Already talked about, more or less. Good points there though.
EA's newest hit Dwarf Fortress: Retribution takes the popular franchise into a bold new direction. Abandoning the ASCII in favor of state-of-the-art graphics, this immersive game presents Dwarf Fortress as it was always meant to be played.
"I have always been an avid fan of Dwarf Fortress, and I'm proud to finally make it into a game that is as accessible to new players as it is for the veterans." says John Thompson from the EA marketing division. "From the first person perspective you get a perfect view to the dark, claustrophobic mines where the goblins and demons are waiting for you behind each corner."
The damage system is more streamlined, while keeping the classic splints and crutches as health pickups. The accurate bodypart-centric damage is also there, and in boss fights like the dragon you must first destroy its claws before getting a chance to strike its heart. Dwarf Fortress boasts over a dozen different weapons and an unique crafting system for upgrading them for either speed, damage or accuracy. "I always loved the detailed geology in the original game. That is why each gem has an element associated with it for a temporary stat boost."
While the plot of Dwarf Fotress: Retribution is still a secret, the pre-release cutscenes have given some insights into the new world EA has created. You take on the role of Ulrich the dwarf, and with the aid of the beautiful elven sorceress Cacame you are sent down to the deepest mines to assault the gobling fortress. Ulrich is betrayed by his commander and he discovers a great secret threatening the fate of the world itself.
The Dwarf Fortress has indeed come a long way from its humble origins and matured into a full-fledged fantasy shooter. Fast-paced combat and the dark setting are sure to make this a must-have for fantasy gamers and hardcore online gamers alike.
Details:
-Three levels raging from mines and underground caverns to the massive dark fortress
-Collect the mysterious adamantium to increase your stats and gain new abilities
-Buy new armors, ranging from rope reed clothes to golden plate mail
-5 boss fights against the most imaginative monsters ever created
-Five different weapons with three upgrades each
-Helpful support characters with healing spells and offensive magic
-12 player multiplayer with modes like deathmatch arena and mine flags
What's really fantastic about this is that EA just remade the X-Com style tactical game Syndicate into an FPS with multiplayer, so it sounds plausible that some EA marketing twit would be stupid enough to try remaking a game into a completely different genre.
RenoFox does a wonderful job tapping into the latent hatred of FPS gaming in this forum, as well. I honestly don't understand why there is such hatred, myself, especially since I never liked FPS games in the first place, and have generally been more interested in fringy indie games to begin with, but hey, whatever.
What it really needs, though, is to spend more time focusing on how it will have multiplayer, and no customizable maps, with DLC for new maps coming out that you will have to pay $5 per map for. Also, it needs weapon unlocks in multiplayer, because that adds "Role Playing Elements", since Role Playing is all about leveling up your weapons, right? Be sure to include "Killstreak rewards" like a magma cannon that destroys half the creatures on the map that only players who shell out extra for day one DLC can have access to.
EDIT:
And the DLCs should just be maps recycled from the Battlefield series of games and resold back to EA players for another $5, and all the upgrades that come from patches can only go to players who buy all the DLC, thus putting as much pressure on players to buy all the DLC as possible.
You should also allow for DLC that powergrinds your character for you - just a slap down $10, and get stat-cap character, possibly with a raise-the-stat-cap bonus just for spending money so that people who have no control over their spending habits will always have an advantage over players who want to actually play the game to get better.
EDIT 2:
OH! And we need rubber-banding. Modern games punish the players who do well and coddle the numbnuts. So make it so that the only way to fight against non-impossible enemies is to purposefully shoot yourself in the legs repeatedly and use every single health item religiously. Make sure that players who explore and collect multiple items and try to enjoy finding things in the game are punished for being different from the people who just dumbly mash buttons at anything that moves by denying sections of the game to them as part of rubber banding.
Further, there should be only one upgrade combination that instantly makes the game so easy that nothing else matters (preferably DLC only), while everything else is crippled by layers of suck so as to punish anyone who wants to do anything other than use the exact same min-maxed equipment every single other player is using.