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Author Topic: When Kickstarter goes wrong?  (Read 673471 times)

Draco18s

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Re: When Kickstarter goes wrong?
« Reply #1050 on: May 16, 2012, 04:30:28 pm »

Quote from: 'Bartlett'
Your World one-on-one PVP fights are going to be a 2d fight game. Think of Street Fighter style game. Once the players have selected to fight they will be place in a 2d platform to battle it out.

What.

Still waiting for the part where he tells us the core gameplay will be a full VR sim and the equipment will ship free with your purchase.

Haha, that'd be awesome.
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #1051 on: May 16, 2012, 04:36:21 pm »

That does sound a lot more reasonable than... whatever the heck he was planning to do.  You could probably use one of the fighting game engines that are around to create moves and stuff (leaving aside the question of how the heck moves and the like would work with all the custom races). Although does that mean PVP will be completely different to PvE, or has this turned into a weird MMO version of Spore mixed with Streetfighter?
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #1052 on: May 16, 2012, 04:37:35 pm »

I think it has just turned weird, and that's the only firm statement you can make on vaporware.
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Cautivo del Milagro seamos, Penitente.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Servant Corps

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Re: When Kickstarter goes wrong?
« Reply #1053 on: May 17, 2012, 08:31:12 am »

"Yeah, so I just need $50 to finish this computer game."
Beer Guzzler

Code: [Select]
3
BACKERS
$63.00
PLEDGED OF $50 GOAL
0
SECONDS TO GO
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MaximumZero

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Re: When Kickstarter goes wrong?
« Reply #1054 on: May 17, 2012, 03:41:34 pm »

"Yeah, so I just need $50 to finish this computer game."
Beer Guzzler

Code: [Select]
3
BACKERS
$63.00
PLEDGED OF $50 GOAL
0
SECONDS TO GO
I lol'd. ^_^
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nenjin

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Re: When Kickstarter goes wrong?
« Reply #1055 on: May 17, 2012, 05:55:49 pm »

I will act in the interest of making sure as much of the internet can witness his genius as possible. The Blizzard/Kickstarter Konspiracy can't keep him down!
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #1056 on: May 17, 2012, 06:23:33 pm »

I swear every single post he makes raises so many questions.
Quote from: Your World/My Forum
Most companies hire gamers at about $30K a year to do the alpha testing stage. Something I actually didn't know until now. We are still talking about it. We are a long way off from alpha. Still trying to raise the funds we need.
Really??  I mean... I thought even professional games testers didn't earn that much.  In any case he could surely use his huge fanbase to test the game for free.

Incidentally, have you guys checked out the class list yet?  The main thing to note is they sound catastrophically boring.  Basically:
- There are 5 classes.
- Each of those 5 classes have 3 "subclasses" which are described as "DPS", "Tank" or "Healer" or some combination of two of those pretty much randomly.
- After you master (it's not clear how you master something in a game with no levelcap) the three subclasses of a class you unlock the fourth subclass.  Which seems to just be better at everything than the previous 3 subclasses making it a no-brainer.
- After you master all 5 classes you unlock the "Ascended Master" class.  You can do everything.  Yay.
- But wait, there's more!  Which I don't get at all.  In any case you end up with "Superior" which again lets you do everything.

And... so on.  Little differentiation in the first place beyond "DPS/Tank/Healer" and every high level character would end up exactly the same at the end anyway.
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kaenneth

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Re: When Kickstarter goes wrong?
« Reply #1057 on: May 17, 2012, 06:26:05 pm »

I wouldn't even consider a games testing job for less than $35/hour.

Testing is not Playing.
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Aklyon

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Re: When Kickstarter goes wrong?
« Reply #1058 on: May 17, 2012, 06:31:46 pm »

Testing is not Playing.
I don't have much experience testing games, but I know this is certainly true.
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Scelly9

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Re: When Kickstarter goes wrong?
« Reply #1059 on: May 17, 2012, 06:32:49 pm »

Testing is not Playing.
I don't have much experience testing games, but I know this is certainly true.
Especially for the bigger games. Where you start the game 83 times to see if it crashes.
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kaijyuu

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Re: When Kickstarter goes wrong?
« Reply #1060 on: May 17, 2012, 06:34:16 pm »

Sometimes I wish some of these brutally mocked projects would succeed. Not only would some of the wackier ideas out there be interesting, but it's always awesomely vindicating to prove a bunch of laughing onlookers wrong.

Only problem is these projects tend to be mocked for a reason.
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Leafsnail

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Re: When Kickstarter goes wrong?
« Reply #1061 on: May 17, 2012, 06:35:18 pm »

I wouldn't even consider a games testing job for less than $35/hour.

Testing is not Playing.
Sure.  But it's not a very well paid job.
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PTTG??

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Re: When Kickstarter goes wrong?
« Reply #1062 on: May 17, 2012, 07:38:38 pm »

As someone with software QA experience, can tell you that you don't want to test computer games. You really, really, don't.
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Draco18s

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Re: When Kickstarter goes wrong?
« Reply #1063 on: May 17, 2012, 08:21:03 pm »

As someone with software QA experience, can tell you that you don't want to test computer games. You really, really, don't.

"Walk into every wall, see if you can press through any small gaps we can't see.  Now walk the other way.  While jumping.  Crouching.  Crouch jumping.  Now do it while drunk."
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Putnam

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Re: When Kickstarter goes wrong?
« Reply #1064 on: May 18, 2012, 12:07:49 am »

I hate to say it, but this guy reminds me of Sonichu and the creator behind it, minus the whole "broken shell of a man who's under indictment for hit-and-run" thing >_>
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