So youve got the armor, then the pipes, then gears?
I hope this is finished.
It is the pipes that only bleed right? The gears should have to be damaged before the limb/body part stops functioning unlike normal things.
Yup plating is just a basic skin, no bleeding just something that is bothersome to get through, Pipes bleed and gears act as bones/nervous system, so hitting that is vital. Or burst enough pipes to bleed the construct out.
Cool. Yeah, auto-fire would have to be an interaction, but I guess that is fine--heavy weapons would usually be hardmounted on soldiers anyway.
can have a few interactions, if you have a liquid splatter attack that uses a material that boils at room temp you can make a sortof landmine/gas gernade launcher (creates a puddle on the ground under target) and a semi fast cool down bullet shot, maybe faster fire rate for better combat constructs.
EDIT:
I could also set up a kill switch, but I don't know how far contructs go. does it run from a magic crystal/core or some sort of engine that damaged just F**ks it up (kills it) and where would it be located head or upperbody?
Will lesser classes be made from weaker/cheaper metals? (brass or copper) and combat be made from battle metals (iron or steel) and special ones like doctors be made from platinum or aluminum?
Will profession based ones have special bodies (farmers have 4 arms, where a crafter will have on normal arm and a tool arm/hand, Combat have one ranged hand and one weapon hand?)
Also how many construct creatures will there be? (if more then one then I will make tissue templates and body_d_plans)
Oh and will there be vanilla body part system, or will contructs go by a "damage the gears in the shoulder, entire arms malfunctions" type of thing?