pm »

Potato salad wasn't stupid, just pointless. Then everyone wanted in on it and it got stupid.

Hence a "2"
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alway

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Re: When Kickstarter goes wrong?
« Reply #2729 on: September 01, 2014, 08:36:00 pm »

Actually, Your World type things are probably the single most common 'idea guy' games. The archetype of someone trying to get together such a project is generally someone who plays MMOs religiously, but who didn't like some particular aspect of their favorite MMO and decided they could make a better one without knowing anything about game development aside from balancing stats in an MMO. They're also the type to talk about other people 'stealing their ideas.'

I've seen numerous projects no less silly and ambitious than Your World along those premises, including one guy who tried to get devs for his version of Your World from our university department's unofficial student facebook page (and who was promptly ignored by everyone after the details about the project were made clear).

All in all, they're one of the most innocuous forms of this sort of project, as they are really obvious to everyone familiar with game development, and so can be avoided quite easily. So yeah, Your World is actually quite common, and certainly not an 11.
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