especially when there was not a single challenge in the game that necessitated it.
Quitting?
On an unrelated note: What was that MMO that had it's servers crashed by the dev. team because the players were about to 'finish' the game?
that multiplayer dwarf fortress server?
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There was an incident in EverQuest where some players were about the kill 'The Sleeper' so the GM's despawned it.
The Sleeper was not intended to be killed, waking him triggers a script where he kills EVERYONE, as in, not just the players in the zone that he slept in, he then rampages throughout the game killing old raid bosses, and lots of other players and such; as a once-per-server event.
The problem was the PvP servers had never woken him; however a new guild intended to do so; so all the other top guilds on the PvP server actually worked together to wake the sleeper instead of the upstarts;and proceeded to
nearly win by 'zerg'ing him (having enough clerics to just keep rezzing, and rezzing, and rezzing... players as they died) so that he could never have everyone in the zone dead at once to continue the script...
Since the GM's did not know if that would break something, the force-despawned The Sleeper in the middle of the fight; and there was
MUCH rage.
Later, the GM's gave everyone who participated some reward, and a chance to properly kill the sleeper once they checked that it wouldn't break the server. The loot on the corpse at the end was a generic "Cloth Cap" like what drops from level 1 mobs.
The commemorate the event, one of the anniversary quests rewards a different "Cloth Cap" (with a special click-effect).
http://everquest.allakhazam.com/db/item.html?item=83326