Bonuses: Marksman (+6 to firearm rolls, 10% chance of unaimed critical shots) Driver (+5 on simple machine rolls) Crafty (+2 to electronic and mechanical rolls when making, modifying or repairing)
Negatives: None
(50 kilo Carry weight, 14 kilo effective before encumbrance penalties)
(3 meters per move. 1 move every 13 ticks)
(daily required sleep:5 hours 15 minutes )
(Daily Caloric need:2000)
(Fluid need: 2 liters)
Stats>>
Strength - 4
Reflexes - 7
Brains - 6
Senses - 6
Endurance - 7
>>Skill
Electronics - 3+3
Medical - 2+3
Melee - 4+2
Firearms - 13
Survival - 8+3
Pilot/Driver - 7+3
Craft - 3+3
Mechanics 0+3
Stealth 0+2
Unarmed 0+2
Description: Originally part of a paramilitary group attempting to assassinate a Russian General, your plans were discovered and you were forced to escape, spending months trekking across the tundra before making your way into eastern Europe as engineered Ebola and Anthrax tore bloody swaths through the country. On your way to the west you were lucky enough to come across the remains of a Russian Arms convoy and made off with as much of their ordinance as you could carry, trading it for transportation and eventually a home in the enclave.
Inventory:
Ablative Torso Armor (5kg)
Cargo pants
Combat boots
Prototype Coil Gun (90% charged) (loaded with 1 Prototype Coil Gun shell.) (Warning: requires one move to charge before firing) (4kg) (Weapon proficiency: 5. +5 to firearm rolls with this weapon)
Prototype Coil Gun shell
( (1kg)
Chemical Suit (2kg)
High Power Battery (2) (1kg)
Ball Bearings (10) (1kg)
Snow Globe of Kiev
Gauss Pistol (4kg)
Ball Bearings (18) (2kg)
>Unidentified Copper Colored coin (3)
>Unidentified Silver Colored coin (1)
(20kg)