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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 76041 times)

SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1230 on: July 26, 2012, 08:46:34 pm »

I should've waited like ten more seconds and then replied instead of editing. :P But yeah, tomorrow is also a maybe for me. More of an 'I hope so' but we'll see...
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1231 on: July 26, 2012, 09:49:00 pm »

Tomorrow, I can't come a session then. I'm flying back home on that day so...

It's not a long flight, but I have to pack up and set up my computer again...
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1232 on: July 26, 2012, 09:53:00 pm »

Maybe if we're lucky we can finish the current fight tomorrow, and then if you still want to solo it or one of the others assists you can do your battle over the weekend? This does hinge on my ability to play tomorrow, Haika's willingness to host, WS's willingness to GM, and if Kuji's up for it too, but workable... >.>

EDIT: Yeah, sorry. Last I heard they'll be here within the hour, so I can't come. Sorry again. >.<
« Last Edit: July 27, 2012, 07:23:17 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1233 on: July 29, 2012, 10:24:33 pm »

Alright. This game has been one of my favorites to run, and I don't want to let it die.

That said it is getting a bit stale for me. We will meet Tuesday before going on Haitus. I got a feeling the PCs are not going to win the gym battle, so hopefully we can do a wild encounter or two and end on a high note.

I'll be launching a New PTA game soon on the PTA forums in the next couple days, but due to the unique rules and circumstances I likely cannot allow more than 2 of my regulars. I will post the link here when I post that topic.

Its gonna be an All-Star game, featuring characters from dead or Haitus'd campaigns. Or characters who have died in their home campaign. I'll only allow one PC from any particular campaign, so feel free to debate who gets their character from this, and who gets to bring back their hero from SYWTBTB. Characters from Dryspell and Contained Existence are too low level for what I have in mind.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1234 on: July 29, 2012, 10:31:46 pm »

Pff, I was hoping this one wouldn't explode.

I won't volunteer to bring Desmond back, since I've been playing his expy all this time. :P
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1235 on: July 29, 2012, 10:39:42 pm »

I'm not on those forums and have no real interest in joining another forum, so I guess Taric, H, and Kuji can discuss who takes the spots.

@Dwar: Who's the character in your sig?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1236 on: July 29, 2012, 10:40:54 pm »

I'm probably on the staff, so I'm out.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1237 on: July 29, 2012, 10:42:03 pm »

@Sc: Sadie Coldshoal, Merwoman Biologist from A Change of Scenery RP

http://www.bay12forums.com/smf/index.php?topic=113876.0

It's very well illustrated!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1238 on: July 29, 2012, 10:51:07 pm »

Pff, I was hoping this one wouldn't explode.

I won't volunteer to bring Desmond back, since I've been playing his expy all this time. :P

This is not an explosion. Think of it as a desperate attempt to prevent an explosion.

I'm probably on the staff, so I'm out.

I got my brother to help. You don't need to be on staff. We wont even be using standard seen/owned counts so all I'll need from you is log hosting.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1239 on: July 29, 2012, 10:53:56 pm »

Woo!

...oh, man, now me, D, and H will have to fight on who will be left out.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1240 on: July 29, 2012, 10:55:02 pm »

Don't you have characters from other campaigns?
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1241 on: July 29, 2012, 10:56:06 pm »

...oh, you were suggesting that MAYBE you'll only allow two of us. HM...
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1242 on: July 29, 2012, 10:58:00 pm »

As much as I'll want to play, imminent changes IRL in my life, will probably ruin all my plans for after the next month, maybe forever.

So if it comes to a decision, I'd prefer Haika to play it he likes.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1243 on: July 29, 2012, 11:17:44 pm »

Damn, this is going on hiatus? :'(

That said, I'd let someone else play on the game you'd run on the PTA forums.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #1244 on: July 29, 2012, 11:25:30 pm »

Damn, this is going on hiatus? :'(

That said, I'd let someone else play on the game you'd run on the PTA forums.

D and Sercon are not intrested, and Kuji can take a character from another campaign. I don't think you'd be stepping on any toes.
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