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Author Topic: silkfarm !!science!!  (Read 4658 times)

martinuzz

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silkfarm !!science!!
« on: March 13, 2012, 10:34:29 pm »

So, I don't know in which version I had my last silk farm. Could be 40d, could be DF 2010. Anyways, back then, with the following setup, the max range at which the (hostile) GCS would target the puppy was 4 tiles. Meaning, only when the puppy was at the right side (no pun intended) of the chain, the GCS would spit webs. This would give the silkfarm only 1/3 efficiency.
But now, the GCS fires at the puppy in the situation posted in the screenshot, at range 5!
This increases efficiency to 2/3!
I'm going to test now if it even shoots at further ranges.

Furthermore: I can confirm that, not only FB webbers (as described in Nil's thread about his fully automated, vampire powered FB silk farm) need no path, but also GCS no longer need to be able to path to fire webs. The GCS' exit door is locked, yet it still shoots.


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Nil Eyeglazed

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Re: silkfarm !!science!!
« Reply #1 on: March 13, 2012, 11:58:26 pm »

Very nice!  Not having to worry about pathing sure simplifies things, doesn't it?
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Blizzlord

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Re: !!silkfarm!! science
« Reply #2 on: March 14, 2012, 12:47:39 am »

I think you should experiment a bit more with it. I want to see this working at full capacity!
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GreatWyrmGold

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Re: silkfarm !!science!!
« Reply #3 on: March 14, 2012, 06:58:25 am »

GCSs are [BUILDINGDESTROYER:1]s, which means they path through locked doors. The conclusion is valid, though. This version, spiders shoot webs at whatever they can see.
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martinuzz

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Re: silkfarm !!science!!
« Reply #4 on: March 14, 2012, 11:24:00 am »

So.. If I understand you correctly: [BUILDINGDESTROYER:1] means they will path through locked doors, but not destroy them..
and [BUILDINGDESTROYER:2] means they will path through, AND destroy them?

EDIT: I just checked the raws of an old 40d install... GCS already had [BUILDINGDESTROYER:1] back then.. But they would not path through a locked door. In 40d, they needed an open, but pet-impassable door for this setup to work.


Max targeting range is 5. It won't fire at my puppy at range 6 or higher. Too bad. It would have been nice if I could pen the puppy in a 1x1 zone, at such a distance that it does not flee. That would have been most efficient, but alas, not possible.

Now, let's think up some GCS turret traps, using artefact doors :D
« Last Edit: March 14, 2012, 11:27:04 am by martinuzz »
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Spiderking50

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Re: silkfarm !!science!!
« Reply #5 on: March 14, 2012, 12:11:28 pm »

I can confirm that demons, like FB and GCS, no longer need a path to shoot webs either. Demon silk farm ftw.
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Ralp

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Re: silkfarm !!science!!
« Reply #6 on: April 06, 2012, 04:11:09 am »

I trapped a Giant Cave Spider and set up my first silk farm in the latest version but I'm confused why it's not working.  I set things up essentially the same as the example in the wiki, with three thin drawbridges for shutters.  The spider has never hurt anyone, but she's not tame.  I'm using a kitten tied to a rope as bait, right on the opposite side of some carved fortifications.  The spider is content to just sit between the tightly-closed doors.  What am I doing wrong here?
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Loud Whispers

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Re: silkfarm !!science!!
« Reply #7 on: April 06, 2012, 05:01:25 am »

I think it was in the dev logs somewhere Toady saying he fixed webbers.

Now we're just stuck with fliers...

Ralp

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Re: silkfarm !!science!!
« Reply #8 on: April 06, 2012, 05:21:27 am »

I think it was in the dev logs somewhere Toady saying he fixed webbers.
Ok, meaning that they no longer try to path through doors they can't actually path through?  And therefore won't bother shooting webs at the inaccessible bait creature?
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Loud Whispers

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Re: silkfarm !!science!!
« Reply #9 on: April 06, 2012, 05:23:18 am »

No, they shoot through things like fortifications to get the Dwarfs inside without needing to path through them  ::)

Also, FB's actually use their webs now.

Ralp

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Re: silkfarm !!science!!
« Reply #10 on: April 06, 2012, 05:33:06 am »

No, they shoot through things like fortifications to get the Dwarfs inside without needing to path through them  ::)

Also, FB's actually use their webs now.

Hmm, ok.  That just makes this even more of a mystery then.  Do they not shoot at kittens?
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geail

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Re: silkfarm !!science!!
« Reply #11 on: April 06, 2012, 05:56:42 am »

My captures GCS only shoots at my wardog if it is within 4-5 tiles of the GCS.

*edit for spelling
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Nil Eyeglazed

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Re: silkfarm !!science!!
« Reply #12 on: April 06, 2012, 10:29:09 am »

I trapped a Giant Cave Spider and set up my first silk farm in the latest version but I'm confused why it's not working.  I set things up essentially the same as the example in the wiki, with three thin drawbridges for shutters.  The spider has never hurt anyone, but she's not tame.  I'm using a kitten tied to a rope as bait, right on the opposite side of some carved fortifications.  The spider is content to just sit between the tightly-closed doors.  What am I doing wrong here?

Here's what I think is going on, based on a similar situation I had:

You know how goblins can't/won't shoot through forts that aren't adjacent?  Same with the GCS.  Because your GCS isn't adjacent, it doesn't think it can see through the forts.  (Of course, once it decides to fire, its webs can go through any number of forts.)
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Ralp

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Re: silkfarm !!science!!
« Reply #13 on: April 06, 2012, 12:55:12 pm »

I trapped a Giant Cave Spider and set up my first silk farm in the latest version but I'm confused why it's not working.  I set things up essentially the same as the example in the wiki, with three thin drawbridges for shutters.  The spider has never hurt anyone, but she's not tame.  I'm using a kitten tied to a rope as bait, right on the opposite side of some carved fortifications.  The spider is content to just sit between the tightly-closed doors.  What am I doing wrong here?

Here's what I think is going on, based on a similar situation I had:

You know how goblins can't/won't shoot through forts that aren't adjacent?  Same with the GCS.  Because your GCS isn't adjacent, it doesn't think it can see through the forts.  (Of course, once it decides to fire, its webs can go through any number of forts.)

That's a good thought, but not the case for me.  Thanks though.  My GCS had nowhere to go but sit right up against the fortifications.  Here's what I had (if this makes sense):
Code: [Select]
║+╞╡╬
║┼╬+╬
║S╬§╬
║┼╬c╬
║+╞╡╬
The 2×1 shutter drawbridges at the top and bottom open upwards and downwards; there doesn't seem to be anyway to tell from the bridges if they're raised or not since they look the same, but before I released the spider from her cage I checked that they were indeed impassable when the lever is flipped, and walkable otherwise.  When raised they're supposed to break pathing from the spider to her bait but based on the posts in this thread it sounds like that's useless now.  (Doesn't explain why I haven't seen any silk though.)

Anyway I could watch the spider every few seconds try to path through the doors and fall over (when her background tile flashed tan) so she was up to something, she just didn't seem to care about the kitten.  Maybe all I needed was juicier bait, but I retrapped her to try building a different farm configuration without the pathing drawbridges.
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i2amroy

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Re: silkfarm !!science!!
« Reply #14 on: April 06, 2012, 01:03:45 pm »

Now, let's think up some GCS turret traps, using artefact doors :D
You don't even need an artifact door, just a stone one. Creatures with [BUILDINGDESTROYER:1] will only destroy wooden hatches, wooden doors, supports, statues, windows and archery targets.
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