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Author Topic: Glass Trap Questions  (Read 3097 times)

NTJedi

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Glass Trap Questions
« on: March 15, 2012, 04:56:15 pm »

Starting with some glass traps...

1} What are the best and worst glass traps?

2} Any differences for the traps if they're green glass as compared to clear glass or crystal glass?  {besides trade value}
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Garath

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Re: Glass Trap Questions
« Reply #1 on: March 15, 2012, 06:22:47 pm »

best: serrated disc. Glass cuts sharply as any bartender can tell you had a glass break in his hand
worst: probably spiked balls

if there is no difference in weights and such, no different. I'm too lazy to check the raws
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Adrian

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Re: Glass Trap Questions
« Reply #2 on: March 15, 2012, 07:31:46 pm »

Would a glass-encrusted warhammer deal both blunt and edge damage?
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MehMuffin

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Re: Glass Trap Questions
« Reply #3 on: March 15, 2012, 07:55:33 pm »


Would a glass-encrusted warhammer deal both blunt and edge damage?
I don't believe so, as far as I know decorations have absolutely no effect on items besides value, they don't even change the weight.
Starting with some glass traps...

1} What are the best and worst glass traps?

2} Any differences for the traps if they're green glass as compared to clear glass or crystal glass?  {besides trade value}
1} Spiked balls aren't bad at all, they do piercing damage and only go to blunt if they fail to penetrate armor, serrated disks are more likely to be hacking off limbs because they have a higher penetration depth, but it shouldn't make too much of a difference, glass can make sharp edges, but not strong ones, and against goblins in armor glass tends to only work when it hits an unarmored spot. Spiked balls or serrated disks are definitely the way to go for volume of attacks, serrated disks are probably a little better.
2} I don't think so, a quick look at the wiki shows that they mostly have the same stats.
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Scelly9

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Re: Glass Trap Questions
« Reply #4 on: March 15, 2012, 07:59:30 pm »

Would a glass-encrusted warhammer deal both blunt and edge damage?
Nope.
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Adrian

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Re: Glass Trap Questions
« Reply #5 on: March 15, 2012, 08:18:18 pm »

I don't believe so ..
Nope.
Dammit.
I'd love to read the report on a legendary axedorf embedding some broken glass into a gobloon's face
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Scelly9

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Re: Glass Trap Questions
« Reply #6 on: March 15, 2012, 08:19:26 pm »

Yeah, that would be badass.
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smeeprocket

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Re: Glass Trap Questions
« Reply #7 on: March 16, 2012, 12:27:07 am »

Hmm, is it possible to mod in the ability to make weapons with different materials?

Could mod in a broken bottle, or maybe a glass axe, etc.

I love glass, I wish it could make more stuff and that said stuff had a higher value.

I think making a glass throne or table, or portal is pretty damn impressive. But my dwarves don't seem to think so. :/
« Last Edit: March 16, 2012, 12:30:14 am by smeeprocket »
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slothen

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Re: Glass Trap Questions
« Reply #8 on: March 16, 2012, 08:56:57 am »

I take it the uninitialized attributes for glass have been fixed?  I'm not a guru for looking at raws but it seems glass has a higher max edge at 15000 than iron or steel (both at 10,000, adamantine is 100,000 for reference).  Glass should definitely perform better than wood components at killing enemies, I'm going to guess that the days of glass traps being deflected by clothing is now over.  Assuming you have sand and no magma, a glass trap component and a wood trap component both cost one log, with the caveat that glass takes more effort for the sand, and you're less likely to have a skilled glassmaker than a skilled carpenter.  I guess the takeaway here is that wood and glass traps both have unique uses.  Glass is magma safe and allows you to build serrated glass discs.  I was going to suggest using these for dodge traps for their 3x attacks over other traps, but that point is probably moot if invaders are passing out and dying on your traps due to their unarmored limbs being amputated, so i guess wood is still the best for this application.

Hmm, is it possible to mod in the ability to make weapons with different materials?
Could mod in a broken bottle, or maybe a glass axe, etc.
I love glass, I wish it could make more stuff and that said stuff had a higher value.
I think making a glass throne or table, or portal is pretty damn impressive. But my dwarves don't seem to think so. :/

Should be pretty easy, although fine tuning it might take some work.  You'd need to take an existing weapon, and using the format of the raws there, make a new raw entry.  I think you'd need to add a formula to make one at a glass furnace (maybe thats included in the weapon raws however) and you'd need to modify the dwarf entity raw so that whatever you're making isn't considered a foreign weapon.

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NTJedi

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Re: Glass Trap Questions
« Reply #9 on: March 16, 2012, 04:52:14 pm »

Spiked balls aren't bad at all, they do piercing damage and only go to blunt if they fail to penetrate armor, serrated disks are more likely to be hacking off limbs because they have a higher penetration depth, but it shouldn't make too much of a difference, glass can make sharp edges, but not strong ones, and against goblins in armor glass tends to only work when it hits an unarmored spot. Spiked balls or serrated disks are definitely the way to go for volume of attacks, serrated disks are probably a little better.

I recall reading there's a few bugs where goblins usually aren't wearing armor on their limbs.  If this is still true the serrated disks would be better.
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Nameless Archon

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Re: Glass Trap Questions
« Reply #10 on: March 16, 2012, 05:39:42 pm »

I recall reading there's a few bugs where goblins usually aren't wearing armor on their limbs.  If this is still true the serrated disks would be better.
Whether it's a bug or not, I can't say, but invaders have a large number of unarmored or lightly armored companions, like mounts. Against these, for sheer, immediate lethality? Discs. Always discs. Anything that doesn't die immediately typically has amputated parts, and bleeds out shortly after. Glass traps way out front backed by steel or iron is good for keeping enemies from jamming your iron and steel traps - which you need for the goblins that ARE armored.

Now, if you've got the mechanisms, Few things compare well to 10x MENACING STEEL SPIKES in a lever-linked repeat. That area will basically cause things to disintegrate in small doses at random.

If you don't, remember that dodging can wear you out, discs get 3 attacks per disc on a trigger, and 10x discs in a trap. That's 30 dodge/block/parry/armor rolls that have to pass before a goblin can take a second step. A zone of these traps can cause targets to pass out from fatigue, and IIRC, passing out on any weapon trap means auto-hits from the trap. 30x glass hits is plenty lethal.

For glass traps, I wouldn't bother with spikes or screws or axe blades, or balls. I'd go straight for the discs.
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Buttery_Mess

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Re: Glass Trap Questions
« Reply #11 on: March 16, 2012, 10:10:04 pm »

Discs are effective at forcing enemies to dodge, which makes them useful for dodge traps. I once had a fort with a magma based dodge trap. I could drain out the magma to collect the delicious iron goblinite afterwards. Also, didn't have to seal the fort. Just left the back door always open.

Glass is the best material for weapon traps solely because you can make it in infinite quantity with a magma supply.
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