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Author Topic: When Kickstarter goes wrong?  (Read 673266 times)

Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #1710 on: September 30, 2012, 11:01:12 am »

PS: please don't make your game or we'll crush you.
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GoombaGeek

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Re: When Kickstarter goes wrong?
« Reply #1711 on: September 30, 2012, 11:16:25 am »

What about the Yogscast game?

Watch the video and try to not fall out of your chair from sheer pretentiousness.

The worst part is that they made half a million dollars in a month for an object test demo. I checked and that's way more than Toady has made in eight years for making an actual enjoyable (and free) game. There is no justice in this world :'(
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #1712 on: September 30, 2012, 11:19:57 am »

The thing that bugs me about the YogCast game, is thats its so fuckin MineCraft Like. Which I guess is fine, but they dont provide any tools to make producing machinima any easier? That just seems dumb.
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GoombaGeek

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Re: When Kickstarter goes wrong?
« Reply #1713 on: September 30, 2012, 11:22:27 am »

The thing that bugs me about the YogCast game, is thats its so fuckin MineCraft Like. Which I guess is fine, but they dont provide any tools to make producing machinima any easier? That just seems dumb.
Their entire thing is "We're exactly like Minecraft, except more pretentious!". Also, I recently played Kirby 64 (great game) and noticed something.

Kirby 64 has better explosions than the Yogventures demo video that raised $500,000.

>:U
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Flying Dice

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Re: When Kickstarter goes wrong?
« Reply #1714 on: September 30, 2012, 11:24:17 am »

Great, yet another reason for me to dislike Yogscast.


To be fair, Kirby 64 was a pretty amazing game.
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #1715 on: September 30, 2012, 11:25:17 am »

I never got the point of YogsCast.

They're just jabbering blithering idiots.
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Furtuka

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Re: When Kickstarter goes wrong?
« Reply #1716 on: September 30, 2012, 11:28:31 am »

I never got the point of YogsCast.

They're just jabbering blithering idiots.

Could the same not be said for most LP-ers?
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MorleyDev

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Re: When Kickstarter goes wrong?
« Reply #1717 on: September 30, 2012, 11:32:30 am »

I can find the main Yogscast duo amusing in small doses. Fine as something to leave in the background whilst doing other things I guess. Would have some...choice words to say over the whole "Yogventures" thing though.
« Last Edit: September 30, 2012, 11:37:13 am by MorleyDev »
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #1718 on: September 30, 2012, 11:36:27 am »

What about the Yogscast game?

My brain, it hurts.
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GoombaGeek

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Re: When Kickstarter goes wrong?
« Reply #1719 on: September 30, 2012, 11:51:35 am »

Great, yet another reason for me to dislike Yogscast.


To be fair, Kirby 64 was a pretty amazing game.
I know, it rocks and now they released it as a bundle with five other old Kirby games :D so that's my weekend right there

It would be really great if they made a new version of that with more of the newer abilities, and kept the mixing, and put all the animal friends back in too. It sounds really unoriginal but there would just be so much to try out and games have enough memory for 6(x2) different abilities now anyway, right?

also this description

Quote from: Some guy fresh out of college
Importantly, we want YOU to be involved at every stage in the development of the game - from funding it here on Kickstarter to guiding the developers on where to focus their efforts. We have a forum set up for players to submit ideas and feedback and we’ll work with you to make those ideas a reality. We’re going to run monthly polls asking for the community to decide what features, elements, or community mods are added to the game. Just some of the features which will be included are:

    Beautiful, randomly-generated game worlds that are different every time you start a new Yogventure
minecraft also dwarf fortress
    Fully shapeable terrain - with the ability for players to raise a mountain range or create a vast ocean; you can effortlessly shape your world however you imagine it
minecraft
    A wealth of novel building materials, creatures, NPCs and items
minecraft also dwarf fortress
    A rich underground to mine and explore - bristling with rare outcroppings of gems and crystals, hidden tombs and dark underground terrors that drop rare weapons and loot
minecraft also dwarf fortress
    A fully-fleshed out crafting system
minecraft also dwarf fortress
    An in-game physics engine that will even effect the blocks you place in your creations
fps death
    The ability to customise your own unique avatar or play as one of your favourite Yogscast characters
it's a good thing this isn't in Dwarf Fortress
    Easy-to-use in-game modding API including in-game scripting
dwarf fortress
    Ability for modders to have a chance to get their work added to the game
minecraft
    Regularly released video updates from the developers including the latest feature additions
minecraft also dwarf fortress

gosh
« Last Edit: September 30, 2012, 12:16:03 pm by GoombaGeek »
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SirAaronIII

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Re: When Kickstarter goes wrong?
« Reply #1720 on: September 30, 2012, 12:16:18 pm »

It would be really great if they made a new version of that with more of the newer abilities, and kept the mixing, and put all the animal friends back in too. It sounds really unoriginal but there would just be so much to try out and games have enough memory for 6(x2) different abilities now anyway, right?
Yesss I just loved the ability mixing. Even if all I ever did was lightning swords.
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GoombaGeek

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Re: When Kickstarter goes wrong?
« Reply #1721 on: September 30, 2012, 12:17:17 pm »

It would be really great if they made a new version of that with more of the newer abilities, and kept the mixing, and put all the animal friends back in too. It sounds really unoriginal but there would just be so much to try out and games have enough memory for 6(x2) different abilities now anyway, right?
Yesss I just loved the ability mixing. Even if all I ever did was lightning swords.
And the exploding ninja stars. And the fridge!
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kaijyuu

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Re: When Kickstarter goes wrong?
« Reply #1722 on: September 30, 2012, 12:17:46 pm »

I thought the ability mixing was awkward, actually :X Would've been better if you didn't have to throw things at enemies to mix them.
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SomeStupidGuy

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Re: When Kickstarter goes wrong?
« Reply #1723 on: September 30, 2012, 12:20:23 pm »

I got over them when I realized, it was just constant yammering interspersed with the same damn jokes.
And then I saw the whole Yogventures thing, which honestly I could not give a shit about.
It's not even amusingly bad.
It's just a mediocre Minecraft with marginally good graphics because apparently that's what everyone wanted out of it...
Erm, sorry for the mini rant. For about two months my brother was obsessed with the whole yogventures thing, that kinda soured me on something I wasn't all that enthused about to begin with.

Also, I need to play Kirby 64 now.
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MrWiggles

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Re: When Kickstarter goes wrong?
« Reply #1724 on: September 30, 2012, 12:22:58 pm »

The YogsCast make some nice back according to Social Blade.
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