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Author Topic: When Kickstarter goes wrong?  (Read 679478 times)

lordcooper

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Re: When Kickstarter goes wrong?
« Reply #510 on: April 19, 2012, 04:49:14 pm »

I prefer my image of him.

Spoiler (click to show/hide)
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Scelly9

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Re: When Kickstarter goes wrong?
« Reply #511 on: April 19, 2012, 04:59:17 pm »

Yeah, that one's pretty good too.
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Sensei

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Re: When Kickstarter goes wrong?
« Reply #512 on: April 19, 2012, 05:11:27 pm »

Man when I last looked I only checked the comments.

Oh god the changes to the post.

Oh god his face. I thought the portrait picture already on the site was the worst photo he could have ever chosen. I was wrong.

Oh god the videos. I had one oh-god reaction at looking at the opening freezeframe and another at the actual content. Also, the MS Movie Make star-shaped transition.
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #513 on: April 19, 2012, 05:22:41 pm »

Quote
Leveling: Level caps will not exist. As you grow in levels, so will your game content. Your world will not be limited.
Is this new or did I just miss it last time?  Oh well, it sounds fun to fight against a level 1,000,000 character!  And to have infinite content.
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ToonyMan

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Re: When Kickstarter goes wrong?
« Reply #514 on: April 19, 2012, 05:27:23 pm »

The limit of imagination as it goes to infinity is zero.
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #515 on: April 19, 2012, 05:27:46 pm »

Actually, it should probably wrap around to negative numbers.
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #516 on: April 19, 2012, 05:29:20 pm »

ERROR:DOMAIN

I think. I don't know what's the error for trying to sqrt a negative number.
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zombie urist

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Re: When Kickstarter goes wrong?
« Reply #517 on: April 19, 2012, 05:31:42 pm »

imagination => imaginary numbers.
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #518 on: April 19, 2012, 05:34:07 pm »

Does he not understand that no level cap means eventually everything in the game will be completely trivial?  Or maybe things will get strong with you, in which case raising your level is barely meaningful except in godstomping other players who won't want to fight you?
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kaenneth

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Re: When Kickstarter goes wrong?
« Reply #519 on: April 19, 2012, 05:39:05 pm »

http://www.kickstarter.com/projects/leisuresuitlarry/make-leisure-suit-larry-come-again?ref=live

I tried playing the originals, but I hate the sierra-style games.
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alway

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Re: When Kickstarter goes wrong?
« Reply #520 on: April 19, 2012, 05:41:56 pm »

Does he not understand that no level cap means eventually everything in the game will be completely trivial?  Or maybe things will get strong with you, in which case raising your level is barely meaningful except in godstomping other players who won't want to fight you?
No, everything levels with you; then it goes to space!

*puts on npc voice* Collect 50 space-bear asses from the level 10000 space-bears near my space-house! They are eating my space-pumpkins, and we can't have that, now can we, level 10005 space-hero?

It's like he takes terrible ideas and tries to somehow make them worse.
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #521 on: April 19, 2012, 05:43:26 pm »

Does he not understand that no level cap means eventually everything in the game will be completely trivial?  Or maybe things will get strong with you, in which case raising your level is barely meaningful except in godstomping other players who won't want to fight you?

Or maybe levels do NOTHING except prestige.

Does he not understand that no level cap means eventually everything in the game will be completely trivial?  Or maybe things will get strong with you, in which case raising your level is barely meaningful except in godstomping other players who won't want to fight you?
No, everything levels with you; then it goes to space!
^^^This. That's what I think it does.


I know this game called Dungeon and Fighters Online, and it has the best PVP I've ever seen. Completely balanced, 2d, arcade-style, and perhaps the best marriage of arcade and MMORPG I've seen.

Limited to Korea, though. The US version lags like hell.
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Neonivek

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Re: When Kickstarter goes wrong?
« Reply #522 on: April 19, 2012, 05:44:27 pm »

http://www.kickstarter.com/projects/leisuresuitlarry/make-leisure-suit-larry-come-again?ref=live

I tried playing the originals, but I hate the sierra-style games.

Ehhh I love Sierra style

But do you hate Sierra style or do you hate the dumb stuff Sierra often did? There is a difference

It reminds me when someone said that Point and Click adventure games were horrible because they are based off of non-sense moon logic puzzles. Then proceeded to point to that article on Gabriel Knight 3 (which sucked by the way... and I knew that before I played the game).

I like Death filled point and click adventures... Which is to me what is at the heart of Sierra style. Unwinnable situations is a genuin flaw that I consider not to be part of Sierra style.

As for this

I'd rather Revive Kings Quest or even Laura Bow...
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #523 on: April 19, 2012, 05:50:55 pm »

I'd like to see how he deals with an unlimited level cap and 64 bit integers.  Oh, sure, that is 9,223,372,036,854,775,807, but it's still a limit.
(Twice that, if you make it a 64 bit unsigned integer).
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #524 on: April 19, 2012, 05:54:11 pm »

I suppose you could do something fancy and break the level apart into two integers...

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