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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77493 times)

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #660 on: May 09, 2012, 02:03:52 am »

Reminder to Weird: Need the detailed info for that invitational thing with the eggs.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #661 on: May 09, 2012, 09:44:31 am »

Hmm, yawn. :P Sorry for sleeping out the end of the session, but I assumed it mostly wrapping up by then.

Logging this with my incoming badge Texp get.

Level-up! (spent 25 Texp)

Gerome Blue rises to Lv. 11!

Stat: +1 CON
Feats: Trait Suppressant
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #662 on: May 09, 2012, 09:51:24 am »

Right. Anyways, the Sceptile should be added to seen, correct?
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Still alive, amazingly.

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #663 on: May 09, 2012, 09:59:02 am »

Yeah. 28 Gym TEXP For Gerome for nailing the sweep. No seen on the Secptile.

Chaos Splash cuts the users HP by 3/4ths of its max, but spawns 1d4+1 low level friendly Chaos Pokemon.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #664 on: May 09, 2012, 10:00:29 am »

...oh, god, that is such a big risk for Chaos Pokemon D:

Ah, well, we'll try it and hopefully it'll work without Wail dying in the process.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #665 on: May 09, 2012, 12:50:13 pm »

Also, since someone has to ask. When's our next planned session? :P
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #666 on: May 09, 2012, 01:06:16 pm »

Tomorrow I'd wager. Though if anybody has more in town Bullcrap or RP to do before you all get back on the boat, we can do a mini tonight. I want to get right back to island hopping at start time on the next session.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #667 on: May 09, 2012, 01:28:25 pm »

@WS: I could use this mini-session to handle my Town purchases/updating pogs then-assuming, we've got access to a 'modern' town from the teleporter, otherwise it can wait, obviously. I'm open for any RP, anyway.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #668 on: May 09, 2012, 02:18:40 pm »

And some more journals from me.

Spoiler: Principal's log #4676 (click to show/hide)

Spoiler: Principal's log #4680 (click to show/hide)

Spoiler: Principal's log #4684 (click to show/hide)

Buying a mystery prize for 6 TEXP.
« Last Edit: May 09, 2012, 04:46:10 pm by Taricus »
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We sided with the holocaust for a fucking +1 roll

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #669 on: May 09, 2012, 04:42:47 pm »

I sadly cannot justify the current mystery prize being purchased more than once per dude. I'll likely update the TEXP store soonish though, so it might be good to hold onto some TEXP for that.
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #670 on: May 09, 2012, 04:45:52 pm »

Ah, fair enough. Will edit that now.
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We sided with the holocaust for a fucking +1 roll

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #671 on: May 09, 2012, 05:57:35 pm »

Well I suppose I don't mind a mini session tonight. I can work out what if any TM's I want to buy or use. Assuming they are for sale at the fort right?

Also before I try it and upset you, if I use a thoroughbred or dream token and catch a bunch of pokemon, can I then give them to others in the team and they keep the bonuses(I'm assuming I have to make the rolls before trading them)?

Server probably won't be up until about an hour before normal gametime(9pmish EST/6pmish PST)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #672 on: May 09, 2012, 06:53:24 pm »

I'm not sure a random catching spree would be in character for Range, and the Token is an entirely OOC thing. Other than that, I have no issues. You just have to be the one to catch it and roll it's vitals.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #673 on: May 09, 2012, 08:16:31 pm »

Ok server is up.

And I doubt it would be a catching spree. But she has been interested in getting more pokemon. And would be willing to give extras to Gerome, and maybe Robyn now as well. Til and Ursula would probably have to at least ask in character.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #674 on: May 10, 2012, 03:53:13 am »

Map Time!

WARNING: This image is friggen huge. Smaller version will be added to the maptools campaign.
Spoiler (click to show/hide)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?
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