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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 76030 times)

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1260 on: July 31, 2012, 07:15:14 pm »

I'm up for the new campaign, but am very limited on characters level 9-13 XD

Kinda want to play Emi, but she's not nearly as impressive at low levels.

Lara might work, if WS allows the homebrew stuff Kuji did for the alchemy game. She's TL 10.

Dryspell... no, only TL5 there.  Naomi is only TL6, Karen the same. So that game is out.

The only other choice is Haika, and he's a bit well.. boring. Or range, but Ursula is already there, and she didn't come out as well as I'd liked. Breeders in general I think are hard.

This at least makes me realise other than my games, most of my PTA playing has been with you folk. xD


Anyway, I'm fine for hosting tonight or tomorrow for the end game here. Just let me know before 5 mins before you expect the server to be up :P
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1261 on: July 31, 2012, 07:20:11 pm »

Did you do any homebrew? I remember I was going to give you the Alchemist class after a while, but we never gotten to that point.

EDIT: oh right Genetic! That should be fine.
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Still alive, amazingly.

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1262 on: July 31, 2012, 07:23:02 pm »

Haika, we get a level every two sessions. And oods are we may likely do more than one session a week. I'm fairly sure we don't have to worry about anything on that front :P
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1263 on: July 31, 2012, 07:27:50 pm »

Did you do any homebrew? I remember I was going to give you the Alchemist class after a while, but we never gotten to that point.

EDIT: oh right Genetic! That should be fine.

You fail on the whole keeping secrets part. XD But yes, the homebrew was that we waived a pre-req for a genetic feat.

Haika, we get a level every two sessions. And oods are we may likely do more than one session a week. I'm fairly sure we don't have to worry about anything on that front :P

He said in the other post that we need to be level 9 or higher, or scale down to TL 13. Most arn't level 9, like the dryspell guys. Emi was level 50. >.>
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1264 on: July 31, 2012, 07:29:48 pm »

Okay, THAT may be a slight problem then. :P
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1265 on: July 31, 2012, 11:38:47 pm »

I'm gonna go out on a limb and say its too late to play tonight. Lets do tomorrow.
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1266 on: July 31, 2012, 11:44:01 pm »

Well, I could go annoy Haika to get the server up if you wanted to play tonight :P
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1267 on: August 01, 2012, 05:53:22 pm »

Yeah, I'm double-posting here, But are we playing tonight?
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1268 on: August 01, 2012, 06:02:55 pm »

Thats the plan, but it looks like I'm going to be late. Shouldn't be more than an hour or so though.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1269 on: August 01, 2012, 08:38:34 pm »

We are looking at a 45 min-1 hour late start. Lets hope everybody is still in. If we let this end in the middle of a battle the odds of me bringing it back eventually are much lower.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1270 on: August 01, 2012, 08:50:24 pm »

Server is up now. In any case.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1271 on: August 02, 2012, 12:57:37 am »

Anybody who has faith that this will be ressurected can take 20 TEXP and add 3 levels to all their mons.
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1272 on: August 02, 2012, 12:59:26 am »

SO TAKING THAT!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1273 on: August 02, 2012, 01:01:20 am »

Accepting this would imply I have Faith not only that the game will return, but that I will also remain to rejoin these forums.

Taking it anyway. :P
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1274 on: August 02, 2012, 01:03:44 am »

Can I take it even if I don't believe that will happen?

...Still taking it, too. >.>
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