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Author Topic: Pokemon Tabletop: Trainers of the Treazur Islands  (Read 76087 times)

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #225 on: March 29, 2012, 04:22:58 pm »

Uh, that's because of his spending.

By the looks of it, though, the catch-up TL rewards WILL help you a lot when you come back.
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #226 on: March 29, 2012, 04:25:36 pm »

Hey, I had IC reasons for ditching that contest Weird >.>

Anyway, I'm going to write up some backstory pieces for Ursula. Should be up either this week or next.
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We sided with the holocaust for a fucking +1 roll

Haika

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #227 on: March 29, 2012, 04:28:25 pm »

*sigh* Sorry guys but looks like I'll be gone for quite a bit longer still. I'm getting a PICC put in, which is basically a longer term IV line. Doc added protein shakes today, so I guess they are raising my ATK base stat... >.> Or something. I'm pretty meh about the whole thing.

Figured I'd let people know at least.

If you are feeling better feel free to whip up a journal. I *may* offer some bonus pity TEXP for it in addition to the normal payout. Tar is doing his best to avoid any activity where TEXP could be rewarded, and still hasn't passed you in Total TEXP earned yet. :)

Feeling better is one thing. Feeling in a decent enough state of mind to write something worthwhile is something totally different.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #228 on: March 29, 2012, 04:57:56 pm »

*sigh* Sorry guys but looks like I'll be gone for quite a bit longer still. I'm getting a PICC put in, which is basically a longer term IV line. Doc added protein shakes today, so I guess they are raising my ATK base stat... >.> Or something. I'm pretty meh about the whole thing.

Figured I'd let people know at least.

If you are feeling better feel free to whip up a journal. I *may* offer some bonus pity TEXP for it in addition to the normal payout. Tar is doing his best to avoid any activity where TEXP could be rewarded, and still hasn't passed you in Total TEXP earned yet. :)

Feeling better is one thing. Feeling in a decent enough state of mind to write something worthwhile is something totally different.

Well that offer extends until your first session back, so if you ever do feel up to it, the offer stands.

Hey, I had IC reasons for ditching that contest Weird >.>

Anyway, I'm going to write up some backstory pieces for Ursula. Should be up either this week or next.

If your character's backstory gets in the way of your fun, by all means Retcon it. Especially if it hasn't been explicitly stated yet. Every d100 encounter roll has a 17% chance of yielding a contest like that, just so you know.
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Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #229 on: March 29, 2012, 05:53:44 pm »

I highly doubt that a fire type challenge requires us to do gardening :P
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #230 on: March 29, 2012, 07:22:27 pm »

@Tar: No, we'll just have to cook pots of spicy soup. :P
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #231 on: March 30, 2012, 11:34:38 am »

We up to play today?
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Dwarmin

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #232 on: March 30, 2012, 11:50:00 am »

I should be ready tonight.

Just don't ask me to start early, I've got D&D first. :P
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #233 on: March 30, 2012, 02:01:22 pm »

I'm good to go for today.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #234 on: March 30, 2012, 02:18:51 pm »

*yawn*

Awake now. Yeah, I'll throw up the server later-ish, unless D isn- no, wait, he already caught what he wanted. :p
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #235 on: March 30, 2012, 03:24:37 pm »

For tonight Kuji I'm gonna need an open sea map, and an update to the damage macro to allow me to inflict .75 and 1.25 effective damage.
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KujiUn

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #236 on: March 30, 2012, 03:26:02 pm »

>.75 and 1.25

ah shit

Open sea, open sea... wanna go Google up one?

Sent.
« Last Edit: March 30, 2012, 03:30:42 pm by KujiUn »
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #237 on: March 30, 2012, 03:37:11 pm »

I guess this will do.

http://www.freewebs.com/pkocean_blue/Route%2001a.bmp

I might as well dig up some new maps and pogs. Our current supply is rather limited and stale.
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Weirdsound

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Re: Pokemon Tabletop: Trainers of the Treazur Islands
« Reply #239 on: March 30, 2012, 08:21:34 pm »

I may be running a bit late today. Feel free to bring up the server without me though.
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