Some developers I work with made a pretty astute observation. Even if he gets his funding, he's still going to have to convince dozens of professionals to take on this project. Regardless of how much he agrees to pay them, they will not be able to accomplish what he's envisioning (unless he honestly plans to go the Toady One route of eternal development.)
At some point, someone is going to reality check him, which in turn means he's going to have to alter the promises the Kickstarter was built on. So that's the real issue (with stupidly ambitious projects that are crowd-sourced.) The thing that sells them is the thing that cannot be sustained.
How do you explain to your X $10,000 backers that you can't deliver what you promised them for their money? Let alone all the other backers who are expecting dragons made out of rocketships, flying through time to assassinate Hitler in their own procedurally generated mega-world which also is also an MMO landscape?
The only person who would accept a task like that would be someone as deluded as the founder. I guess this will prove to be a real test of what's more important to a truly successful game: resources or the idea. Because somehow I have a feeling if he misses his date he's still going to try to create a game. Shit, if I had $33 million, I would too.