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Author Topic: Accidental husk !SCIENCE!  (Read 11080 times)

smeeprocket

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Re: Accidental husk !SCIENCE!
« Reply #15 on: March 15, 2012, 10:01:40 pm »

if you wash a husk in water, then make a well, will it spread like vampirism?
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Girlinhat

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Re: Accidental husk !SCIENCE!
« Reply #16 on: March 15, 2012, 10:09:00 pm »

If it's ingested.  Chances are it's only contact though.

Counter-question: can an above-ground farm incur ingestible syndromes on plants?

Lordraymond

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Re: Accidental husk !SCIENCE!
« Reply #17 on: March 16, 2012, 01:35:32 am »

What does a husk look like, exactly? I honestly have never thought of that before.

I like to imagine they look a lot like the husks from Mass Effect, just with more beards and less blue glowy stuff and mechanical parts.
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Kar98

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Re: Accidental husk !SCIENCE!
« Reply #18 on: March 16, 2012, 02:14:50 am »

Quote
- Regular combat can't kill them, from what I've seen.
Not true. They are INCREDIBLY hard to kill. The only way for a husk to die is to either decapitate the body or head. It seems from the testing that I've done, the larger the creature the easier it is to decapitate. Small creatures such as cavys or bunnies are impossible to kill with normal combat, I belive this is due to their small size.

I've versed huskified dorfs and they just took a bit of chopping before they finally got decapitated.

About the husk 'groups' I've noticed that if it's a wild animal they will attack anything on sight. If it's one of your dwarves they will live besides tame animals and will even run away from hostile creatures such as your dwarves trying to kill them. They will however attack if they are cornered and easily punch through steel helms for instant death. Tame animals act the same way as huskified dorfs
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TheLinguist

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Re: Accidental husk !SCIENCE!
« Reply #19 on: March 16, 2012, 05:16:40 am »

The thread about Salore Flowerpetals, a werelizard husk adventurer, seems relevant to the current discussion.

It seems from the testing that I've done, the larger the creature the easier it is to decapitate.

That has its limits. I think it would be more accurate to say that the closer to dwarf-sized, the more easily they can be decapitated. I've got a save where my husk adventurer accidentally husked a dragon. Let's just say that after I removed pretty much every body part OTHER than its head, it made a pretty good training dummy (although it still breathes dragonfire, and at some point I wound up losing my fat to that).
« Last Edit: March 16, 2012, 06:03:18 am by TheLinguist »
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Drago55577

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Re: Accidental husk !SCIENCE!
« Reply #20 on: March 16, 2012, 05:32:06 am »

What does a husk look like, exactly? I honestly have never thought of that before.

I like to imagine they look a lot like the husks from Mass Effect, just with more beards and less blue glowy stuff and mechanical parts.
Same, that's why on my Evil Biome Stuff thread I put an ME husk :P

Anyway, I should embark on something harder than wilderness.... To husks!
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Himmelblau

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Re: Accidental husk !SCIENCE!
« Reply #21 on: March 16, 2012, 05:35:32 am »

My first and this far the only encounter with a husk was when an owl (a great horned one iirc) got caught in one of those clouds, and became "opposed to life". Back then I had no idea it might be somehow more durable than a regular creature, and sent my 2-axedwarf military after it. The husk was chopped into tiny pieces before it could response in any manner :P Lower body sailing in an arc was the last combat log, I believe.
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Trapezohedron

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Re: Accidental husk !SCIENCE!
« Reply #22 on: March 16, 2012, 05:57:39 am »

Quote
- Regular combat can't kill them, from what I've seen.
Not true. They are INCREDIBLY hard to kill. The only way for a husk to die is to either decapitate the body or head. It seems from the testing that I've done, the larger the creature the easier it is to decapitate. Small creatures such as cavys or bunnies are impossible to kill with normal combat, I belive this is due to their small size.

I've versed huskified dorfs and they just took a bit of chopping before they finally got decapitated.

About the husk 'groups' I've noticed that if it's a wild animal they will attack anything on sight. If it's one of your dwarves they will live besides tame animals and will even run away from hostile creatures such as your dwarves trying to kill them. They will however attack if they are cornered and easily punch through steel helms for instant death. Tame animals act the same way as huskified dorfs

They do die via decapitation/bisection. However, because you'll usually find huskies... err husks in evil biomes, they'll resurrect in a few ticks.

And if they have were-creature traits, then you get the recipe for massive lag.

Best way to dispose of them is to burn them in purifying liquid (read: magma). Of course, getting magma up there or near the husks, and preparing it without getting spammed with 'creature cannot do X: Interrupted by husk' is another question.
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Awessum Possum

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Re: Accidental husk !SCIENCE!
« Reply #23 on: March 16, 2012, 07:34:30 am »

Yeah, ME ruined me for the husks.

Also I thought husks had been known to survive decapitation? That would be much cooler.
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saurio

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Re: Accidental husk !SCIENCE!
« Reply #24 on: March 16, 2012, 11:18:46 am »

I want to embark on a husk biome, but I fear early set up. I think it would be slightly more fun than the resurrect undead biome, which honestly beat the hell out of me. Any deaths count up so fast it is worse for me than a sneaking necromancer (and those have made placing my fortress in the vicinity of a tower impossible.)
In practice, husks are a pain in the ass. If you embark on a location with husk-making fog, you have a time limit: the first time the fog turns something into a husk, you have to pretty much wall yourself in and watch as the map is slowly filled with husks, preventing migrants and traders from reaching your fortress and killing your framerate (they often fight each other forever). Even if you set up husk-murdering devices, most of them will just wander around, never actually trying to attack your fort.

If I understand it right... a dwarf husk can still trance.
I haven't seen that happen (and my husks have been fighting for ages), but I guess it could be.

Also I thought husks had been known to survive decapitation? That would be much cooler.
They don't. I've had some of them decapitated (clearly not bisected) by falling and they have died.

Regarding combat: certainly, husks can be killed by decapitation or bisection, but I guess your dwarfs would need to be real lucky for that to work.

Serrated disc traps work pretty well: looks like every limb severed by a hit is one less target for the next hit, and eventually the husk is decapitated or bisected because there are no more targets left for the traps to hit. Also, long falls. Husks assplode like every other creature when dropped a high enough height. My current drop trap is over 40 z-levels high and so far has proven 100% effective for killing husks.

And last: I have a corridor filled end to end with husks bodyparts and none of them have turned into brand new werelizard husks, so either no werelizard ones walked into the trapped hallway or the cloning effect isn't consistent.

Now my problem is mainly that most of the husks just don't bother attacking the fortress, so I'm considering either to train axedwarves, pump magma all the way up to the surface or somehow unleash my pet fire blob on the husks.
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TheLinguist

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Re: Accidental husk !SCIENCE!
« Reply #25 on: March 16, 2012, 11:23:32 am »

And last: I have a corridor filled end to end with husks bodyparts and none of them have turned into brand new werelizard husks, so either no werelizard ones walked into the trapped hallway or the cloning effect isn't consistent.

Wait... oh, I bet I know what's going on! I'll bet they're not being raised, for whatever reason. That means that either you embarked on an evil biome that doesn't raise the dead, or that husks can't be raised (both of which are plausible).
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saurio

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Re: Accidental husk !SCIENCE!
« Reply #26 on: March 16, 2012, 11:49:10 am »

Wait... oh, I bet I know what's going on! I'll bet they're not being raised, for whatever reason. That means that either you embarked on an evil biome that doesn't raise the dead, or that husks can't be raised (both of which are plausible).
No, no, I was referring to the supposed bug where werecreature husk body parts grow whole new werecreature husks on the full moon, when they transform, since were-things fully regenerate on transformation. Someone posted a link to the bug in the bug tracker. Also someone else mentioned that husks can be raised like any other creature.
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Girlinhat

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Re: Accidental husk !SCIENCE!
« Reply #27 on: March 16, 2012, 11:52:51 am »

Cloning only occurs when body parts are raised.  If you have a were-lizard dwarf, and you chop him up into a mutilated corpse and an arm, then raise both parts, both will have the "were-lizard" flag.  When the moon comes, both parts will trigger the transformation, and when the moon passes they don't revert.

Husking has nothing to do with were-cloning, except that if you have husks on a raising biome you often get them at the same time.  Husks fight, ripping off each other's limbs, and those limbs then get raised due to the biome.  When the moon comes, cloning, and the new clones are husked by ambient fog.

All you need is raised corpses and were-curses.  It's just that it's much more visible with husks because of how frequently they sever limbs.

saurio

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Re: Accidental husk !SCIENCE!
« Reply #28 on: March 16, 2012, 12:01:13 pm »

Cloning only occurs when body parts are raised...

All you need is raised corpses and were-curses.  It's just that it's much more visible with husks because of how frequently they sever limbs.
In my current biome things don't come back from the dead, but I still have an enormous ammount of werehusks... all of them I'd say. I guess they cursed each other the normal way, then?
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Girlinhat

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Re: Accidental husk !SCIENCE!
« Reply #29 on: March 16, 2012, 12:06:29 pm »

More than likely, yes.  They fight and bite each other, in doing so spreading the curse to anyone they bite.  You won't get any new husks, but you will have an enormous amount of body parts being generated.

Which begs the question: if you managed to... for instance, get a sheep to wear a breastplate, and stick it in a danger room, could you sever the legs but not kill it due to the breastplate (and helmet), butcher the legs for meat, and then do it again next month?  It'd probably only work with wild animals or sentients if you've modded the raws, but you could perhaps get a goblin in iron to be hit and then were-ified and regenerated.

I think this may be a valid source of infinite elephant meat actually.  Get an elephant, lock it in a room with a necromancer behind a window, and make sure it's a were-elephant of some kind.  Large serrated disks, insta-gib, necromancer raises and the were-curse regenerates.  If placed on a 1x1 pedestal, then you should end up with body parts severed arcs falling down the pit while the elephant itself remains atop the trap.

I think I may have just invented an infinite gore shower...
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