Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 114 115 [116] 117 118 ... 213

Author Topic: When Kickstarter goes wrong?  (Read 680501 times)

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1725 on: September 30, 2012, 12:36:25 pm »

Personally their voices made me want to kill myself. They couldn't be more annoying if they tried.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

MorleyDev

  • Bay Watcher
  • "It is not enough for it to just work."
    • View Profile
    • MorleyDev
Re: When Kickstarter goes wrong?
« Reply #1726 on: September 30, 2012, 12:38:47 pm »

Still better than PewDiePie though. Someone needs to get him how a microphone that won't devolve into static every time he shouts. Or just teach him to not shout. Or speak. Ever.

Here's a funny, so on altdevblogaday one of the blog posts was about how to do a successful kickstarter. It was practically nothing but a list of things that should be common sense. And then the kickstarter this person was doing? Tanked horrible, got 20 backers and raised about $191.
« Last Edit: September 30, 2012, 01:13:09 pm by MorleyDev »
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1727 on: September 30, 2012, 12:55:12 pm »

Actually a few of his points are not exactly correct but yeah most are just common sense.

Also are you SURPRISED his project failed... Here is the EXACT pitch

"A competitive puzzle game that takes classic gameplay to the next level with new features+online play"

Can you get anymore buzz words in there?

Competative, Classic gameplay, The Next Level, Online Play, New Features

It is actually embarassing.

Now if you will excuse me I have to start my Kickstarter page

"New Indie classic roleplaying game that takes next generation to the next level with online play, social features, and motion control"
« Last Edit: September 30, 2012, 12:57:02 pm by Neonivek »
Logged

Draco18s

  • Bay Watcher
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1728 on: September 30, 2012, 01:01:43 pm »

"New Indie classic roleplaying game that takes next generation to the next level with online play, social features, and motion control"

You forgot "virtual reality" (or "augmented reality").  Also "3D" and "HTML5"
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1729 on: September 30, 2012, 01:05:52 pm »

"Innovative".
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Neonivek

  • Bay Watcher
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1730 on: September 30, 2012, 01:10:05 pm »

"New Innovative Classic Augmented Reality Roleplaying game that takes next generation to the next level IN 3D with online play, social features in HTML5, and motion control"
Logged

lordcooper

  • Bay Watcher
  • I'm a number!
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1731 on: September 30, 2012, 01:10:32 pm »

"New Innovative Classic Augmented Reality Roleplaying game that takes next generation to the next level IN 3D with online play, social features in HTML5, and motion control"

Fool, I just grabbed the patent.
Logged
Santorum leaves a bad taste in my mouth

Neonivek

  • Bay Watcher
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1732 on: September 30, 2012, 01:13:46 pm »

Yes but I did that to trick you

My game is actually

"New Innovative Classic Augmented Reality Roleplaying Indie game that takes next generation to the next level IN 3D with online play, social features in HTML5, and motion control"
« Last Edit: September 30, 2012, 01:23:05 pm by Neonivek »
Logged

lordcooper

  • Bay Watcher
  • I'm a number!
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1733 on: September 30, 2012, 01:15:23 pm »

Oh noes!  There's a one patent per day limit over here :'(
Logged
Santorum leaves a bad taste in my mouth

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1734 on: September 30, 2012, 02:28:59 pm »

Customisable online play.
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1735 on: September 30, 2012, 03:01:02 pm »

now try and say that in internet newspeak
doubleplusgood doubleplusnew FTP3DMMOFBLOLOLORPG

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1736 on: September 30, 2012, 05:41:36 pm »

We should start a Kickstarter rewards service for Dwarf Fortress.

"$25: Get a FREE copy of Dwarf Fortress!"
"$50: Get a FREE short story or piece of original artwork along with your FREE copy of Dwarf Fortress!!"
"$100: All of the above, plus a FREE membership on the Bay12 Forums!!"
Logged
My wooden badge was delicious.

Neonivek

  • Bay Watcher
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1737 on: September 30, 2012, 05:42:57 pm »

Customisable online play.

"New Innovative Classic Augmented Reality Roleplaying Indie game that takes next generation to the next level IN 3D with Customisable online play, social features in HTML5, and motion control"
Logged

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1738 on: September 30, 2012, 05:48:41 pm »

"New Innovative Classic Augmented Reality Roleplaying Indie game that takes next generation to the next level IN 3D with Customisable, procedurally generated online play, social features in HTML5, emergent gameplay and motion control"
Logged

Fenrir

  • Bay Watcher
  • The Monstrous Wolf
    • View Profile
Re: When Kickstarter goes wrong?
« Reply #1739 on: September 30, 2012, 06:03:45 pm »

“Sword of the Call of the Land of Fantasiadorialon in SPAAAACE! is a brand new HTML5 MMORPG with RTS and FPS elements that brings the genre to a whole new level.

Features:
  • Player generated content
  • Innovative combat mechanics
  • Compelling storyline
  • Rich atmosphere
  • Fast-paced gameplay
  • Player-centric structure
  • Player-run shops
  • Non-linear quests
  • PvP in SPAAAACE!
  • Custom avatars
  • Over 10 unique races: space humans, space dwarfs, Keebler elves, and more!
  • Over 20 classes
  • 3238425 items
  • 3D rendering engine with bloom effects


I am going to be rich.
Logged
Pages: 1 ... 114 115 [116] 117 118 ... 213