>> go to closest person (terkiey or tiruin I forgot ) and "you have spare food in pack of yours?"
>> make beds in the place with beds to get ready for night
>> get the magazines (the books not the ammo) and light them in the middle of he room
You turn to Tiruin and ask "Hey, do you have any spare food in that pack of yours?"
>>Remaining actions paused, waiting for tiruin's response.
Tiruin gives you a piece of bread and tells you he intends to hole up in the barracks, so you follow after him. After letting the others know about your intended sleeping arrangements you and tiruin head to the barracks. You start gathering magazines and any other spare paper you can find and piling it in the center of the room. After you've got a good sized pile of paper you sit down to light it on fire...only to realize you have nothing to light it with. Hmmm. And now that you think about it, a pile of magazines would really only burn for a minute or two unless you had something more substantial like wood to sustain the fire.
You shrug and lay down in one of the dozens of empty beds, closing your eyes.
>Rally the others, we need to find shelter quick. Suggest the Barracks for shelter.
>Strap yon shield on mine back.
>Head to barracks.
>Share one bread with drago.
"Night is falling soon, I think we should head back to that derelict building and find shelter there. Take shifts in sleeping before we head out in the morn. Is that fine with everyone?" I call out.
Bonuses: Hunter(+3 on stealth checks if standing still) Soldier (+3 on firearms rolls) Crafty (+4 to electronic and mechanical rolls when making, modifying or repairing)
Negatives: None
(50 kilo Carry weight, 14 kilo effective before encumbrance penalties)
(5 meters per move. 1 move every 10 ticks)
(daily required sleep: 6 hours )
(Daily Caloric need: 2000)
(Fluid need: 2 liters)
>Strength - 4
>Reflexes - 10
>Brains - 8
>Senses - 4
>Endurance - 4
>Medical - 6 +4
>Stealth - 8+1
>Firearms - 8
>Survival - 8 +4
>Craft - 5 +4
>Speech - 5
>Electronics 0+4
>Mechanics 0+4
>Pilot/drive 0+4
>Melee 0+2
>Unarmed 0+2
A former member of the Army Corps of Engineers, you were assigned to a UN outpost as part of a group attempting to repair a bridge over a nearby gorge that had been deemed strategically important. After several months without instruction or information you received a dispatch explaining that the bridge you were sent to repair had never existed in the first place and that the gorge it crossed was 15 feet deep, rather then 15 meters. Contact with the UN was lost soon afterwards. With nothing else to do, you settled in a nearby village and lived as a mechanic until the Forgotten Sons arrived. After escaping the siege and razing that followed, you and the other survivors traveled further west before coming upon the enclave you now call home. You are determined to safeguard your new home from the Forgotten Sons, or anything which may threaten the way of life you've grown accustom to.
Camouflage Fatigues (+3 stealth)
Steel toe boots
First aid kit (1kg)
Tool Pouch (1kg)
SIG P220 pistol (1kg)(Weapon proficiency: 5. +5 to firearm rolls with this weapon)
10 round HP .45 magazine (4) (2kg)
Multi-tool (.5kg)
Ballistic Shield(12kg)
Backpack (reduces weight of items carried in it by 20%) (7kg)
1-liter canteen (1kg)
Bread (3) (200 calorie per serving. 4 servings per bread) (4kg)
Bundle of wire (5)
Plastic tubing (2) (1kg)
Air filter (1) (1kg)
Insta-steel tube (half full)
First aid kit (2kg)
Total:24.5kg
((Drago, I think that must be the barracks.))
>You hand one of your loaves of bread to Drago and tell him of your plans to hole up in the barracks for the night. He agrees and follows you as you let the rest of the group know your plan before heading to the barracks. It's up to the others to follow you if they want to. You can't help but worry about the fact that you have yet to find the anti-viral medication you came here for...maybe you haven't searched everywhere yet?