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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77528 times)

SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #795 on: May 23, 2012, 04:27:39 am »

There was a session? I was under the impression that there wasn't due to earlier posts... :-\ Ah, oh well. Did I miss anything?
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #796 on: May 23, 2012, 05:01:57 am »

There was a session? I was under the impression that there wasn't due to earlier posts... :-\ Ah, oh well. Did I miss anything?

It was kind of short notice. The only thing you missed was a fight with Chaos Metang and lots of rule breaking for plot purposes. But I'm bitter because I got owned by it, heh.

I'm also not looking forward to the day ending. As many wild fights as we had, I still just don't feel like I got much out of my TEXP tokens. And I'm just very tired of the chaos fights. It just screws with my 'pokemon strategy' as Kuji would say.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #797 on: May 24, 2012, 01:41:01 pm »

@Haika: I sort of agree, but by their very nature, Chaos fights are supposed to break the 'rules.' I don't mind as long as it's not overdone...

Anyway, I believe we'll be summoning up Lugia soon. Maybe I can find a way to bother the annoying chaos birdy with more than rocks.

Depending how it rolls out, Gerome could certainly go into Cryptozoologist-I'd love to RP getting the class with Lugia. That'd a go a bit to establishing Gero as 'Order', compared to Ursula as 'Chaos'. :P

...

Oh yeah! We be playing tonight or tomorrow, btw?
« Last Edit: May 24, 2012, 03:51:38 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #798 on: May 24, 2012, 02:33:52 pm »

Either or both works.

Edit: Haika, the tokens last for 24 hours. You spent some time dicking around in town. before spending em. I doubt there be any wild Pokemon in the first encounter tomorrow, but if you roll something up in the second I'll say the tokens still apply for that.
« Last Edit: May 24, 2012, 02:40:48 pm by Weirdsound »
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #799 on: May 24, 2012, 02:43:59 pm »

Dwarmin, I like to point out that you're playing as Gerome, not Desmond :P
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #800 on: May 24, 2012, 02:46:44 pm »

I caught him calling himself Kathryn at one point on RPOL. He is just a bit mixed up.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #801 on: May 24, 2012, 03:52:06 pm »

Uh, yeah. :P

Have you guys figured out I'm a scatterbrain yet?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #802 on: May 24, 2012, 04:26:02 pm »

I'm up for playing tonight, but the server may be a bit late, as I will be over with family this evening. Shouldn't be too late though.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #803 on: May 24, 2012, 10:10:38 pm »

Well, may as well poke this just to check if we are playing tonight :/
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #804 on: May 24, 2012, 10:11:40 pm »

Yeah. If I don't see the server up within an hour, I'm just gonna write up the Magia turn tonight.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #805 on: May 24, 2012, 10:24:15 pm »

And the server is up. Bit late like I said, but ready to go if other people are.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #806 on: May 24, 2012, 10:45:22 pm »

Just waiting on D. Starting in 10 with or without him.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #807 on: May 25, 2012, 05:32:59 am »

Whoops. I totally forgot to ask last session, but what Chaos moves does the Metang have?
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #808 on: May 25, 2012, 07:32:25 am »

Chaos Bullet Punch: No added effects

Chaos Finale (Take Down): If the user kills itself with recoil damage using this move, roll damage an additional 2 times.

Chaos Hunt (Pursuit): If this move reduces a target from above zero hp to below zero hp, the user regains health equal to the Absolute Value of the targets HP.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #809 on: May 25, 2012, 11:36:48 am »

Logging for the record.

Level-up! (Free TL for Char. Advancment)

Gerome Blue rises to Lv. 12!

Stat: +1 DEX
CrossClass: Godspeaker (Gained Feats: Legendary Cry, Spotcheck)
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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