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Author Topic: When Kickstarter goes wrong?  (Read 680867 times)

nenjin

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Re: When Kickstarter goes wrong?
« Reply #105 on: March 17, 2012, 03:53:33 pm »

Quote
I'm pretty sure the universe's RNG picked this guy as the winner of the lottery for the lulz.

Actually, I'm pretty sure the universe is still trying to decide between him, and the founder of Kony2012 that just got arrested.

Of course I suppose there's no rule that the universe can't provide two examples of maximum lulz in the same time frame.

Quote
It looks like he paid a 13 year old on deviant art to draw concept art.

It looks to me like he's taking his inspiration from SNES game book art. Some of that reminds me pretty strongly of Dragon Warrior 3 and 4.

That said, it's almost embarrassingly cute he thinks that qualifies as "concept art."

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Do some of those looks a bit like clumsy renditions of Cloud and Vincent's lovechild?
You could throw darts at a list of memes, characters and tropes and any two they struck would probably be correct in his case.

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« Last Edit: March 17, 2012, 03:55:49 pm by nenjin »
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Skyrunner

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Re: When Kickstarter goes wrong?
« Reply #106 on: March 17, 2012, 04:08:24 pm »

The concept art is just... o_o

I mean...

...

(lost)

Spoiler (click to show/hide)
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Jopax

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Re: When Kickstarter goes wrong?
« Reply #107 on: March 17, 2012, 04:09:16 pm »

Ok, new theory!

Kickstarter intentionally allows this shit to roll like it does, then when it crashes and burns like the Titanic did they can have a nice little summary for anyone that applies in the future.

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Enzo

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Re: When Kickstarter goes wrong?
« Reply #108 on: March 17, 2012, 04:26:10 pm »

Quote
It looks like he paid a 13 year old on deviant art to draw concept art.

It looks to me like he's taking his inspiration from SNES game book art. Some of that reminds me pretty strongly of Dragon Warrior 3 and 4.

That said, it's almost embarrassingly cute he thinks that qualifies as "concept art."

The guy who did the concept art for the Dragon Quest games and Chrono Trigger, Akira Toriyama, is also the Dragon Ball guy. The art is strongly reminiscent of a 13-year-old who thinks Dragon Ball Z is the coolest thing ever but still has a very limited grasp of things like anatomy. Hueg torsos and biceps everywhar.
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Kilroy the Grand

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Re: When Kickstarter goes wrong?
« Reply #109 on: March 17, 2012, 04:29:43 pm »

Quote
It looks like he paid a 13 year old on deviant art to draw concept art.

It looks to me like he's taking his inspiration from SNES game book art. Some of that reminds me pretty strongly of Dragon Warrior 3 and 4.

That said, it's almost embarrassingly cute he thinks that qualifies as "concept art."

The guy who did the concept art for the Dragon Quest games and Chrono Trigger, Akira Toriyama, is also the Dragon Ball guy. The art is strongly reminiscent of a 13-year-old who thinks Dragon Ball Z is the coolest thing ever but still has a very limited grasp of things like anatomy. Hueg torsos and biceps everywhar.

Now that I think about it for a little bit, the characters remind me of Violence Jack. Beware it's pretty violent  http://www.youtube.com/watch?v=uCy64SWwHYc
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Solifuge

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Re: When Kickstarter goes wrong?
« Reply #110 on: March 17, 2012, 04:31:35 pm »

Three cheers for hypermasculine avatar-figures one can project themselves into? I'm afraid to see his attempts at female concept art... it'll probably be a pair of boobs with legs.

I have to say, I continue to see signs of a chronic WoW-player whose vision is shaped by his love of the game... most of his assumed concepts are the same, or directly inspired by it.
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #111 on: March 17, 2012, 04:45:27 pm »

Quote
The guy who did the concept art for the Dragon Quest games and Chrono Trigger, Akira Toriyama, is also the Dragon Ball guy. The art is strongly reminiscent of a 13-year-old who thinks Dragon Ball Z is the coolest thing ever but still has a very limited grasp of things like anatomy. Hueg torsos and biceps everywhar.

As someone who spent a lot of their teen years learning to draw like Akira Toriyama, based off all those titles, I can actually relate to this a little. I still doodle DBZ faces when I feel like arting occasionally. It's not what I would sell as a game art. Also I usually stop somewhere at the shoulders because I have no interest in drawing muscles, and anatomy is fucking hard in the first place.

I swear though, that sword he drew looks like he was glancing at a picture of the Zentithian Sword or pictures from the Final Fantasy 2 game boy manual while he was doing it. Part of my water mark for creative originality is whether someone iterates on the things they're inspired by. He's done that a little, and it's kind of terrible looking, but part of is me actually starting to feel a little guilty about all this. This is turning into some sort of bizarre window into the mind of Ellwood Bartlett, the man who got rich and just full on reverted back to his childhood.
« Last Edit: March 17, 2012, 04:48:43 pm by nenjin »
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Rez

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Re: When Kickstarter goes wrong?
« Reply #112 on: March 17, 2012, 04:56:18 pm »

The Old Republic cost almost 200 million dollars to make.  His 42 million or whatever if it even exists is pretty much nothing compared to what a game like this would cost.

I'm surprised no one's touching this, though it is kind of off-topic.  I was under the impression that pretty much everyone thought that 200 million was a completely outrageous amount of money to need to develop a game, even an mmo.  After seeing the reaction to it and hearing some anecdotes, it seems like most of it was probably tied up in administrative bloat and advertising.  200m is a LOT of money.  Por ejemplo:  apparently the total cost of WoW for 2004-2008 was 200million. TOR cost more than that before it was released.

I think indie devs and modders disprove the idea that monetary investment into a project is the main determiner of a games success or merit.

That said, this kickstarter is very poorly thought through.
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #113 on: March 17, 2012, 04:59:51 pm »

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After seeing the reaction to it and hearing some anecdotes, it seems like most of it was probably tied up in administrative bloat and advertising.

While this is true to some extent, it's becoming increasingly popular for AAA games to out-source several parts of the game to different, specialized development studios. You've got the cost of licensing 3rd party software, the profit margins of all involved partners, paying for big budget composers....oh, and let's not forget the bloat generated by George Lucas' needs.

$200 million is a lot, where some AAA games get made for far less than $30 million. So I don't disagree the cost is insane, but when you're dealing with one of George Lucas' IPs, bloat is to be expected.
« Last Edit: March 17, 2012, 05:09:52 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Aklyon

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Re: When Kickstarter goes wrong?
« Reply #114 on: March 17, 2012, 05:09:14 pm »

TOR also has a crapton of voice acting, which is apparently odd for an mmo.
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Kilroy the Grand

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Re: When Kickstarter goes wrong?
« Reply #115 on: March 17, 2012, 05:11:44 pm »

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After seeing the reaction to it and hearing some anecdotes, it seems like most of it was probably tied up in administrative bloat and advertising.
oh, and let's not forget the bloat generated by George Lucas' needs.

http://www.youtube.com/watch?v=KF02VoDQSd0
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #116 on: March 17, 2012, 05:14:25 pm »

"Perhaps you've seen it..."

"Howard the Duck...."

"Precisely!"

"Of course...."

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooo.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Solifuge

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Re: When Kickstarter goes wrong?
« Reply #117 on: March 17, 2012, 05:32:36 pm »

Converse to this thread, an example of Kickstarter done right for a small-scale amateur game project: Linko.

What a difference a bit of thinking makes!
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malloc

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Re: When Kickstarter goes wrong?
« Reply #118 on: March 17, 2012, 05:55:20 pm »

This reminds me of the annoying team requests you often get in the gamedev forums.

HELLO I R 12 YEAR OLD, WHO HAS BEST IDEA FOR MMO, IT'S LIKE WOW/RUNESCAPE BUT DIFFERENT. I BE IDEA GUY, JUST NEED A TEAM TO MAKE IT FOR ME.

Then I realized that this kid was actually a fully grown man with 36 million $ in cash.
Oh please.. Someone, take those money away from him and give them to a responsible adult. I mean, 36 million could be invested in so freaking many good places. Even putting them in the bank would be a reasonable investment.
Not burned on some idiots MMO dream, which is practically impossible to pull of, especially for him.
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mattie2009

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Re: When Kickstarter goes wrong?
« Reply #119 on: March 17, 2012, 06:03:20 pm »

One does not simply math "Second Life + WoW".
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