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Author Topic: Megabeasts crash worldgen?  (Read 787 times)

Valikdu

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Megabeasts crash worldgen?
« on: March 14, 2012, 05:42:03 am »

Is it just me?
The worldgen (normal, or custom) crashes all the time when there's any surface megabeasts present. But it never does once they're all dead, and a Golden Age generation can go for hundreds of years without crashing.

Malarauko

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Re: Megabeasts crash worldgen?
« Reply #1 on: March 14, 2012, 09:08:37 am »

Those are some truly terrible megabeasts its spawning.
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Tiruin

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Re: Megabeasts crash worldgen?
« Reply #2 on: March 14, 2012, 09:12:10 am »

Did you do anything to the raws OR change any parameters in the Advanced World Generator? How do you know that the cause is specifically because of surface megabeasts when the World Generator crashes? Checking the Legends of stable worlds?
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Valikdu

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Re: Megabeasts crash worldgen?
« Reply #3 on: March 14, 2012, 09:20:41 am »

When I gen a world, it crashes during an Age of Myth/Legends/Heroes/[a megabeast]. It never does during a Golden Age or an [entity] Age. If I set titans=0 in advgen it doesn't crash.
What would make a custom megabeast to crash the generator? I have several.

Spoiler: Raws (click to show/hide)
« Last Edit: March 14, 2012, 09:22:35 am by Valikdu »
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Meph

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Re: Megabeasts crash worldgen?
« Reply #4 on: March 14, 2012, 08:29:00 pm »

I just read this in a realted thread about the issue (have the same crashes with megabeasts) and someone posted this solution:

[BIOME:ANY_LAND] and [SEMIMEGABEAST] causes crashes. Change the biome tags and it should be fine. UNTESTED.

Hope it helps.
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