Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Channeling water  (Read 1479 times)

boathouse2112

  • Bay Watcher
    • View Profile
Channeling water
« on: March 13, 2012, 09:18:48 pm »

I'm wanting to channel water for traps/a well

How exactly would i go about doing this?

Also, What about water turning murky and unusable
Logged

Kofthefens

  • Bay Watcher
  • Keep calm and OH GOD CAPYBARAS
    • View Profile
    • Marshland Games
Re: Channeling water
« Reply #1 on: March 13, 2012, 10:27:50 pm »

I'm not quite sure what you mean here...Could you please clarify?
Logged
I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
The Chronicles of HammerBlaze
My website - Free games

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Channeling water
« Reply #2 on: March 13, 2012, 10:33:00 pm »

I believe he means creating aquaducts.

Rules of thumb:

1) water pressurizes.  Pressurized water flows faster/more violently than unpressurized water. Consult the wiki concerning pressure to see how this can help you move water reliably without it all evaporating.

2) fluid flow calculations kills fps. Only direct liquid if you really really need to.

3) stagnant water and salty water can be purified with a screw pump.
Logged

Kofthefens

  • Bay Watcher
  • Keep calm and OH GOD CAPYBARAS
    • View Profile
    • Marshland Games
Re: Channeling water
« Reply #3 on: March 13, 2012, 10:35:23 pm »

3) stagnant water and salty water can be purified with a screw pump.

Though you need to put them in a constructed resivoir, if I remember correctly.

Turns out I didn't remember correctly.
« Last Edit: March 14, 2012, 12:17:57 am by Kofthefens »
Logged
I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
The Chronicles of HammerBlaze
My website - Free games

NecroRebel

  • Bay Watcher
    • View Profile
Re: Channeling water
« Reply #4 on: March 13, 2012, 11:48:24 pm »

Though you need to put them in a constructed resivoir, if I remember correctly.
A myth. The truth is that tiles are marked as salty or murky when they get salty or stagnant water in them. A tile that has had tainted water in it will taint any water that enters it, and tainted water will taint all other water that touches it. The pump simply needs to pump into somewhere that has never been dampened before and it should be fine.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Kofthefens

  • Bay Watcher
  • Keep calm and OH GOD CAPYBARAS
    • View Profile
    • Marshland Games
Re: Channeling water
« Reply #5 on: March 14, 2012, 12:16:36 am »

Oh. That makes far more sense, thanks.
Logged
I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
The Chronicles of HammerBlaze
My website - Free games