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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 76028 times)

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #30 on: March 17, 2012, 09:23:07 pm »

Alrighty, started up the server now. Not sure when we will actually play, but we should have some time to pog people up and such.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #31 on: March 17, 2012, 10:26:32 pm »

Calling D. Get on the server dude!
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #32 on: March 18, 2012, 01:35:04 am »

Alright Kuji:

Seen:
Mankey (Caught by Gerome)
Chattot (Caught by Le'Range)
Panpour (Caught by Gerome)

MVP:
Encounter 1 (Wild Panpour): No MVP
Encounter 2 (ALERT!): Le'Range (2 TEXP)

Journal:
Gerome: 4 TEXP
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #33 on: March 18, 2012, 01:52:07 am »

Aw, man, you guys finished? Lame. :p

So, what was their reward?
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #34 on: March 18, 2012, 01:52:57 am »

...There's a reward?
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #35 on: March 18, 2012, 01:54:23 am »

See no evil, hear no evil, speak no evil.

Oh, you guys didn't get enough for a reward set unlock. Never mind.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #36 on: March 18, 2012, 01:59:21 am »

I was willing to finish up the island and give the reward, but they wanted to throw in the towel. I guess you get to find out Monday...
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #37 on: March 18, 2012, 02:02:32 am »

Page updated: http://kotodes.wikidot.com/treazur

I hope someone kept logs.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #38 on: March 18, 2012, 02:09:25 am »

My computer flipped out and said maptools wasn't allowed to save em. In hindsight I think it was because MT tried to save them directly to the C drive and I was too lazy to change the directory. Haika and D both said they saved them for you though. Get in touch with one of them, and figure out how to get your hands on them.

Also your Take Damage Macro throws a bunch of garbage to the chatlog when used on a trainer, and a java error when used on a Pokemon. Might want to look into that. Your new Init thing is a life saver though.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #39 on: March 18, 2012, 02:11:39 am »

...ah, I never actually tested the Damage macro on trainers...

The Java error. Is it a Stack Overflow or something?
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #40 on: March 18, 2012, 02:18:25 am »

I forget the details, and am not sure if it would show up in somebody else's log. I may have forgotten to put a value in the damage taken box, but that was hours ago, so I can't be sure.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #41 on: March 18, 2012, 02:25:14 am »

Ah, there we go. I fixed both the problems.

The error on the Pokemon damage was because of a missing comma. The type thing was a last minute addition, as you can tell.

The throwing up on the chatbox was because of a curly brace that was supposed to be a bracket. That's also been fixed.

Sending you the updated macro now. Just the Take Damage macro, so you don't have to delete the whole set. Let me know if you have any problems.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #42 on: March 18, 2012, 02:29:21 am »

The only issue I have is that now I have 2 take damage Macro's, and I can't test to see which one is the functioning version until next session :)
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #43 on: March 18, 2012, 02:31:33 am »

...

The easiest place to look for the problem is:
Code: [Select]
[h,if(getPropertyType() == "Pokemon"): input(
"damage|0|Amount of damage or healing done",
"reduce|DEF,SPDEF,None|Defense Type|RADIO|VALUE=STRING",
"type|x0.25,x0.5,x1,x2,x4|Type Resistance or Weakness|LIST|SELECT=2"
)]

If there's no comma after the reduce line, that's the old one.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #44 on: March 18, 2012, 02:40:11 am »

Thanks. That should be good. I'm gonna crash now. 'night.
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