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Author Topic: The Long Road: Socially Inept Flailing  (Read 42452 times)

Drago55577

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Re: The Long Road
« Reply #60 on: March 17, 2012, 04:11:00 pm »

Just keep cutting, I need guns!
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piecewise

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Re: The Long Road
« Reply #61 on: March 17, 2012, 04:23:30 pm »

Just keep cutting, I need guns!
>You will keep cutting till you're done. It will take a bit though. I'm keeping you guys all on equal time by fudging stuff and having you all kinda leap to the guy with the "farthest" time. Admittedly this assumes that sometimes you're all just sitting around staring at a wall for a while, but it's better then micromanaging and having you all just slightly desynced. I'm gonna give everyone else one more turn/give them the chance for one more turn and once thats done/enough time has passed I'm just gonna have you all lurch forward to the time you finish. That will be 4:45pm in game by the way.

piecewise

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Re: The Long Road
« Reply #62 on: March 17, 2012, 07:27:19 pm »

Just keep cutting, I need guns!
>After over an hour of work the bottom half of the door clanks heavily to the ground and falls into the room beyond. After waiting for the cut to cool you crawl through and into the armory.

>UN Base: Armory
A office sized room with a wide array of weapons, ammunition and armor on dozens of racks and shelves; most of it is conventional, but a few pieces are strange to you. A desk is sits against the wall along with a file cabinet.

Drago55577

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Re: The Long Road
« Reply #63 on: March 17, 2012, 08:06:40 pm »

>>search for cool looking gun
>> search cabinet
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piecewise

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Re: The Long Road
« Reply #64 on: March 17, 2012, 08:44:59 pm »

>>search for cool looking gun
>> search cabinet

You pick through the gun racks, trying to choose between dozens of equally potent looking black metal death tubes. Sure, they'd all fire small bits of steel and lead at super sonic velocities, but you want one that would do it with style. You decide to come back to it and search the file cabinet. Lots of uninteresting paperwork, personal folders, requisition requests and the like. You're about to close the case when you notice a folder in the back that seems much thicker then the others. The tab on top marks it as being the personal folder of "Mai Ghun". You fish the folder out and open it. The stacks of paper inside have been hollowed out to allow a strange device to be hidden there.

It looks like it was a pistol, or at least part of it was. The grip and trigger look like they were liberated from a pistol, but the rest of it is entirely new. The barrel, just over a foot long, looks custom machined and lacks any sort of rifling. three black boxes, each roughly the size of a deck of cards, are attached to one side of the barrel, coils of thick wire sprouting from them and wrapping along the barrel. A cluster of wires and exposed circuits, what you can only assume to be a primitive firing control system, dominates most of the area above the grip. In addition to the trigger there is a switch on the top of the weapon; when switched a green led embedded in the circuitry blinks excitedly. Hidden along with the weapon are a handful of heavy metal bearings which seem to fit perfectly in the weapon's barrel. You slip one in and the gun clicks softly, the LED blinking even faster. You switch the gun off and notice that someone has scratched something in the grip.

"THIS IS MY BOOMBUZZSTICK"

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« Last Edit: March 17, 2012, 08:47:33 pm by piecewise »
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terkiey

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Re: The Long Road
« Reply #65 on: March 17, 2012, 08:45:35 pm »

Terkiey will go through the hallway leading northeast
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Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
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piecewise

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Re: The Long Road
« Reply #66 on: March 17, 2012, 08:51:13 pm »

Terkiey will go through the hallway leading northeast
A Heavy metal door is set in the wall here with the word “ARMORY” stenciled in blue paint above it. The door seems to have been cut neatly in half, creating an opening large enough to crawl trough. Next to the door is a small keypad, two large gas canisters and a welding torch. The hall continues to the South East.

terkiey

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Re: The Long Road
« Reply #67 on: March 17, 2012, 08:52:26 pm »

Take welding torch and run very far away, but still in range for my next action...

Terkiey, will THROW the welding torch while on, at the gas canisters.
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Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

Drago55577

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Re: The Long Road
« Reply #68 on: March 17, 2012, 09:07:11 pm »

>>shoot gun to see what it does, aim at floor not guns.
>> pick up any automatic weapon from the shelf
>> search for ammo
« Last Edit: March 17, 2012, 10:18:58 pm by drago55577 »
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Tiruin

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Re: The Long Road
« Reply #69 on: March 17, 2012, 10:11:31 pm »

(Adopting the yellowgreen color.)

>Get anything that I could use, possibly focusing on the Mechanical and Medical field from inside the warehouse. Afterwards, examine that jeep for anything of use in said fields.
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piecewise

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Re: The Long Road
« Reply #70 on: March 17, 2012, 10:48:39 pm »

Take welding torch and run very far away, but still in range for my next action...

Terkiey, will THROW the welding torch while on, at the gas canisters.

You pick up the welding torch and run a short distance down the hall, taking cover behind the curve of the wall. After lighting the torch with some difficulty you hurl it down the hall at the canisters...missing completely. As you reflect on your total lack of throwing skill you become aware of a steadily increasing buzz emanating from the armory. After a moment there is a loud crashing noise and the ring of reverberating metal. You peek around the corner to see the powdered remains of tile drifting gently near a large dent in the metal of the hallway wall.

>>shoot gun to see what it does, aim at floor not guns.
>> pick up any automatic weapon from the shelf
>> search for ammo


Outside you hear footsteps followed shortly by a grunt of exertion and the dull clatter of metal on tile. Wonder what that was.

You turn the Buzzstick on and slip a round into the barrel, aiming the weapon toward the ground at such an angle that ricochet wouldn't be a danger (you hope). After steadying yourself for a moment you pull the trigger. At first the weapon seems nonreactive, then it begins to buzz, a low hum at first rising steadily for several seconds into a sound like having your head trapped in a box with a thousand very angry cicadas. The noise ends suddenly and you barely avoid bashing yourself in the head as the gun recoils violently. There is a small crater of pulverized tile  and concrete where you were aiming.

>>Error: There are lots of automatic weapons, many of which are copies of others. You don't have enough hands to hold them all and besides, you'd never be able to carry them. Perhaps you should simply examine the shelves and pick one.

> You switch the Buzzstick off and start rummaging around for ammunition. You find two speed loads for your revolver amongst the various other magazines and loose rounds.


(Adopting the yellowgreen color.)

>Get anything that I could use, possibly focusing on the Mechanical and Medical field from inside the warehouse. Afterwards, examine that jeep for anything of use in said fields.


You search around, looking for parts that seem especially useful. You gather up a tire sealing kit, a roll of duct tape, super glue, a tube of gray substance labeled "Insta-steel", a few small springs, a few o-rings, a first aid kit, and a sheet of bullet proof plastic and lay them in the center of the room before moving on to the jeep. The jeep has been heavily disassembled and looks like it would take a long time to put back together, even if you had all the parts, which you're not sure of. The engine is completely gone and the instrument panel is laying open, just a mass of wires and steel boxes. Maybe if you were looking for some specific part you could find find it, but nothing sticks out as terribly useful.

>Note, carrying what you found would leave you over encumbered (level 1) causing the  Loss of 10% of reflex and -2 stealth. You will still be able to move. Do you still want to pick them up?


>Note to all players: You're starting to feel a little thirsty.

Tiruin

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Re: The Long Road
« Reply #71 on: March 17, 2012, 10:53:25 pm »

>Pick up the first aid Kit, a tube of grey substance labeled "Insta-Steel", a sheet of bullet proof plastic.

>Examine each.

>Exit the warehouse and head SE (Front of base)
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piecewise

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Re: The Long Road
« Reply #72 on: March 18, 2012, 12:07:28 am »

>Pick up the first aid Kit, a tube of grey substance labeled "Insta-Steel", a sheet of bullet proof plastic.

>Examine each.

>Exit the warehouse and head SE (Front of base)



The first aid kit is fairly standard, rolls of gauze, pressure bandages, suture kit, disinfectant, sterile syringes, vial of morphine. All useful for putting people back together.

The tube of Insta-steel is about 6 inches long, shiny gray with a bubble letter label. The back is covered in incredibly tiny text describing how it is used and warning against rubbing it in your eyes and eating it. The from the directions you can deduce that the substance inside would harden into a metallic substance when it dries, probably useful for sealing holes or bonding things together.

The sheet of bullet proof plastic is about 5 feet long and 3 wide with rounded edges and a slight curve; probably the windshield for something.  Thin metal treads crisscross the length of it and strengthen it's structural and protective integrity. It reminds you of the bulletproof shields riot soldiers used to use...hey, thats an idea!

You drop the items and head out to the SE

UN Base: Front
A large, mostly empty area  enclosed in a chainlink fence, Watch towers dotting the perimeter. A few burned out jeeps and the hulk of a half destroyed APC lay scattered on the blacktop.  Your jeep is parked near the entrance to the base in the north east. To the east is the main gate. Part of the fence has been torn down to the south east and a dirt trail leads from the hole off across the open fields. To the north west is what looks like a warehouse, as well as the entrance to the barracks.

Tiruin

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Re: The Long Road
« Reply #73 on: March 18, 2012, 12:21:52 am »

Spoiler: Tiruin (click to show/hide)
"Have to eat first, a bulletproof shield would be pretty useful!"

>Eat 1 Bread and drink a bit from my canteen.

>Head NW and get those items said earlier, then return SE.

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piecewise

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Re: The Long Road
« Reply #74 on: March 18, 2012, 12:40:56 am »

Spoiler: Tiruin (click to show/hide)
"Have to eat first, a bulletproof shield would be pretty useful!"

>Eat 1 Bread and drink a bit from my canteen.

>Head NW and get those items said earlier, then return SE.


You eat some bread and take a drink of water. You no longer feel thirsty.

You walk back, pick up the first aid kit, bullet proof plastic and insta-steel and then head back out to the front of the base. You're feeling a  bit weighed down.

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