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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77523 times)

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #810 on: May 25, 2012, 11:42:22 am »

And logging Ursula's Level twelve advancements.

Level 12:
+1 STR
Dualwielding.

EDIT: Also spending 6 TEXP to take a glow token.
« Last Edit: May 25, 2012, 12:04:08 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #811 on: May 25, 2012, 11:51:46 am »

I flip-flopped on it a lot, but after thinking about it I am gonna go ahead and use the 17 TEXP required to unlock the next class slot. So, logging...

Robyn advances to level 11! (Free level-up)
Unlocks next class slot for 17 TEXP!
Takes +1 Strength for a total of 16!
Takes Improved Martial Endurance!
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #812 on: May 25, 2012, 03:18:25 pm »

Till advances to TL9!

+INT
Gained Clairsentient (+INT, Hour's Past, Image Trailing)
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #813 on: May 25, 2012, 03:23:38 pm »

TL11: +1 CON, +1 CON boost feat.

I'm still 2 levels from dualwielding myself.

Also, I'm would like to spend 6 Texp and get the balloon a couple tutor moves.
And then 6 more Texp on a mystery item package.



So are we playing tonight by any chance?
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #814 on: May 25, 2012, 03:36:06 pm »

TEXP updated. Purchases logged.

Nothing yet on the logs. I'm still trying to find some.

Logs updated. Now, time to work on Till's character sheet... or maybe I should add the features onto my RPoL character... and I still need to update Rock's sheet. BAH.
« Last Edit: May 25, 2012, 03:43:56 pm by KujiUn »
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #815 on: May 25, 2012, 07:27:49 pm »

Kuji will not be here I don't think. I'd rather not penalize him for hanging with his dad on his birthday.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #816 on: May 25, 2012, 07:29:03 pm »

Not playing, then?
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #817 on: May 26, 2012, 04:12:10 am »

Spoiler: Paradigm Shift (click to show/hide)

Yep, that's right, I'm letting you guys choose the destination. You can pick anywhere you want on the map.

Also, wow, in this free time, I've actually gotten all the sheet upkeep done. Huh.
« Last Edit: May 26, 2012, 05:20:52 am by KujiUn »
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #818 on: May 26, 2012, 06:42:19 am »

Spoiler: Paradigm Shift (click to show/hide)

Yep, that's right, I'm letting you guys choose the destination. You can pick anywhere you want on the map.

Also, wow, in this free time, I've actually gotten all the sheet upkeep done. Huh.

*is confused* duur.. wut? Did you guys have a session without me? And weren't you going to get away from the internet for the weekend and... yeah. Also I've been reading EGS for the past 9 hours or so. So I'm a little loopy.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #819 on: May 26, 2012, 09:30:26 am »

I got tethering working on the phone.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #820 on: May 26, 2012, 10:52:10 am »

Hmm.

All right, with Kuji out for the weekend (?), no session til Tuesday, correct? :P

Also, I vote for the Fruitful Grove! ^^
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #821 on: May 26, 2012, 11:15:23 am »

Also Kuji. You, your dad, and any other members of your family are welcome to come over Monday for memorial day. We should have the pool open. Doubt you'd wanna, but my dad says to extend the offer anyways.
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SeriousConcentrate

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #822 on: May 26, 2012, 12:22:50 pm »

I vote for the City of Festival and Lights.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #823 on: May 26, 2012, 01:19:21 pm »


Will get the city portion up and posted later.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #824 on: May 28, 2012, 12:23:58 am »

Spoiler (click to show/hide)
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