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Author Topic: custom undead creatures  (Read 820 times)

Drawde

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custom undead creatures
« on: March 14, 2012, 09:31:34 pm »

I'm working on an undead creature that can animate corpses.  I've got most of it to work, except the animated undead will attack the creature.

What do I do to make the creature considered undead by other undead?  NOT_LIVING isn't the tag for that, and I don't know what is.

EDIT  I just learned that it may have been an arena problem.  I'll have to experiment with it.
« Last Edit: March 14, 2012, 10:05:53 pm by Drawde »
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Naryar

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Re: custom undead creatures
« Reply #1 on: March 15, 2012, 04:34:28 am »

[OPPOSED_TO_LIFE] ?

Drawde

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Re: custom undead creatures
« Reply #2 on: March 18, 2012, 01:54:18 am »

Here's the creature and it's interaction.  I can't quite get it to work.  Though as I mentioned the above problem seems to simply be an arena problem.

The creature is much weaker than I want it to be.  It rarely lasts 100 years into worldgen.  It dies too easily in a fight.  Any ideas on how to fix it?

And the interaction doesn't apply the correct VERB for the correct targets.  I don't know if it's possible to though.

Creaturer
Spoiler (click to show/hide)

Interaction
Spoiler (click to show/hide)
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Hugo_The_Dwarf

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Re: custom undead creatures
« Reply #3 on: March 18, 2012, 10:55:37 am »

Split your interaction into two, 1 for sickening creatures, and 1 for animating.

AS for why the minions attack it, must be a arena issue. make the creature a playabe civ (replace DWARF with SKELETAL_DRAGON in the MOUNTIAN ENTITY) and then have them kill and raise something
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Drawde

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Re: custom undead creatures
« Reply #4 on: March 18, 2012, 01:45:29 pm »

I split the interaction and it's working.  Thanks.

Minor bug though.  I have the first interaction, the uneasy aura, set to [IT_FORBIDDEN:NOT_LIVING] and [IT_FORBIDDEN:OPPOSED_TO_LIFE], and it still targets the undead.  At least in the arena.  Not that it effects them, but I still get the message that it hits them.

[INTERACTION:DEATHAURA1]
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:CREATURE]
      [IT_LOCATION:CONTEXT_CREATURE]
      [IT_FORBIDDEN:OPPOSED_TO_LIFE]
      [IT_FORBIDDEN:NOT_LIVING]
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [SYNDROME]
      [CE_NAUSEA:SEV:50:PROB:100:START:0:PEAK:0:END:100]
      [CE_PAIN:SEV:50:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:0:END:100]
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IT 000

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Re: custom undead creatures
« Reply #5 on: March 18, 2012, 04:39:52 pm »

Yeah, arena creatures remain loyal to their team number, add the interaction to humans/dwarves/*shiver*elves and start an adventurer to test it.
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