Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 32

Author Topic: The Long Road: Socially Inept Flailing  (Read 42546 times)

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The Long Road
« Reply #150 on: March 20, 2012, 01:56:14 am »

((oh, must've missed the post.))

>> Yell "Ебать! You needed him?!"
>> drag any survivors to the barracks if any survived.
>> go inside
>Imma wait for Tiruin's confirmation on allowing you to do this before letting you drag the badly injured man 30 meters to the barracks. Namely because, in game world, he would would have that chance.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Long Road
« Reply #151 on: March 20, 2012, 01:58:03 am »

>Either haul the man back to the barracks to perform medical aid, or let someone else do it. Or perform medical aid for him on the spot if it looks serious enough to entail death.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The Long Road
« Reply #152 on: March 20, 2012, 02:30:13 am »

((oh, must've missed the post.))

>> Yell "Ебать! You needed him?!"
>> drag any survivors to the barracks if any survived.
>> go inside
You drag the man back to the barracks and lay him on one of the beds.
>Either haul the man back to the barracks to perform medical aid, or let someone else do it. Or perform medical aid for him on the spot if it looks serious enough to entail death.
You and Maldevious walk back to barracks, following Drago as he drags the raider behind him. After the raider has been laid down in the bed you begin a more detailed inspection. It's dark in the barracks so you're going to be doing most of your inspection by touch. You rub disinfectant on your hands and begin to gently palpate the wounds, fingers gently searching. The graze to his leg is nothing. The wound Drago made is a through and through, nothing dangerous but it's going to need to be stitched up if you want it to stop bleeding. The wound you made...damn your skill...it hit just to the right of his spine, broke a rib and lodged itself in there somewhere. It seems to have missed anything really vital, but if you don't get that bullet out he's gonna get septic real fast. If you're gonna do any real medical work you're gonna need some more light otherwise this may go very badly.

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: The Long Road
« Reply #153 on: March 20, 2012, 02:59:02 am »

"anyone see lightswitch?"
>>drink something
>>Search for a lightswitch
>>If one is not found, explore base for any power generators.
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The Long Road
« Reply #154 on: March 20, 2012, 03:15:50 am »

"anyone see lightswitch?"
>>drink something
>>Search for a lightswitch
>>If one is not found, explore base for any power generators.


You search around and find a light switch. It does nothing. With a shrug you walk to the kitchen and take a drink from one of the containers of water there. You give Terkiey's hiding spot a good kick and say "Is over" before walking back out. There are no generators in the barracks, but you remember seeing something that looked like one in the Garage. You walk back out there and grope half blind through the dark till you find it. It's a gas powered thing, about half fueled. You find a standing light nearby and carry it to the barracks, but the generator is far too heavy for you and will probably take two people to carry.

Drago55577

  • Bay Watcher
  • Я красивая девушка
    • View Profile
Re: The Long Road
« Reply #155 on: March 20, 2012, 03:33:21 am »

>>go back to the barracks and ask melandevious (or something :P) or new guy to help lift the generator.
>>look for a torch
Logged

Rip goat, more loli
I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: The Long Road
« Reply #156 on: March 20, 2012, 04:13:15 am »

Spoiler: NG (click to show/hide)

"Enough with the raider business, I'm gonna check if I can find something that's similar to my coil gun's shells."

>Examine Prototype Coil Gun shells, and see if something more mundane can be used in its place.

>Head to: Barracks > Armory > Unknown Area (as is written on the map a few pages ago.)

>Examine room.
« Last Edit: March 20, 2012, 06:01:20 am by New Guy »
Logged
Thank you for all the fish. It was a good run.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Long Road
« Reply #157 on: March 20, 2012, 05:35:50 am »

Spoiler: Tiruin (click to show/hide)

>Improvise a light source, by asking any of the nearby personnel if I could commandeer a battery of their weapons, using the materials I have to create it.

>Try to patch him (the raider) up, check for vital signs, focusing on the breathing and pulse rate. Check if he is conscious.
« Last Edit: March 20, 2012, 08:33:32 am by Tiruin »
Logged

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: The Long Road
« Reply #158 on: March 20, 2012, 06:14:49 am »

Spoiler: NG (click to show/hide)

>Return back to the barracks after inspecting the unknown room.

As the New Guy passes through the barracks, he hears Tiruin asking for batteries.

"Here you go. I hope it's worth it, since I planned to use it later for my weapon."

>Hand Tiruin (1) High Power Battery.

E: Edited for consistency.
« Last Edit: March 20, 2012, 10:27:34 am by New Guy »
Logged
Thank you for all the fish. It was a good run.

Maldevious

  • Bay Watcher
    • View Profile
Re: The Long Road
« Reply #159 on: March 20, 2012, 07:31:58 am »

Spoiler: "Maldevious" (click to show/hide)

> Set Auto: Off

"I wouldn't waste too much time on this one... I've seen his type on the battlefield before. He's not long for this world. Besides, we don't want to use too many of our supplies on him."

"I'll take a jaunt around the base to make sure there aren't any more of them. But first, I want to find some kind of radio so I can stay in touch with you all. Now we should try to get some sleep, we need to get moving in the morning."

> Go to armory and look for radio or walkie talkie to take on a quick patrol, then sleep if all is well
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Long Road
« Reply #160 on: March 20, 2012, 09:39:56 am »

Addition:

>Share my rationed bread and water canteen with anyone who needs it.

"Nearly twelve hours without a substantial meal. We have to find food and water soon," Tiruin mumbled aloud, mostly to himself.
Logged

terkiey

  • Bay Watcher
  • chicken what i need
    • View Profile
Re: The Long Road
« Reply #161 on: March 20, 2012, 10:52:46 am »

So much happens, while I'm sleeping, it really sucks.
Slowly look from under the pot to see what has happened, make sure everyone isn't dead, all I heard was gunshots, all over.
« Last Edit: March 20, 2012, 10:56:25 am by terkiey »
Logged
Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: The Long Road
« Reply #162 on: March 20, 2012, 11:06:00 am »

"Huh, terkiey. Glad to see you awake. We've recovered from a raider assault on the base. Killed two, one is crippled and heavily wounded. I'm busy patching him up to interrogate him on our mission. Could you check the local surroundings for anything important? Or maybe get their supplies from their bodies? Maybe a rudimentary burial would do, I'm not sure." Tiruin said, between inspections of the raider in front of him.

((Still, Auto = On))
Logged

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: The Long Road
« Reply #163 on: March 20, 2012, 12:37:14 pm »

((Oh right, need to keep the show going in a sense that I don't have to intervene while sleeping IRL.))

>Set Auto: On (If possible, reject less important request from allies, wear chem suit and go to the medical room, the one with tape on one of the doors, and examine it after doing everything in my previous posts.)
Logged
Thank you for all the fish. It was a good run.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The Long Road
« Reply #164 on: March 20, 2012, 02:23:40 pm »

>>I took a few liberties in order here to allow things to get done with the least expenditure of effort and inventory, rather then having people trying to build flashlights while a portable light has been placed right next to them, etc.


>>go back to the barracks and ask melandevious (or something :P) or new guy to help lift the generator.
>>look for a torch

You drop the portable light next to tiruin in the barracks and wave for maldevious to follow you. It takes several long minutes of exhaustive shoving and grunting, but you manage to get the generator back to the barracks. After another few blind moments you manage to hook the light up and turn the generator on, creating a small island of bright illumination in dark.

You nod your head approvingly and then head back out to the garage and begin searching for a flashlight. You find nothing.


Spoiler: NG (click to show/hide)

"Enough with the raider business, I'm gonna check if I can find something that's similar to my coil gun's shells."

>Examine Prototype Coil Gun shells, and see if something more mundane can be used in its place.

>Head to: Barracks > Armory > Unknown Area (as is written on the map a few pages ago.)

>Examine room.


You take a careful look at your coil gun shell. It resembles a normal rifle bullet, though slightly larger and football shaped. It appears to be nothing but a solid metal slug shaped to be as aerodynamic as possible. You could probably replace it with anything of roughly the same size, as long as it would be effected by magnetism.

You leave the barracks and walk to the infirmary.
 >Infirmary
The door to the infirmary proper has been sealed off using some sort of foam substance and yellow biohazard bands have been draped across it. Though airtight, the seal doesn't look very sturdy. Though a window in the door you can see two metal crates with the logo of the Red Cross and the stenciled image of a syringe on them.

You take a close look at the door and through the window. The door has been sealed with some sort of expanding foam thats filled in all the gaps around the door jam. The yellow tape hung from the door displays the symbol for biohazard as well as a skull, just for good measure. The seal itself doesn't look too strong, clearly made to keep whatever contaminants are present in the room, not to keep you out. A good kick would be all you need to get in.

Through the door you can see rows of hospital beds, the occasional empty iv stand, a desk and medical supply cabinet in back, as well as two metal crates.

 
((Oh right, need to keep the show going in a sense that I don't have to intervene while sleeping IRL.))

>Set Auto: On (If possible, reject less important request from allies, wear chem suit and go to the medical room, the one with tape on one of the doors, and examine it after doing everything in my previous posts.)
You pull on your chem suit and make sure all the seals are tightly fastened before switching on the rebreather. You take a deep breath and then give the door a stiff kick. The foam crumbles as the door swings open easily and you quickly rush inside and close it behind you, hoping it's still reasonably airtight. You examine the metal crates and are reasonably sure that they're filled with the vaccine you've been looking for. One at a time you heft them up and out of the infirmary, closing the door behind you once they're finally out.

Spoiler: Tiruin (click to show/hide)

>Improvise a light source, by asking any of the nearby personnel if I could commandeer a battery of their weapons, using the materials I have to create it.

>Try to patch him (the raider) up, check for vital signs, focusing on the breathing and pulse rate. Check if he is conscious.

>>Skipping that first part and new guy's giving of a battery because Drago had already dragged that light into the room and I assume, in game world, he probably would have mentioned his plans or you guys could have deduced what was going on. Also because you don't really have the stuff you'd need for a light.

You begin working on the raider. You easily suture close the clean wound and bandage it before moving on to the bullet lodged in his back. You move very carefully, slowly excising the slug from the wound, picking out the bits of fabric and tiny fragments of metal before disinfecting, suturing and bandaging it. The man is unconscious but the bleeding has stopped and the blood loss wasn't too bad. Assuming there's nothing to complicate his condition, He'll live. He should be awake in a few hours. 


Addition:

>Share my rationed bread and water canteen with anyone who needs it.

"Nearly twelve hours without a substantial meal. We have to find food and water soon," Tiruin mumbled aloud, mostly to himself.
>>Since everyone is coming in going in staggered intervals I'm just gonna assume you offered some to everyone when they were there and that everyone ate and drank what they needed to rather then trying to micromanage that all out.

>>EVERYONE IS NOW NO LONGER HUNGRY OR THIRSTY


Your canteen is empty. Your Bread is gone.

Spoiler: "Maldevious" (click to show/hide)

> Set Auto: Off

"I wouldn't waste too much time on this one... I've seen his type on the battlefield before. He's not long for this world. Besides, we don't want to use too many of our supplies on him."

"I'll take a jaunt around the base to make sure there aren't any more of them. But first, I want to find some kind of radio so I can stay in touch with you all. Now we should try to get some sleep, we need to get moving in the morning."

> Go to armory and look for radio or walkie talkie to take on a quick patrol, then sleep if all is well

"I wouldn't waste too much time on this one..." You advise Tiruin, "I've seen his type on the battlefield before. He's not long for this world. Besides, we don't want to use too many of our supplies on him."

"I'll take a jaunt around the base to make sure there aren't any more of them. But first, I want to find some kind of radio so I can stay in touch with you all. Now we should try to get some sleep, we need to get moving in the morning."

You walk to the armory, duck under the door and begin searching. You find nothing in the racks of weapons and armor, or in the file cabinet, but it the desk you find a set of four small radios. You fiddle with one for a moment before figuring out how to turn it on and set it and the rest to a single frequency. You walk back to the barracks and hand one to Tiruin before walking out to check the area. You walk the fence and see nothing new, no sign of reinforcements or other combatants. You shrug and walk back to the barracks, report your findings and fall into bed.

So much happens, while I'm sleeping, it really sucks.
Slowly look from under the pot to see what has happened, make sure everyone isn't dead, all I heard was gunshots, all over.

>>Well, it was pretty much all combat, and there's nothing you can really do in that situation.

You slowly crawl from your hiding space, tilting the pot back to look around. It seems sufficiently quiet so you wander out to where tiruin is attending to the raider.

"Huh, terkiey. Glad to see you awake." Tiruin says without looking away from his work "We've recovered from a raider assault on the base. Killed two, one is crippled and heavily wounded. I'm busy patching him up to interrogate him on our mission. Could you check the local surroundings for anything important? Or maybe get their supplies from their bodies? Maybe a rudimentary burial would do, I'm not sure."
Pages: 1 ... 9 10 [11] 12 13 ... 32