Bonuses:Hunter (+3 to stealth checks while standing still) Crafty (+4 to electronic and mechanical rolls when making, modifying or repairing) Pilot (+5 on pilot/drive checks for simple and complex machines.)
Negatives:None
(60 kilo Carry weight, 18 kilo effective before encumbrance penalties)
(2 meters per move. 1 move every 15 ticks)
(daily required sleep:5 hours 45 minutes )
(Daily Caloric need:2000)
(Fluid need: 2 liters)
Stats>>
5 strength
5 reflexes
10 brains
5 senses
5 endurance
Skills>>
5 mechanics +5
5 electronics+5
10 stealth +1
5 craft+5
10 pilot/driver+5
5 firearms
0 medic +5
0 survival +5
0 Melee +2
0 Unarmed +2
Description: A private pilot before the war, you managed to steal a VIP's personal jet and fly out as the great cities of Russia succumbed to the endless plagues behind you. You flew till your fuel ran out and managed an emergency landing in the open plains, eventually joining up with a group of Indian refugees and former soldiers. You learned what you could from them, becoming proficient as a handyman and hunter before eventually separating and living on your own. Driven ever farther west by the Forgotten Sons, you joined with this enclave and vowed that this time you would stand your ground.
Inventory:
Pilot Uniform
Lockpick (5)
Sneakers
Tool case (1kg)
.45 8 shot Revolver (Weapon proficiency: 5. +5 to firearm rolls with this weapon)
.45FMJ speed load (3)
Guass Pistol
Some amount of rounds
so i can post it in my other posts instead of looking for it on page 1
>>correct info for those bottom 2 things.
Gauss Pistol (4kg)
Ball Bearings (18) (2kg) (one fired in that test shot, one loaded)
*cough* ooooh, how embarrassing...
(lol a pot on my head)
Continue hiding
You continue to helpfully cower, considering using a pot lid as a shield. "No," you decide, "that would be silly." and adjust your pot.
(i speak in in heavy russian accent cause its cool in the game ofcourse)
"This was not in my plans.... just stay down and if you shoot dont expose yourself ok?"
>>Turn safety off
>>Get ready to return fire and when i do, dont give my self away to much
the biohazard signs are probably there for a reason, it might have Uranium-234 (radioactive)
(lol a pot on his head)
You double check that the gun is on (it has no safety) and ready yourself to return fire. From your earlier test firing you know three things: one, that the gun produces no muzzle flash, two, that it takes a few seconds to charge before firing and three, it buzzes like a million angry hornets while it is charging to fire. They'll definitely know the general direction you're in, but hopefully not exactly where. Bonuses: Vulture (25% chance to discover hidden objects upon entering a new area), Soldier (+3 on firearm rolls)
Negatives: None
(30 kilo carry weight 7 kilo effective before encumbrance penalties)
(1 meter per move, 1 move every 17 ticks)
(Daily sleep required: 5 hours, 45 minutes)
(Daily Caloric need: 2000)
(Daily fluid need: 2 Liters)
Attributes
>Strength - 2
>Reflexes -3
>Brains -5
>Senses - 15
>Endurance -5
Skills
>Stealth -15 +5
>Firearms - 10
>Survival -15+2
>Medical 0 +2
>Craft 0 + 2
>Electronics 0 + 2
>Mechanics 0 + 2
>Pilot/drive 0 + 2
>Unarmed 0+1
>Melee 0+1
Description:
A former UN peacekeeper, stranded when the UN pulled out and the eastern world flooded in. After banding together with other peacekeepers to form the enclave you have lived a reasonably quiet life, fending off the occasional raider party. You volunteered as part of the group to find medication in order to preserve your way of life.
Inventory:
Camouflage fatigues (+3 to stealth)
Combat Boots
Bullet resistant vest (2kg)
UN steel helmet (1kg)
M18 Personal Carbine (1kg) (Weapon proficiency 5: +5 to firearm rolls with this weapon)
15 round 5.56x 45mm NATO HP magazine (5) (2.5kg)
> Slink back to the rest of the group and tell them the situation. Suggest me and whoever else can sneak swing around them, then attack from their flank. The people in the barracks will join the attack when we fire.
You ease the door shut and scramble back to the group.
"There's three of them that I can see," You report " Me and someone else who is good at being quiet should circle around and flank them while the rest of you hit them from the front when we do. Sound good? Who's coming with me?"
[so people don't have to look back over your stats, new guy is terrible at stealth, tiruin is alright but all the stuff he's carrying is gonna make being quiet hard, Drago is pretty good, and Terkiey is great but has no combat skills what so ever. Take your choice]
>>Reminder: Aim. You can aim for individual targets and for individual body parts on those targets (arms, legs, chest, torso, head). Aiming takes longer but makes shots easier (depending on the part you're aiming for. Head shots are always gonna be pretty hard). If you just shoot without aiming then what enemy you shoot at, and where you potentially hit is all random. Technically, you can kill with a shot to any part of the body, but some parts are faster. If you want to, you can tell me to automatically aim for you, ie that in a combat situation you always want to aim for then nearest target's chest, or the farthest target's right leg, etc and then I'll just do that. Up to you how micromanagey you want to get.