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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 77441 times)

Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #405 on: April 14, 2012, 10:01:15 am »

@Ws: Alright.

Should be an interesting log to read, anyway. :P

I could attend tonight, anyway, if we were playing.

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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #406 on: April 14, 2012, 10:03:05 am »

Man...

Anyways, I found the problem on the code. I accidently used the code that assumed it knew what it was talking about, but it didn't.

Code: [Select]
/self

[h: ids = getTokens()]
[h,foreach(iden, ids),CODE:
{
[h,if(getPropertyType(iden) == "Pokemon"),CODE:{
{
[h:setProperty(ATKStage,1,iden)]
[h:setProperty(DEFStage,1,iden)]
[h:setProperty(SATStage,1,iden)]
[h:setProperty(SDEStage,1,iden)]
[h:setProperty(SPDStage,1,iden)]
}]
}]
All done!

Here's the new code, by the way.

Oh, hey, I got the logs, and edited the huge code part a bit.
« Last Edit: April 14, 2012, 10:11:06 am by KujiUn »
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #407 on: April 14, 2012, 10:16:12 am »

I see no reason why I can't play. I may be going out for dinner tonight, but other than that everybody but my brother and I are out of the house for the weekend. So I'm good to go so long as we have 3/4ths of our dudes. Hell, I can do an early 2pm pacific start in the old Azure tradition if you all would like.
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #408 on: April 14, 2012, 10:24:24 am »

I'd be up for an early start.

Usually I'm playing Sho's game today, but he's given no word on it...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #409 on: April 14, 2012, 10:25:39 am »

Logs and TEXP updated.

Note that I moved all the information on the Abridged Version over to a Google Doc that is publicly viewable. This is so I don't have to mess with the formulas all the time.

I won't be on until 2:30, about.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #410 on: April 14, 2012, 10:27:43 am »

Hrm, since I don't want to bother thinking about time zones, going to just bring up the server now, and we can play whenever. That way Kuji can come in and do his macro stuff before gametime as well or whatever.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #411 on: April 14, 2012, 10:29:02 am »

Kuji has class this morning, I do as well, but I think I'm not gonna go today...
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #412 on: April 14, 2012, 10:29:43 am »

Don't skip. That's just mean.
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Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #413 on: April 14, 2012, 10:32:52 am »

I don't know about being mean, as just lazy. XD Also not a good idea, but I'm certainly not one to tell someone how to live their lives.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #414 on: April 14, 2012, 10:34:35 am »

Haha. That's true. XD
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #415 on: April 14, 2012, 10:39:51 am »

This class functions as follows: Show up. Talk about the homework. Go over the powerpoint (which is online). Start the HW/Quiz/Discussions (Which are assigned and turned in online). Go home.

Its not a class designed with difficulty or rigor in mind. :)
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #416 on: April 14, 2012, 10:43:03 am »

Haha.

Alright, I got my summer classes ready for checkout.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #417 on: April 14, 2012, 10:44:55 am »

Umm... Haika just applied the states and messed up all the Pokemon Pogs. Looks like you have your work cut out for you when you get on...
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #418 on: April 14, 2012, 10:46:10 am »

...

DAMMIT, HAIKA, I SPECIFICALLY TOLD YOU NOT TO IMPORT
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #419 on: April 14, 2012, 11:09:03 am »

Well, the issue is fixed, and we have both Tar and Haika. If you can get on D, we can do an encounter.
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