Go back outside and go northeast to the infirmary.
WTF, that is a stupid idea, go somewhere suitable, and hide. No need to put myself in danger.
Realizing you have no weapon and that your particular brand of talent is going to be fairly useless in a gunfight, you roll out of bed and crawl toward the kitchen, taking cover behind as many metal surfaces as possible.
>>Take the pistol (now named Gauss Pistol) and check if its loaded
>>go to where the combat is and take cover (as in head under cover to) depending on where combat is
>Head to the battlefield and join the team.
"Oh great, gunshots! Who's attacking us?"
>Ask party if they happen to know who or what's attacking us, as well as the weapons used, if they know the distinct sounds some guns make, or the caliber of the bullets shot. Also, analyze battlefield.
>Reply to New Guy
"I have no idea! Enemy fire from NorthEast of our position! Take cover and return fire. I'll hold the doorway!"
>Hold the line at the doorway. Follow New Guy's advice in trying to discern gun make from firing sounds.
>Say in a shouting whisper:
"Don't shoot back, you'll give away our positions. This is the safest spot on the base, stay here. I'll sneak out and ID the attackers."
> Stealthily slip out into the courtyard and then loop around to the northeast.
Bonuses: Marksman (+6 to firearm rolls, 10% chance of unaimed critical shots) Driver (+5 on simple machine rolls) Crafty (+2 to electronic and mechanical rolls when making, modifying or repairing)
Negatives: None
(50 kilo Carry weight, 14 kilo effective before encumbrance penalties)
(3 meters per move. 1 move every 13 ticks)
(daily required sleep:5 hours 15 minutes )
(Daily Caloric need:2000)
(Fluid need: 2 liters)
>>Stats:
Strength - 4
Reflexes - 7
Brains - 6
Senses - 6
Endurance - 7
>>Skill:
Electronics - 3+3
Medical - 2+3
Melee - 4+2
Firearms - 13
Survival - 8+3
Pilot/Driver - 7+3
Craft - 3+3
Mechanics 0+3
Stealth 0+2
Unarmed 0+2
>>Inventory:
Ablative Torso Armor (5kg)
Cargo pants
Combat boots
Prototype Coil Gun (fully charged)(Warning: requires one move to charge before firing) (4kg) (Weapon proficiency: 5. +5 to firearm rolls with this weapon)
Prototype Coil Gun shell (10) (1kg)
High Power Batteries (2) (1kg)
"Alright, I'll keep myself from pulling the trigger, but no promises."
> Hold fire until Maldevious is done with what he's going to do. Meanwhile, Examine High Power Batteries, and check if it can be used with the Coil Gun without too much hassle.
((Inventory question: Do the coil gun shells weigh 1kg each shell, or do they weigh 1kg for each stack (10)?))
>>Query New Guy
1kg for stack of 10.
The next moments are a mix of half panicked whispers and uncertain movements as you try to regroup. Drago rolls from bed, flips the switch on his Gauss Pistol and loads a round before crouchwalking toward the entrance.
"Oh great, gunshots! Who's attacking us?" New guy shouts to no one in particular.
"I have no idea!" Tiruin barks over his shoulder, "Enemy fire from NorthEast of our position! Take cover and return fire. I'll hold the doorway!"
Both Tiruin and New Guy pause a moment to try and discern the type of weapons the attackers are using by their sound. The shots are louder then you'd expect for a pistol or submachine gun, but too rapid for most rifles. Probably an assault rifle of some kind.
""Don't shoot back, you'll give away our positions!" comes a harsh whisper from the kitchen alcove, "This is the safest spot on the base, stay here. I'll sneak out and ID the attackers."
There is a moment of hesitation before New Guy responds. "Alright, I'll keep myself from pulling the trigger, but no promises." Tiruin says nothing but keeps his position at the door while drago slides up behind him, ready to return fire. New Guy crouches down behind one of the beds and fiddles with his Coil gun and his High Power Batteries. The high power batteries look to be of the same size and style as the black, unmarked batteries that came with the coil gun. He's pretty sure he could swap one out for the other, but he's not sure what effect that would have. Maybe the gun could even be modified to use them all at once, but this isn't really the time to do such a thing.
While the rest of the team holds their positions, Maldevious slips quietly out the eastern door to the courtyard
>Courtyard
A square of yellowing grass and trees surrounded and enclosed by the rest of the base. A large pit has been dug in the center and judging by the blackened earth and ash it was the scene of a fire. What look to be partially burn sections of white wood reveal themselves to be the broken remains of human skeletons. Images of the mountainous pyres of plague victims that dot the east crawl into your mind.
exits: W (Barracks)Damnit, there's no exit through here. If Maldevious wants to circle around to the Front of the Base he'll have to go past the armory and infirmary and out through the main entrance.