Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 57 58 [59] 60 61 ... 86

Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77537 times)

KujiUn

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #870 on: June 03, 2012, 07:12:08 pm »

Purchases logged.
Logged
Still alive, amazingly.

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #871 on: June 04, 2012, 01:55:30 am »

Sercon's Prize Pack

You wake up one morning to find a strange box resting on your chest. There is all sorts of cool stuff inside.

x5 Hyper Potions
x10 Pin Balls (Great balls. -15 to cap roll on targets who were hit with an unarmed attack from a human last round, or who are currently trapped)
x5 Vortex Darts (When used with your dart gun, these darts become a poison type version of the move whirlpool)
x1 Black Wand (Once per day you may zap a target with the black wand. The black wand will inflict a usually negative random effect on the target)
x1 White Wand (Once per day you may zap a target with the white wand. The white wand will inflict a usually positive random effect on the target)
x1 Sandbag (Once per day you may train a Pokemon on the sandbag by rolling a d20+the pokemon's power stat. Once a rolls 11 or higher 3 times on the sandbag you may teach it a damage inflicting melee range normal or fighting move from it's egg or tutor list. A pokemon may only ever learn 1 move from the sandbag)
x1 Mysterious Title Belt (Once per session while worn: When you knock out a target with a basic unarmed attack (Flavored as a wrestling technique of course) you gain one finisher point. Finisher points may be used like TEXP, but may not used to purchase TL ups.
Logged

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #872 on: June 04, 2012, 02:13:13 am »

TEXP store updated!
Logged

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #873 on: June 04, 2012, 03:19:13 am »

Hmm, I need to get 4 TEXP before the store changes... >.>
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #874 on: June 04, 2012, 03:51:11 am »

~Edit~

Actually...purchase redacted, for now.
« Last Edit: June 04, 2012, 04:09:47 am by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #875 on: June 05, 2012, 01:46:23 pm »

Double post!

Are we playing tonight? etc, etc. We left off on a minor cliff hanger last session.

Btw, I'll stop asking for sessions incessantly if you guys want, but I'm not sure how much our pre-game enthusiasm is contributing to Weirdsounds desire to GM.

What do you all think, positive/negative? :P
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SeriousConcentrate

  • Bay Watcher
  • The Hollow Street Hero
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #876 on: June 05, 2012, 03:51:13 pm »

It doesn't bother me, but then again I'm not WS. :P I just don't ask all the time because I don't want to bother him. ^^^;
Logged
SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Haika

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #877 on: June 05, 2012, 04:33:52 pm »

I'm up for a session tonight. The irc game I'm trying to join usually runs on tuesdays, but it got called off this week. And I'm not sure if I wouldn't just be able to dual game it perfectly fine anyway, irc games I'm finding go quite slowly.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Taricus

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #878 on: June 05, 2012, 04:41:33 pm »

Eh, I'm up for it.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

  • Bay Watcher
  • Whoosh!
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #879 on: June 05, 2012, 04:46:13 pm »

I'm up for a session tonight. The irc game I'm trying to join usually runs on tuesdays, but it got called off this week. And I'm not sure if I wouldn't just be able to dual game it perfectly fine anyway, irc games I'm finding go quite slowly.

That stinks. Tuesday is as close to a regular meeting time as we have for this. I don't see any issue with playing tonight. It is my dish day, but I should be done waaaaay before start time. In theory anyway.

Logged

KujiUn

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #880 on: June 05, 2012, 06:17:03 pm »

Righto. Let's do this thing!
Logged
Still alive, amazingly.

Haika

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #881 on: June 05, 2012, 06:40:41 pm »

I'm up for a session tonight. The irc game I'm trying to join usually runs on tuesdays, but it got called off this week. And I'm not sure if I wouldn't just be able to dual game it perfectly fine anyway, irc games I'm finding go quite slowly.

That stinks. Tuesday is as close to a regular meeting time as we have for this. I don't see any issue with playing tonight. It is my dish day, but I should be done waaaaay before start time. In theory anyway.

Well then, putting up the server now. We can play when people are online and around.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Taricus

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #882 on: June 05, 2012, 08:55:31 pm »

Okay, buying a few things from the TEXP store.

3 TEXP to give Till 2 TEXP
3 TEXP to set the next random wild encounter to have pokemon of the humanshape egg group.
5 TEXP to target Siegmund to evolve at his next level up.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

KujiUn

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #883 on: June 06, 2012, 07:34:00 am »

Logs and TEXP updated.
Logged
Still alive, amazingly.

Taricus

  • Bay Watcher
    • View Profile
Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #884 on: June 06, 2012, 11:26:50 am »

Right, some more TEXP spending from me.

5 TEXP to target Sturm to evolve at his next level up.
« Last Edit: June 06, 2012, 12:44:25 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 ... 57 58 [59] 60 61 ... 86